M Farrington

Villain of the week #3

 

Due to the exciting news about the potential film "Murder House", (our favourite horror stars resurrected and being studied for their murderous traits) I'm in the mood to delve into our very own favourite baddies of the video game world.

Saboteur Nazi Soldiers

Saboteur Nazi Soldiers

Now, these are villains of the week for a very specific reason: how terrible they are.

Throughout the game Saboteur, you play as the main character who slowly releases France from Nazi occupation, destroying key weapons and killing any officers you see. The game is very clever in design, the world starting off as black and white, colour slowly returning as you rescue Paris and the surrounding villages from Nazi rule.

These are not the best villains, not by a long shot. They're almost the worst (almost!)

They are practically useless at their job and there are hundreds of them, spread out over Paris like parasites. They are convinced by the flimsiest of disguises (you play as a strong Irishman with a broad accent) and they just don't pay any attention to...to...to just about anything. You only have to run about 100 feet and they forget you ever existed, and no matter how much you blow up, or how many you kill, they just switch off. They can't even shoot straight, and when they do on the off chance manage to shoot you, it's barely a flesh wound. They're bullets, they're at least supposed to do some damage. Right?

They also have no sense. Zero. This is why I love them, I mean - Gun turrets facing trees, no space and no people in the middle of fields, miles from anywhere. Cannons with nowhere to shoot but the sky, surrounded by tall trees. Unguarded guns.  Watchtowers by more watchtowers with nowhere to look.

Seriously?

No surprise it's is an easy game to complete!

Villain Of The Week #2

​Due to the exciting news about the potential film "Murder House", (our favourite horror stars resurrected and being studied for their murderous traits) I'm in the mood to delve into our very own favourite baddies of the video game world.

GLaDOS

GLaDOS

She is a tough and vengeful AI who will stop at nothing to get what she wants - this villain from Portal has etched herself into the minds of many as an ultimate man made bot turned nasty (although we can never forget Wheatly.)

GLaDOS constantly reappears throughout Portal, with snippets of advice teamed with heavy sarcasm and wit. Her job is to explain and guide you through the game to the end that she desires, but as long as you fight back (checking every corner for clues and titbits of course, in this game leave nothing to chance.)

The ultimate robot queen demands your attention and your fear. But she'll offer you cake, and even the companion cube can't help you when her demeanour descends into full attack mode (and when that happens - run!) I love her because she's twisted, her intelligence driving her slowly insane as you make your way around the game teamed with her conviction that you are the one going mad and not her. As AI characters go, her personality is well developed, she genuinely seems to care about you and your training to start off with and her character development through the game is fantastic. It changes as her motivation shifts, and evil robots normally end up with no personality at all, making her stand out even more.

For most people, it's the famous quote "the cake is a lie!" That rings with the game Portal, and GLaDOS' insistence of cake makes her seem that little bit more unhinged; especially since the cake is a lie phrase is repeated through the game.
Maybe it's the slow but steady transformation into madness that makes her a favourite...Maybe it's the sweet voice that tricks you into submission...all we know at Blast Process is she is one our firm favourites.

Matt C:
"My favorite villain is everyone's favourite psychotic experimental AI: GLaDOS! Passive aggressive, sarcastic, totally unhinged and a complete bitch, but she is what makes the portal series so damn good! Plus I hear she bakes a great cake..."

Villains Of The Week #1

​Due to the exciting news about the potential film "Murder House", (our favourite horror stars resurrected and being studied for their murderous traits) I'm in the mood to delve into our very own favourite baddies of the video game world.

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 Robotnik

 

As Sonic has soared through the decades with regular game and TV reboots, one thing is for sure, he isn't going anywhere soon. And where Sonic treads, his arch nemesis Robotnik is never far behind (there are a few other Sonic villains but Robotnik is king here.) He has certainly changed with the times, most recently with extra long legs to match Sonic - I am still not a fan of that - but his top heavy wobbling form with his outrageous moustache is one of the most recognisable. He chooses sidekicks even worse than himself, I'm sure he may have caught Sonic at least once properly by now if he'd done the legwork himself, but what can I say? He is a very lazy, pompous villain.  Mad and most definitely bad, Robotnik has been villainous since the 80's, terrorising Sonic and the gang every step of the way. His attempts at humour fall flat, and I love him because of that, with his bumbling form looking ridiculous but bizarrely matching his warped sense of reality. An old school bad guy who always falls guilty of talking too much, resulting in Sonic escaping certain death more than once because of his need to explain himself. He may not be successful but you can't say he isn't stubborn (even if he is easy to beat) and game after he game he resurfaces to try all over again.Yes he loves a tantrum and yes he fails at almost every turn - but I can't help it, he's almost lovable.

He might be a villain - but his failures make us remember him fondly, and I can't see him dissapearing any time soon.

 

Dave says "Some villains simply don't stand the test of time. They may, for a while, prove to be worthwhile adversaries but eventually grow tiresome.bNot so with Sonic's main arch nemesis, the infamous Dr Robotnik! (Or Eggman as he is now being known as). Creator of the badniks, various traps and owner of a flying...egg shaped platform that gains various upgrades just in time to challenge Sonic to boss fights, his looks and personality makes him one of my all time love to hate villains! SEGA keep trying to broaden the Sonic titles by throwing him into various scenarios, but his classic battles against the Doctor prove that sometimes the original baddies are best.
He'll get you eventually, you spikey rodent!"

Over and out! 

Mel

Friday The 13th Special: Zombie Kittens

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friday 13th on blastprocess As part of our Friday The 13th special I found the strangest yet cutest horror game to be seen. And we have...Zombie Kittens

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So you play as a American civil war style character, armed only with a gun in a graveyard filled with zombie kittens dressed as soldiers. The evil rat king has stolen your beloved fiancée (?) and you need to rescue her, repeatedly! Every so often she will run through the hordes of zombies towards you, forcing you to move to intercept her- the only way to rescue her. Also other random hostages will flee, and if you successfully run into them they (unlike your fiancée) they will follow you, firing at the zombies on your behalf, as long as you don't accidentally shoot them dead!

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The controls are a little tricky. Firing is easy - just tap the screen anywhere and you will fire straight ahead. To move you need to use the red circle on the bottom right hand corner.

IMG_1251 The big red button you use much like other touch screen circle pads but it's a little jumpy, and can be a bit difficult to play whilst you are getting used to all the controls. I'd also prefer it to be on the other side, I just think it would be more natural!

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Overall it's a bizarre but funny little game which I have really enjoyed!

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You can find it on the Apple App Store and on Google play. If you like a little zombie kitten war that is!

Over and out!

Mel

Friday The 13th Special: Horror Escape

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friday 13th on blastprocess As part of our Friday the 13th week I have dug out some fun free horror apps to tantilise your tastebuds! First of these is...Horror Escape. by Trapped who also have created games such as Scary Escape, Pirate Escape and War escape.

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A curious puzzle game full of twist and turns, with no easy to follow click here panels. It's just your eyes and the game...what you see (or don't see for that matter). I played through all the free levels, the first one had helpful hints from the evil creator of this creepy escape route.

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It's basically a point and click puzzle creation, you click on anything that interests you to try and progress the game. Something's are more obvious, like a key or padlock, whilst others require following patterns and logic (especially the last two - they are really difficult). They do provide walkthroughs if you're really stuck, and they link through to youtube but if you can resist the urge the sense of accomplishment is immense. Some puzzles are similar but that doesn't detract at all form the game as they are cleverly disguised with different ideas and tactics to solve it all - TOP TIP if you see any numbers anywhere, they're important.

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I won't say too much more about it other than the fact I really enjoyed the challenge of these puzzles, they were different to any other point and click I had played before, and I would definetly recommend these!

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Find it on android HERE It's also available on the Apple App Store.

Over and out!

Mel

Eurogamer Review Shakeup

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So Eurogamer has finally dropped their numerical scoring system.I won't be the first to say -it's about time! It's subjective (as all rating systems) but it's down to an individual's meaning of 4/5 or 2/5. To me 4/5 should be almost flawless, to others it just means pretty good. Ratings like that have never effected my game buying; if I want to get the game, I'm going to get it, regardless of some numbers that no two websites or magazines will ever agree on. Joystiq last month also threw in the towel on number rating systems for the same reasons and we may see over the next few months more review websites dropping the numbers as it swiftly loses reliability.

What I want to know is: should I buy it?

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Eurogamer have upturned their number system to Recommended, Essential, Avoid. This seems much more relatable to me, I just want to know if it's worth my time and money, and if I'm told to avoid it- chances are I'm going to give it a miss (unless I'm being stubborn!) There are so many peices of a gaming puzzle, graphics, gameplay, network issues: all things that need to be considered, but who's to say graphics are more important than gameplay (have you seen Minecraft? We love it) and for others trouble with online play isn't an issue, because that's not important to them. All of these can be reviewed but numbers isn't going to cut it.

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Here at Blast Process we've tried to avoid number systems, there was no way we would ever really agree what a 3/5 is. I've used a couple in the past to measure addictiveness, but it really didn't feel right so I stopped pretty quick. Our system is based on whether we want to play it or not! We tell you if it's a Buy It, Not Buy It or if we really love it- Blast Process Award! Free download games we are hopefully going to tackle a little differently, with Download or Don't Download (just to keep things extra simple).

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Eurogamer has stopped reviewing games before they're officially finished - and to me that's a massive shame, being involved with reviewing a game whilst developers are still tweaking it is a huge opportunity. They're also leaving Metacritic behind, saying it wouldn't make sense within their new system to try and fit it into 100 point scoring system, which makes perfect sense, they would just be making it up on Eurogamer's behalf.

So we will just have to see if it sparks a trend of reviewing shake ups across the gaming world...

Over and out

Mel

PRE RELEASE APP REVIEW! Fyoozd 2...

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Fyoozd 2 has been generously submitted to Blastprocess by its creator for a pre release app review! Quick, easy and retro to the max, this heavily pixilated swiping game feels very Atari. Fyoozd2Logo

You swipe the same coloured peices to connect them by electricity (only straight lines of course) to remove them from the game, as they dissapear the peices above them fall down to fill in the spaces and you start all over again. Different patterns on the peices mean different things, for example, a clock symbol gives you extra time, as you only ever have one minute to get the highest score. The more of the same colour you can get in one go the bigger your score (of course) so tactics do come into play where choosing which to pick.

The thing that makes this game different is the fact you can jump over one different coloured peice if that peice is surrounded by peices of the same colour. This is good in a tight situation, as sometimes it is tricky to find peices of the same colour that are next to each other.

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It does feel very Atari, with its simple game play and ease of play. The peices fall at a reasonable speed, not aching slow like some games but not so super fast either, which gives you time to work out what your next move will be, but be wary of your one minute time limit! The design of the different peices are cool, with coloured circles centres, they almost look like sci-fi buttons, a little bit like coloured old style Dr Who circle panels. It's set in what looks like an electrical panel, as if you're trying to fix a circuit breaker in a spaceship.

2015/01/img_1200.png The pixilated look does feel retro, but I did find that the peices were so big on the screen that it made it a little more difficult to immediately recognise the different colours of the different peices as there is a quite a bit of grey. The font for the instructions can be a little bit difficult to follow, but the 1950's futuristic style suits the game very well.

Overall a nice little side swiping game with a sci-fi feel.

You can find out more details about Fyoozd 2 from The Motion Monkey here. The game will be released on 23rd of January on iOS with an Andriod version coming later.

Over and out, Mel

Addicting Apps

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Recently whilst hunting through our twitter I came across a cool website called addictingapps.org who have created some fun indie apps, I'm going to take a quick look at just two of them.The first of the three is aptly names Chickuns To The Moon...

2015/01/img_1150.png You play as a poor chicken strapped to a rocket hurtling into space diving to catching as many floating coins as you possibly can. As a welcome relief from all the tapping game craze you keep your finger on rocket at all times, moving left and right to collect all the coins in your path. You need to collect coins to get a new pump before your current pump runs out - if it runs out you plummet to the ground.

2015/01/img_1151-0.png A cute little game but the instructions are a bit tricky to follow, it took me a little while to work out how to get a new pump and how not to die!

The second game in the collection is called Balloon Destroyer...

2015/01/img_1154-0.png An easy game to follow, destroy the balloons by popping them before they leave the screen, starting off slow and quickly increasing to challenge the player. You have 99 lives which is pretty high, but you lose a life every time a balloon escapes you which does mount up when you're not looking. You also have the added option of blowing all the balloons on the screen with your sticks of dynamite (but you only have three).

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I really like this one, not too complicated and rather addictive (as the website suggests!) as you pop the balloons, I just wish they started a bit faster as it seems to take ages for them to speed up to a challenge level.

The apps are good fun and show great potential for even better games in the future so I would definetly keep my eyes on these creators -find them online or on twitter as @addicting_apps

Over and out!

Mel

Foody fun with Video Game Bread

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There's a game currently in design which is accumulating crazy levels of support over every media outlet going, it's been a while in the making and what is you might ask this eagerly anticipated story?Making a sandwich. Realistically mind you - that's why it's taking so long, on various posts the creator have stated they want it to be as realistic as they can make it from the way it falls to the ground and every other aspect of simply making sandwiches. Intrigued, I stopped by to ask a few questions.

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First of all, what was your inspiration for creating a game about bread? Why making sandwiches?

The idea came on a lark. The original idea for this game was much smaller & limited. It was gonna be a game where you'd play out the life of a sandwich until it's untimely demise.

What has been the easiest and most difficult aspects of creating the game so far?

The easiest part is making all the art. The hardest part is programming, I'm trying to learn how to code so that's the hardest obstacle haha.

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What gaming platform are you planning to release it on when it's complete?

I'm currently aiming for PC, but I'm considering other platforms too.

Have you created any other video games apart from Video Game Bread?

Well. I've worked on a couple of games for game jams, but they're not that great lmao.

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Finally, when do you think it will be released?

That's really hard to say. I'd like for there to be something done some time this year.

With over 30,000 followers on Video Game Bread on Tumblrthe mere idea of this currently unfinished game is taking the indie gamers by storm, after all, who doesn't love a good sandwich?

Over and out, Mel

Shurican - the epitamy of ninja fun!

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If you want fast paced action with addictive simplicity Shurican ticks all the boxes. Tap your way through difficult courses filled with crushing spikes, lethal turning cogs and a lot of fire. 20150101-202038-73238990.jpg

Firstly, ninjas! I personally love anything to do with ninjas. Everyone at some point has wanted to be a ninja, I just love them. They're fun and cool with neat little outfits, and in this game awesome facial expressions (of what you can see that is).

Secondly, speed. You are sat in a shop waiting for someone to come out of the changing rooms and have some free time to spend, I can guarantee by the time they exit you will have died umpteens times (if you are as bad as me) and certainly progressed a few levels. If you only have a minute or half an hour, you can play this game and can enjoy it to its full extent.

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Thirdly, ease of play. It's beautifully easy yet addictive at the same time. You constantly tap to keep your ninja airborne, but tap too much and you will go too high, straight into an evil ceiling of fire (that's how I mostly die) or whatever nasty contraption you are trying to avoid that you are guaranteed to hit on your way back down. If you stop tapping - you plummet to your death. If you tap too much - you are probably going to die anyway! It takes time and patience but it's addictive quality begs you to come back for more, no matter how many times you die.

Fourthly, graphics. I really do like the graphics, they are uncomplicated cartoons and full of character with bright colours, especially with the blood splatter that you accumulate. Every time you die you leave a new blood splatter which marks your demise and a point to aim past. The background isn't too busy and distracting and you do feel like you're in some secret training dojo hidden underground with the brick walls and fiery outlines.

20150101-204532-74732887.jpg Those blood splatters are like my badges of honour!

It's an easy to play tapping game that you can play anywhere with a variety of levels and even a leaderboard (should you want to share your progress). You eventually run out of turns and are offered the option to view an advert to get more lives. I was greeted by a quick advert which I soon clicked off and boom - back to playing once more. You don't have to look if you don't want to and can easy come back later. But I have to stress I died a lot before I even ran out of lives (and you don't have to pay anything to buy more lives like some other games I have played - win!)

I would definetly recommend this one, it's bright and fun with colourful explosions that greet you every time you die with a healthy blood splatter too. Just be warned, you will get addicted!

Check them out on twitter here or on their website

Game available for android and IOS

Over and out, Mel

Christmas Kickstarter: Shadows of Esteren

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Shadows of Esteren: Occultism There I was just trundling around Kickstarter, when I came across hands down the most beautiful game I have ever seen. Forget the block-like graphics of Minecraft, the pixelated Mario or the almost realism of Red Dead Redemption, Shadows of Esteren is smooth and soft like a painting. This is a dark, gothic, medieval role playing game with strong influences from Tim Burton (the moment you look at the game it screams Burtonesque design) with an interesting flowing movement between painted scenes.

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The colours are muted and unusual, giving the game a mysterious and tense feel as you watch the drama unfold. There are various factions to chose, each with their own strengths and weaknesses, with terrible beasts to battle, mostly taken from Celtic folklore to keep it fresh and intriguing.

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It's a French company and it has been released previously in French, just now making its transition over to English and that just shows from the over 200% of money being contributed already and as it stands there's still over 30 days left to back it. The company describes the game as "somewhere between Ravenloft, Game of Thrones and Call of Cthulhu."

Check it out over on Kickstarter and get your hands on some of the amazing merchandise, including haunting CDs of the soundtrack, bookmarks and more!

Over and out Mel

I P-p-picked Up Pokemon!

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So...a Friday night well spent!So you are now Orlando- thrown back into the world of pokemon with a crash. Someone needs your help and there's a new silver haired sidekick who calls upon you to save pokemon from the evil team that is on the hunt for mega evolving pokemon. We have Team Aqua ready to flatten us -but wait! Who should appear in the caves to challenge us but Team Magma themselves. Twice the grunts, twice the battles right? I certainly hope so. It's only a demo: a few pokemon to tickle the taste buds, a battle to fire you up, old enemies revamped with new outfits, old pokemon with new mega evolutions. Bit of old and a bit of new all mixed it together.

Although I will say that blasted BuzzNav on your bottom screen is infuriating - it had better not be there constantly when the game comes out else my 3DS will end up out of the window! Constant flickering and scrolling text that distracts you incessantly, recapping the very basics of the game, a never ending news report with an ever annoying news reporter. However, the set up looks good. An interesting tweak on the game we love, I don't think they will let us down- not yet anyway.

Over and out! Mel

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P-p-pick Up A Pokemon!

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I've got a demo code for pokemon!I'm so excited I can barely conceal it. I love Pokemon more than I love any other game (WOW and Spyro a close second and third). It's Friday night and I should be out partying...ahh who am I kidding? Saturday nights party night and Fridays is all about ME! And the only thing better than watching Pokemon on Netflix is playing it! Woop!

Pokemon, GOTTA CATCH EM ALL! Over and out! Mel

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Run Rabbit, Run Rabbit, Run Run Run

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A cute (yet deadly) game that's been hitting my screen is an internet based mini game by the name of Rabbit. You're in control of a white rabbit rushing around a field catching carrots but dodging dynamite. The aim if the game is simple: run across grass (automatically like Temple Run) moving up and down to catch as many carrots as you can - whilst avoiding dynamite at all costs! White carrots are worth the least with gold carrots rocking up more points, just be sure to not get blown up and made into rabbit pie. Why is this game getting so much screen time? I'm not quite sure. The controls are simple, games are quick and easy but it's not in the addictiveness league of Temple Run or Ninja Up. If you're looking for a free game to fill up a few minutes definitely give it a shot by looking here let us know what you think!

Over and out! Mel

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The Art of The Game

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Hi guys Mel here,

Recently I have been looking at all sorts of gaming art in my spare time, from game covers to posters and fan art too. Being an avid Tumblr (of gaming information, film funnies and occasionally cute puppies) I noticed the flurry of amazing fan art blossoming on social media. As someone who can't draw to save her life, I wondered what is was that drew artists to certain games, certain styles and what drew them to do it in the first place. I interviewed Jodeeeart, an amazing artist with a passion for games to get her opinion.

Jodie, first and foremost, how long have you been drawing?

Drawing? As long as I can remember, I have been painting digitally for around 6 years now.

What made you chose this game (Assassin’s Creed) to draw from?

It’s my favourite Franchise for a few reasons. I’ve always loved history, particularly the renaissance. The first AC I played was AC2 and I fell in love with it. The character’s are always beautifully designed the locations are gorgeous. Every single time I play them, I come away wanting to paint.

What’s your favourite game console to play games on?

I play on the XB360 and am probably going to update to a XBONE but my favourite has to be the Sega mega drive, It’s so nostalgic for me. It’s certainly when I fell in love with gaming as a child, Mega Games 2 all the way!

What game, in your opinion, has the best artwork?

That’s a toughy, the AC art is beautiful, I recently bought the Thief Art book and that’s filled with gorgeous artwork too. I also adored the art for Devil May Cry 4. It’s really very hard to choose one. Most Games have pretty stunning artwork.

Finally, is there anyone you want to draw but haven’t yet?

Yes, there are loads of characters/people, Gabriel Belmont from Castlevania LOS is one i’ve always fancied that I haven’t drawn. I would also love to do a proper Bayonetta piece, I did one a while back but not since I started painting digitally.

Jodie's artwork is amazing, and I have the good fortune of it popping up on my dash on a regular basis! Tumblr is a hotbed of amazing artists, especially those focused on gaming; I would recommend everyone to check it out!

Find Jodie's art at Deviantart and on Tumblr

Mel over and out!

Stoke'd for Comiccon!

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Stop the press! No more hours on the road to find the comiccon of your dreams, gazing out the window at miles of the motorway and squashed packed lunches- Comiccon is coming to you!'Stoke Con Trent' has crashed into the North West like an explosion of Comic book and movie joy to please the masses. This is only it's first year but is sporting legends such as Colin Baker (Doctor Who), Chris Rankin (Harry Potter) and James Cosmo (Game Of Thrones). Hosted at Stafforshire University, get ready for Cosplay competitions, exhibitions and a mountain of comic and memorabilia stalls to sink your teeth into. As a seasoned comiccon goer, I honestly cannot wait! I've traveled all over the UK to visit my favourite stars, squeal with excitement at the Q&A sessions and have the best time any comiccon veteran can go. The 28th September cannot come soon enough - get your tickets from the website here: http://stokecontrent.co.uk/about/ Don't miss out!

Over and out! Mel

Maths, English, Minecraft?

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This is not a joke. I repeat - NOT A JOKE. I had an amazing conversation with a IT teacher who visits primary schools, teaching pupils to create animations and all sorts of things. However what he told me next both baffled and excited me. He works with one of the designers of Minecraft and they are taking Minecraft to the classroom, the actual, run of the mill classroom.

They are creating secure servers for schools who sign up, creating detailed worlds that they teach pupils to use, setting challenges and tasks for them to complete in whichever environment the teacher chooses. They've created roman cities, ww1 battlegrounds (complete with minecraft characters to talk to named after famous people) all with built in tasks for pupils to complete, sometimes online, sometimes offline. Build this monument, create this peice of equipment, work as a team to reach this goal.

These need to be downloadable packs. City of Rome? Yes please.

Now this my friends is awesome.

Why wasn't school this cool when I was a kid?

Mel

Zombicide - Bloodthirsty Kicks

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Zombicide Fast paced, action packed board game with a lust for blood will keep you on the edge of your seat from start to finish. Crazed zombies, vicious weapons and chance all lead to a blood splatteringly good time, whether you achieve all objects or just die all guns blazing.

The Characters: Each character has different strengths and perks to help you through the game. Traits such as slippery (can exit a square which has zombies easily) and lock pick (can open doors silently without a weapon) can help you progress through the game easily. Traits can also be earned and chosen as you gain experience by killing zombies and picking up objective markers. Each character has different traits so pick according to your playing style. Do you want to go in all guns blazing? Then pick + 1 to weapon range. Do you want to attack with a chainsaw? + 1 dice roll to melee weapons. It's all about tactics, and everyone plays differently.

The Zombies: There are two expansion packs for this game, however I will be focusing on the original kickstarter to keep it simple for this review. There are three main types of zombie - the walkers, the runners and the fattys. The walkers: only move one space at a time and only need 1 damage to kill. The runners: move two spaces each turn but need 1 damage to kill. The fattys: only move one space each time but need 2damage to kill. Then there is the abomination. It may only move one space each time but it takes 3 damage to kill and for that there is only 1 weapon -The Molotov Cocktail. After each player takes their turn it is the zombies turn, for each spawn point you turn over one zombie card (yellow) to see what types of zombie and how many you will get. They will always move towards noise and visuals if they can see you.

The Weapons: There are a variety of weapons. Some awful (cue frying pan) and some fantastic (chainsaw!) but each are found by chance. Every character is given a weapon at random to start to game (normally rubbish ones) and others can be found by searching in empty rooms. You have 3 actions to complete each round (until you unlock more) and one of these can be a search. You must be either inside a building or car and there must be no zombies. You simply turn over a card (red) to see what you have found. The more dice it instructs you to use the better your chances, and the lower you need to score shows how easy it is to use. One dice and only 6+ (frying pan) is more difficult than 3 dice with 4+ (sub machine gun).

The rules may be complex and make take time to understand, but once understood they are quick to implement and is great fun to play. Though I would recommend a full afternoon or evening to play...it often lasts for hours -especially if you play with the Blast Process gang who love to talk tactics! All in all a fantastic game for a Sunday afternoon! (Or any other day of the week!)

Figures painted by James Brewerton

Mel

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