Ghostbusters Official Trailer

Sony Pictures have released its first trailer for the all new female cast of Ghostbusters. 

TABLE TOP RACING: WORLD TOUR On track for PC and XboxOne

Oh Micro Machines we do miss you, but wait! This little gem has just dropped into my inbox and it sure looks to fill that gap.

 Liverpool, 2nd March, 2016 - Award winning indie developer and publisher Playrise Digital today confirmed that micro-combat racer ‘Table Top Racing: World Tour’ will release for Microsoft XboxOne and PC via Steam in addition to the already announced PlayStation 4 sku. 

TTR: World Tour will launch first on PlayStation 4 (date news coming soon), and will be followed by the newly announced platforms in Q2.

“It’s very exciting for us to announce the new platforms for TTR: Wold Tour just as we’re applying the final polish to the PS4 version,” commented Nick Burcombe CEO, Playrise Digital. "The team have collectively put 18 months worth of blood sweat and tears into this title, it’s a great feeling to know that we’ll be launching on multiple platforms very soon! In my 26 years in the games industry, this will be my first ever cross-platform Console and PC release so it's really exciting for me on a personal level.”

 TTR: World Tour is a high octane miniaturised combat racer from Nick Burcombe, the co-creator of Sony Playstation's all-time classic,'wipEout’ and more recently, the hugely successful, 9.5 million time downloaded indie mobile hit of the same name,‘Table Top Racing’.TTR: World Tour is a total re-invention of the Table Top Racing universe bringing micro combat-racing to a truly next gen audience for the first time.

Gamers will get behind the wheels of 12 ultra-cool, fully customisable miniaturised cars as they take on 24 race tracks in Championship mode with a series of Special Events to beat, or get online and challenge up to 8 friends to find out who is the ultimate racer! Micro combat racing has never looked so good or been this fun.

TTR: World Tour features:

▪ 8 PvP multiplayer combat racing - it's both addictive and vindictive

▪ 6 Unique gameplay modes spread throughout the Championships

▪ 86 Varied and challenging events

▪ 20 Dynamic circuits based around 5 themed locations

▪ Exclusive "YO! Sushi" endorsed race track

▪ 12 Ultra-cool micro racers inspired by some of the world’s most iconic cars

▪ 8 Cunning Power-Up weapons with both attack and defence capabilities

▪ 6 Super-powerful “Wheel Weapons” to give you the upper hand

▪ 20+ Track exclusive Breakbeat soundtrack by Wes Smith (Juice Recordings, San Diego)

More info at the Playrise Digital website here.

Follow Playrise Digital on facebook.com/playrise and Twitter @PlayriseDigital

Man O’ War: Corsair At Rezzed 2016

Set your sails for Evil Twin Artworks stand and be one of the first to play Man O War: Corsair while at Rezzed 2016.

Swindon, UK, 29th February, 2016– Award winning indie team ‘Evil Twin Artworks’, today announced their Warhammer based sea-faring open world combat-action title,’Man O’ War: Corsair’will be on show at Rezzed 2016 for gamers and press to play for the first time!

‘Man O’ War Corsair’ is on course to announce an Early Access launch date soon, but before we get there, come see us at Rezzed and check out the brand new gameplay trailer to see how it’s shaping up.

he Steam page for‘Man O’ War Corsair’can be found here –MOW on Steam

Inside Gary's Mind: WWE

Another dip into things that go on in my mind.

So I was playing a WWE game, I would say WWF but some people don’t know the difference between a panda and Hulk Hogan.

I was fighting Ric Flair in a extreme rules match, a match where lots of weapons can be used. After 15 minutes of putting him through multiple tables, in and outside of the ring, sometimes on fire too. After hitting him with chairs, a bat, kendo stick and a sledgehammer. After busting his face wide open making him don the crimson mask it dawned on me. I’m beating up a 67 year old man I should be in prison.

So put him through some more burning tables and pinned him.

Villain Of The Week #2

​Due to the exciting news about the potential film "Murder House", (our favourite horror stars resurrected and being studied for their murderous traits) I'm in the mood to delve into our very own favourite baddies of the video game world.

GLaDOS

GLaDOS

She is a tough and vengeful AI who will stop at nothing to get what she wants - this villain from Portal has etched herself into the minds of many as an ultimate man made bot turned nasty (although we can never forget Wheatly.)

GLaDOS constantly reappears throughout Portal, with snippets of advice teamed with heavy sarcasm and wit. Her job is to explain and guide you through the game to the end that she desires, but as long as you fight back (checking every corner for clues and titbits of course, in this game leave nothing to chance.)

The ultimate robot queen demands your attention and your fear. But she'll offer you cake, and even the companion cube can't help you when her demeanour descends into full attack mode (and when that happens - run!) I love her because she's twisted, her intelligence driving her slowly insane as you make your way around the game teamed with her conviction that you are the one going mad and not her. As AI characters go, her personality is well developed, she genuinely seems to care about you and your training to start off with and her character development through the game is fantastic. It changes as her motivation shifts, and evil robots normally end up with no personality at all, making her stand out even more.

For most people, it's the famous quote "the cake is a lie!" That rings with the game Portal, and GLaDOS' insistence of cake makes her seem that little bit more unhinged; especially since the cake is a lie phrase is repeated through the game.
Maybe it's the slow but steady transformation into madness that makes her a favourite...Maybe it's the sweet voice that tricks you into submission...all we know at Blast Process is she is one our firm favourites.

Matt C:
"My favorite villain is everyone's favourite psychotic experimental AI: GLaDOS! Passive aggressive, sarcastic, totally unhinged and a complete bitch, but she is what makes the portal series so damn good! Plus I hear she bakes a great cake..."

Villains Of The Week #1

​Due to the exciting news about the potential film "Murder House", (our favourite horror stars resurrected and being studied for their murderous traits) I'm in the mood to delve into our very own favourite baddies of the video game world.

image.jpg

 Robotnik

 

As Sonic has soared through the decades with regular game and TV reboots, one thing is for sure, he isn't going anywhere soon. And where Sonic treads, his arch nemesis Robotnik is never far behind (there are a few other Sonic villains but Robotnik is king here.) He has certainly changed with the times, most recently with extra long legs to match Sonic - I am still not a fan of that - but his top heavy wobbling form with his outrageous moustache is one of the most recognisable. He chooses sidekicks even worse than himself, I'm sure he may have caught Sonic at least once properly by now if he'd done the legwork himself, but what can I say? He is a very lazy, pompous villain.  Mad and most definitely bad, Robotnik has been villainous since the 80's, terrorising Sonic and the gang every step of the way. His attempts at humour fall flat, and I love him because of that, with his bumbling form looking ridiculous but bizarrely matching his warped sense of reality. An old school bad guy who always falls guilty of talking too much, resulting in Sonic escaping certain death more than once because of his need to explain himself. He may not be successful but you can't say he isn't stubborn (even if he is easy to beat) and game after he game he resurfaces to try all over again.Yes he loves a tantrum and yes he fails at almost every turn - but I can't help it, he's almost lovable.

He might be a villain - but his failures make us remember him fondly, and I can't see him dissapearing any time soon.

 

Dave says "Some villains simply don't stand the test of time. They may, for a while, prove to be worthwhile adversaries but eventually grow tiresome.bNot so with Sonic's main arch nemesis, the infamous Dr Robotnik! (Or Eggman as he is now being known as). Creator of the badniks, various traps and owner of a flying...egg shaped platform that gains various upgrades just in time to challenge Sonic to boss fights, his looks and personality makes him one of my all time love to hate villains! SEGA keep trying to broaden the Sonic titles by throwing him into various scenarios, but his classic battles against the Doctor prove that sometimes the original baddies are best.
He'll get you eventually, you spikey rodent!"

Over and out! 

Mel

Inside Gary's Mind: The saboteur

Hello everyone. 

Gary here bringing a new article called “Things that go on in my mind when playing games”

Basically like the title says its what I have thought when playing various games or watching games, things like this. 

The_Saboteur.jpg

I was playing the 2009 game The Saboteur recently, a game set in German occupied France during World War 2, a really good game to play as well I may add. 

Now I completed the main mission years ago but I’m still making my way through some of the free play missions. They get you to blow/kill things up or collect postcards from around Paris.

So I’m driving around the countryside and I reach my checkpoint, which this time was a guard tower. I looked at it for a moment and I thought to myself, this must be the most loneliest solider ever, he’s up here day and night miles from the centre of Paris, miles from the coastal village of Le Havre.

So I blew it up. 

The Saboteur gameplay trailer -


Your Perfect Garden Awaits!... Plantera Hits Steam!

Plantera by VaragtP Studios launches on Steam.

Plantera is an incredibly cute and fun casual simulation game where you build your own garden and watch it grow with new plants, bushes, trees, and animals! As you play you will attract funny round and blue helpers.

You can pluck trees and pick up plants yourself, or let your helpers do the work for you while you watch, build, and invest in new plants. These little helpers will even continue to work while you are not playing the game, and some new gold should always be waiting for you on your return!

Make sure to keep your eyes open though as sometimes some mean critters will invade your garden. Your perfect garden awaits!

Plantera is currently on offer with a 20% discount and can be download for just £1.59!



Ghost Theory Spooks Kickstarter

UPDATE: The base price for Ghost Theory has been dropped to a lower value of £10 via it's Kickstarter page. While Dreadlock's previous game Dex can now be bundled together as a £5 add-on.

Developer Dreadlocks launches Kickstarter campaign for its upcoming first-person survival horror game, Ghost Theory.

We've played around with a Ghost detector App here at Blast Process and we love creeping around corners, with the likes of PT.

Ghost Theory is looking very promising already, we can't wait to check it out!

You can view the kickstarter page and help the game out via it's Steam Greenlight.

Blast from the Past: The Ghost Detector

On this weeks Friday's Blast from the Past we revisit Matt who became a Ghost Detector with a little help from the Phantom Radar App.

Join us every Friday as we showcase some of our older videos that you may have missed!

Dariusburst: Chronicle Saviours Review

The 1990’s were a magical place for video game lovers. The 16-bit generation ushered in an era of seeming arcade perfect ports of some of the greatest games of all time. For a fan of Shooters, it meant that finally games like R-type, Gradius and Darius were finally able to be played in the comfort of your own home. All for the low, low price of around £50 a cart! Imagine that! No more trips to the arcade to throw your hard earned 20 pence pieces into arcade slots, you could play through the game’s 5 or 6 stages without every having to pay again to continue! 

If you managed to get a copy of one of these gems for Christmas or a birthday, then it was certainly a good time to be alive.

Unfortunately, times changed. We experienced the rise of 3D Graphics, the arcades died and with them, the Shmup declined in popularity. Fans of the Vic Viper and the Silver Hawk were forced to pay ridiculous import charges for Japanese only releases, cry over articles detailing Japan’s still bustling arcade scene, all between hunting high and low for the few games that got a European localisation.

Then slowly but surely, the increased presence of digital distribution allowed the shooter to finally find a way to reach the West. A lot of these titles were priced to move, with games like Radiant Silver Gun & Ikaruga coming in hot at a bargain basement cost of around a tenner. Again, it was good time to be a gamer. 

However, it is the issue of price that has skewed the view of the modern gamer and when Dariusburst: Chronicle Saviours’ price was announced for the PS4, Vita and PC, the casual player of the Shmup cried fowl. I’m here to tell you that you can put down your torches and pitchfork, because if there’s one game in this current era of broken releases and lazy ports worth paying the entry price for, then it’s this one.

Some will already be familiar with the Darius series, Taito’s classic arcade game famed for it’s shooting of space fish and it’s behemoth arcade cabinets with dual monitors. Others will know the cries of Warning a huge battleship is approaching under the name of Sagaia, a title given to some titles here in The West. But regardless of what you’re used to calling it, know the Darius name’s promise of high octane shooting and giant bosses are the core of Dariusburst: Chronicle Saviour.

The Dariusburst series started life on the PSP, before migrating to the arcade in Dariusburst: Another Chronicle. While there have been subsequent arcade releases and even a mobile title called Dariusburst Second Prologue, Dariusburst: CS is the first of the games to receive a home console release. The burst mentioned in the title is a reference to one of the core gameplay mechanics, as the score-attack nature of a shooter encourages players to shoot as many enemies as possible. In doing so, the player builds a burst meter, which can be unleashed at any time to cause devastating damage to enemies.

What’s most surprising about this release is it’s actually two games in one, as for the cost of entry players will get to experience not only the exclusive CS mode, but also a version of the pre-mentioned Dariusburst: Another Chronicle, called AC mode.

CS Mode sees the player playing through a Darius campaign with branching paths of progression. In my time with the game, I experienced a surpassingly amount of variety here. While the various stages naturally re-use the impressively large selection of ships and backgrounds, developer Pyramid have gone to great lengths in order to ensure that CS Modes 200 levels don’t get incredibly repetitive. They achieve this in a number of interesting ways, from simple variants in your ships set up, to removing power ups and limiting clear times. 

CS mode also will have you focusing on your score, as points mean prizes! After clearing a stage, players are awarded with points based on their score, that can be spent on various customisable ships from the Darius series. Each of these ships has a can be customised to the player’s choosing and can really give you the edge in some of the later levels.

Naturally, the game’s bosses are the series’ biggest draw. While classic enemies appear with a new lick of paint like King Fossil and Great Thing, the game is packed with new crustaceans to conquer and bigger fish to fry. These new entries not only tap into the classic shooter formula of pattern memorisation, but some even tap into the genre’s evolution and go a little bullet hell. Brightly Stare stands out as a particular highlight of my time with the game, and feels like one of the most unique boss fights I’ve had in a shooter since the SNES.

It’s also worth noting that there is also a Darius Odyssey mode, which lets you see a large variety of the games artwork, including the bosses with no unlocking required, however it’s unfortunately not translated from Japanese.

There is a story tying all of these levels together, but as it’s little more than a few lines text on screen, it didn’t immerse me at all. The game’s music however is another story, as it covers such a large variety of genres, it’s going to have something for everyone. From electronica, to J-pop to Akira-like chanting between levels, it’s really an eclectic mix of song choices, but it surprisingly works well with the game.

However, where the game’s true value shines through in it’s AC mode. On starting the game, the player is assigned to a cabinet. The more the player plays the cabinet, the more levels are unlocked for the rest of the community. This idea of working together is something that was originally in the arcade release, where arcades across Japan worked together to unlock the games mind boggling high, 3,000 unique levels. The game also features up to 4 player co-op play, which can be a little overwhelming at times when the screen is jam packed with enemies, but provides a truly exciting experience that I’d never had with a console Shmup before.

Unfortunately as attractive as an offering as this is, AC mode isn’t without it’s issues. For starters, the community driven nature of why a player is assigned to a cabinet isn’t really explained at all from the get go. The game also shows both of monitors from the arcade screen at once, making the home experience feel like it’s in widescreen. This especially feels like an issue while playing co-op, as it becomes very hard to see.

Also once in the cabinet, it seems the only way to get out is to close the game and reopen it, as any button press I could think of only led me to the top line of the cabinet’s menus and not the title screen. If this is the case, then it should be fixed as soon as possible, as while it isn’t a huge hassle, the potential to turn off players to cabinet mode is high. It also

All in all however, Dariusburst: CS is solid experience that certainly warrants its price tag. While it may seem costly, the game offers a lot of variety and will provide hours of entertainment for even the most casual of Shooter fans. There is an incredibly surprising amount of depth of offer, with it’s level structure seemingly able to facilitate not only those looking for a hardcore shooter to pour hours into, but also those looking for a casual time killer. If you’re looking for a shooter experience to get you through the holidays and most of the following year, you don’t have to look any further than Dariusburst: Chronicle Saviour. While a lot may have changed since the 90’s, the game is living proof that a strong shooter still makes for an incredible experience.

-

You can download the game through Steam, right here.

This review was written by Mat and you can catch up with him on his weekly podcast!