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Cobi Product Overview - London Toy Fair 2024

This year at The Toy Fair saw the return of Cobi as a presence at the event. So naturally near got out the camera and was given a tour of the stand by Lee Crocker the UK & Eire Country Manager for Cobi Toys Ltd. Look out for their new models in the video and reveal of a new license in time for the 80th anniversary of D-Day.

HIT RPG 'VAMPIRE'S FALL: ORIGINS’ RELEASES JANUARY 31ST ON STEAM

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Early Morning Studio brings their mobile classic RPG hit, Vampire's Fall: Origins, to Steam. The fully remastered version for PC includes enhanced graphics, sound, better balancing and full controller support.

More Vampire goodness can be found on the game’s official Steam page.

BREACH GETS NEW SHADOW MASTER VEIL DEMON CLASS AND CHALLENGE SYSTEM

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Independent Developer QC Games today released Patch 0.2: Shadow Master which includes the new Shadow Master Veil Demon Class for the Steam Early Access title Breach. With the Shadow Master, players can clone their enemy and utilize deployable buff stations to enhance their possessed minions.

Players can also choose how they want to utilize the clones they create, either offensively or defensively, creating a whole new world of chaos for the Heroes trying to complete their mission. Also introduced in this update is the “Challenge System” which allows players to unlock in-game rewards for each class as they level that class up to 30.

Each class will have ability unlocks, gems, and talents specific to that class. These are a few of the newest updates to this latest gameplay patch for Breach.


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COOK, SERVE, DELICIOUS! 2!!' OUT TODAY IN PS4 EUROPE TERRITORIES

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Following SIEA Release, Intense Restaurant Management Sequel Expands Into SIEE Regions

What a treat!

Vertigo Gaming Inc. announces its restaurant management sim Cook, Serve, Delicious! 2!! is now available in PlayStation 4 SIEE territories! Nintendo Switch and Xbox One editions are also in development for launch in 2019 -- with other PS4 regional releases in the works for later this year as well.

Follow this Delicious link for even more information!

Shouts 'For the King' Leaves Steam Early Access on April 19th

For The King ventures out of Steam Early Access on April 19th

Step onto a new frontier and fight in the daunting Frozen Expanse with a 20% discount at launch

London, Tuesday 10th April 2018 - Multi-award winning publisher Curve Digital, is pleased to announce that IronOak Games’ For the King will leave Steam Early Access on 19th April 2018. For the King is a rogue-like RPG adventure for which sees players journey into procedurally generated levels to avenge their recently murdered King.

 
Mixing up a challenging blend of strategy, tabletop RPG, and rogue-like elements, For The King features both a single player experience as well as the ability for three heroes to play cooperatively both online and locally. Taking place in the gorgeous, hexagonal kingdom of Fahrul, players must strategically explore and battle their way through the fairytale, stylized landscape in a bid to discover and survive, lest they succumb to death.

 
The game’s short run in Early Access allowed for new features to be tested, balanced and tweaked following suggestions from the community. As a result, IronOak Games have added a horde of new features including a Dungeon Crawl Mode, Discord integration, a whole host of multiplayer functionality and, of course, vital enemy and economy balancing. The full list of updates can be found via the game's Steam page.

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 The exit from Early Access will be accompanied by an extensive free update which adds an all new adventure into the daunting Frozen Expanse. This includes three entirely new realms: The Shivering Woods, Frozen Expanse and the Frigid Sea. Along with these new realms comes two vast new dungeons, a brand-new playable character to unlock and plenty of fiendish traps. Plus over 20 new enemies and encounters, two new Scourges and a wealth of new weapons, armour and loot. For completionists, 10 new steam achievements are up for grabs.

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For the King will be priced at $19.99 / £15.49 / 19,99€ with a 20% launch week discount, when it leaves Steam Early Access on April 19th. PlayStation 4, Xbox One and Nintendo Switch versions of the game are slated for release in early 2019.

Arcade-style SHMUP 'Beekyr Reloaded' OUT Now on Steam

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Beekyr Reloaded - The definitive bee'em up.

14th November 2017,
KaleidoGames officially announces the release of Beekyr Reloaded for Windows PC, finally leaving Early Access. An action game with multi-directional scroll, diverse mechanics, a groundbreaking theme and a great co-op mode.

But hold on a second! Wasn't the shoot'em up genre dead? Not anymore! We are here to breathe new life to the genre! Face a tough arcade-style shmup with no spaceships nor aircrafts, but cruel wasps instead! It will teach anyone how this kind of game is played, while having a great time!

A bunch of giant hornets have destroyed your hive and taken the pollen away. Fight the swarms alone or with a friend, and destroy the wicked hornet queen! The Insect World is a very dangerous place but... What are you waiting for? Avenge them all !
 
Availability:
Beekyr Reloaded will be available for Windows PC as a digital download on Steam from November 14th 2017. Versions for game consoles might come at a future time.

Beekyr Reloaded has become apart of our First Level series and you can see the video below!

Bomber Crew Flys onto Steam today!

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Bomber Crew, the WW2 strategy simulation game from Runner Duck and Curve Digital, is available now on Steam

We put our Bomber Crew to the test while at EGX 2017 and let's say we needed some more practice... but for us, it was one of the stand-out games of the show.

London, United Kingdom – October 19th – Brighton-based two man development team Runner Duck Games, alongside award-winning publisher Curve Digital, today release the strategy simulation game Bomber Crew on Steam at the price of £14.99/$14.99/€14.99. As an added launch week bonus, anyone who purchases the title in the first 7 days of release also gets 10 free DLC Bomber skins and a 15% reduction in price.

In Bomber Crew players have to recruit, train and upgrade their very own WW2 Bomber Crew, each with only one life, and then guide them to victory while overcoming the challenges of enemy flak fire, unstable weather conditions, enemy radar detections, dreaded enemy Aces and many more. Every bombing run is a risk, but the rewards are great.

Every Bomber can be customized to the player’s desire, with the ability to change the base colour of the Bomber, all the way up to upgrading the bombing capability and the survival capabilities (you can even draw your own wing art using the in-game tool!)

Dave Miller, co-founder of Runner Duck said: “Bomber Crew’s subject is one that I’ve always been fascinated in, so shipping this game is a real thrill. Runner Duck’s debut year has been an absolute pleasure thanks to Curve - an excellent publishing partner and a lovely bunch of people!”
Marketing Director of Curve Digital, Alex Moyet, said “Working with the guys at Runner Duck has been absolutely fantastic, they’ve put everything they have in to the release of Bomber Crew and the end result really shows. We’re extremely excited for Bomber Crew to be in the hands of players, we can’t wait to see their Bomber designs, their Bomber names, and most importantly, show us their crew!”
 
Bomber Crew unlocks on Steam at 6pm BST / 7pm CEST / 10am PDT. http://store.steampowered.com/app/537800/Bomber_Crew/
 
About Curve Digital
Curve Digital is one of the world’s leading publishers of games on PC and consoles.

Since 2013, we’ve been working with some of the world’s best game developers to help bring their games to the widest possible audiences all over the world.

From celebrated indie hits like Thomas Was Alone, The Swapper, Dear Esther and The Flame in the Flood, through to brand new titles like Human: Fall Flat, Stikbold: A Dodgeball Adventure and Action Henk, we’re passionate about what we publish.

In July 2017 we were recognised by the celebrated Develop Industry Excellence Awards as "Publishing Hero" for our recent work. 
 
About Runner Duck Games
Runner Duck Games is a two-person indie studio founded in 2016 by artist Dave Miller and programmer Jon Wingrove following an extensive stint at Relentless Software. Throughout their careers the pair have worked on a series of both indie and AAA franchises across mobile and console including Buzz! and DiRT 2. Runner Duck Games is based in Brighton, UK.

Team Racing League Races onto Steam

Team Racing League OUT NOW!
New take on the racing genre hits Steam today.

Haarlem, the Netherlands, August 11: Dutch developer Gamious, today releases Team Racing League: the first ever dedicated team-based racing game. Team Racing League delivers a totally new, esports, 3on3, team-based racing game experience. Use racing skills, smart tactics and unique abilities to beat your opponents. Team Racing League is now released on Steam Early Access at €9.99/£6.99/$9.99.

In Team Racing League, two teams of three players battle each other to the finish line; best- of-three format. Only one player needs to finish first for a team to win. Other players can choose to support their racing team mate, fight for position, or screw over opponents. With a range of unique abilities and team tactics at your disposal, TRL has been designed to be the most competitive top-down racer ever, creating an arena with lots of e-sports potential.

Check out a race in Team Racing League, for once you start playing you will be hooked!

“Team Racing League offers a new racing experience with a very competitive vibe,” said Pim Bouman, CEO of Gamious. “It provides something for everyone as you can play the game in different ways. Players will need to cooperate with their team mates if they want to win.”

Team Racing League’s development was inspired by top-down retro arcade racing games like Super Off Road and Championship Sprint. Instead of relying on power-ups, the game is all about teamwork and racing skills. It aims to be a pure racer, without artificial equalizing mechanics. During the race, the entire track and all racers are visible in a top-down view, giving both players and spectators an excellent overview. Team up with friends and beat your opponents together in exciting online multiplayer matches!

For more information:

Team Racing League on Steam: http://store.steampowered.com/app/504460
Find out about Twitch Game Mode: http://www.gamious.com/team-racing-league-twitch-mode/

Gangs of Space Early Access Out Now on Steam

Gangs of Space launches today on Steam!

Greetings,

Today is a wonderful day for us beacause Gangs of Space launches on Steam Early Access!

You like bullet hell shmup, rogue like and MMO? That's good, our game has lot of love for you. Choose a ship, found your gang, invite your friends and conquer the galaxy before other gangs and pilots!

The game is a Free to Play without any cash/ingame shop but you can upgrade with one our 3 packs if you feel the need. Each one gives you new storage spaces for your ships or your precious loot, some pocket money to start and buy a nice ship or a skin and the possibility to rename some parts of the galaxy.

The launch on Steam is a new step in our history and we're realy happy to share this announcement with you. The game that we dreamed of is now available on PC, Mac and Linux and we sincerely hope you'll enjoy with it.

Get puzzled with Death Squared on March 14th

Love puzzle games? Team up with a few friends and conquer Death Squared for PC, MAC, Playstation 4 and XBOX One on March 14th.

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Does anyone actually read these descriptions? They do? And there's someone reading right now? Well, in that case: Death Squared is a cooperative puzzle game for 1, 2 or 4 players, best enjoyed with loved ones who don't mind a little arguing for the greater good.

Prove your teamwork skills in Death Squared as you solve puzzles together or die trying! Each player needs to guide a robot to a colour-coded goal, but the path is beset with deadly traps and hazards. Teams of players will need close observation and communication to keep each other alive and discover a solution together.

Complete the main campaign in single player or with two players, then take a group into four-player Party Mode for the ultimate teamwork trial! For those that can't get enough, head to the 'Vault' to find extra experiments recommended only for the brave.

Features:

 

  • a micro-journey of: surprise > discovery > mastery > success

  • All players on the board share in that collective journey as they each play a vital role in the discovered solution.
  • 2 Player Story Mode
  • 4 Player Party Mode

Action RPG Beat'em up Lost Castle Out Now on Steam

Hunter Studio's Lost Castle most certainly isn't Lost anymore. The game has now launched on Steam after it's impressive Early Access phase, selling close to 130,000 copies. The game is also running a sale until September 7th with a price tag of £5.52.

BEIJING - August 17, 2016 - Another Indie Studios, Inc., a leading international indie games publisher, today announced that Lost Castle, an action RPG beat-em-up with roguelike elements, will officially launch worldwide on Steam on September 1. The title, which has sold nearly 130,000 copies in “Early Access,” pits players against deadly minions inside Castle Harwood in a dynamically challenging and procedurally-generated dungeon showdown that is sure to make players laugh throughout. The dark comedy of action RPGs, Lost Castle will be available for digital download and priced at $7.99 USD on Steam and the Humble Bundle Store. 

A gameplay trailer has been released showing the carnage and hilarious action that players can expect to encounter;

Castle Harwood, once filled with treasure and nobles, has become overrun with hellish demons and Treasure Hunters descending on the Lost Castle, looking for loot and fame as conquerors of the evil that resides within. As an action RPG with roguelike elements such as perma-death and procedural dungeon generation, players must arm themselves with over 270 possible weapons, armor and items (including diarrhea-causing potions!) and go face-to-face with enemies to fight off almost imminent death. Each unsuccessful quest is not in vain though as the souls of fallen enemies can be used to upgrade the party of Treasure Hunters in hopes of ensuring subsequent runs will be more successful. Lost Castle supports two player online or local cooperative play, so that Treasure Hunters can fight together as a team to defeat enemies.

“Not only does Lost Castle stand out visually because of its hand-drawn graphics, but its roguelike gameplay pacing differs from current trends, prioritizing real-time strategy action over twitch-based reaction times,” says Iain Garner, Global Developer Relations and Marketing Director at Another Indie Studio. “Since most Chinese PC games are very casual and free-to-play driven, Lost Castle’s local performance is also trend-defying given its premium pricing and humorous gameplay that is easy to pick up, but difficult to master.”

Lost Castle was initially released in Steam “Early Access” in February 2016, and has been continually updated with expanded content throughout its development lifecycle, greatly updating the game for its final launch. 

To stay updated on all Lost Castle news, visit:

Lost Castle website Facebook Twitter

About Another Indie Studio

At Another Indie we have one goal -- to get the best indie games to as many people as humanly possible. We believe that language and geography shouldn’t be an obstacle to gamers who want to enjoy the best that the world has to offer. Whether your game is VR, pixel art, cute, or grim we have a plan to get your game onto a truly global market. We’ve made it our mission to support developers and gamers from across the world. In our hearts we are gamers (always have been and always will be) and we want to make awesome video games available to everyone.

The Final Take

An offering from Hush Interactive which describes itself as dark footage, first-person horror. This is right up my street as you may have already figured out from my previous horror themed reviews. At 54p in the Steam Sale (price correct as of 24.8.16) it would be a crime not to give it a whirl.

From the title screen the found footage style is apparent from the interference and scan lines making you want to fiddle with the tracking on the VCR. This takes me back to many a time trying to get my old copy of Return of the Jedi working and also invokes films such as Paranormal Activity. Xbox controller or keyboard can be used to play through the game.

Eerie noises and sound affects echo out from the loading screen, this is a good start!

The game consists of four chapters, each admittedly quite short, but this is a bargain basement priced game and sometimes it is nice to complete a game in one sitting rather than battling with it for weeks!

Chapter 1 - The Interview. Starting out with a voice recording, it hints at many a horror film. The character hears about a job at an old nursing home and wanting to make her father proud, she sets out.

Moving from this introduction screen, we are now exploring the new place of work through a distorted 80's camcorder. The game looks like you are playing a found footage film; shaky and poor quality. While this makes it difficult to see what is happening, the very fact you cant see what is happening, is indeed what makes the game scary.

Similar to Outlast, you view the game through a video camera, the only light being that of your  mobile phone. Walking around the environment you can find notes and recordings for additional fluff and story. The entire game has that camcorder grain like you are watching a VHS recording. Seems unusual that the character has a modern phone, but an old VCR camcorder. Maybe I'm overthinking things as this certainly doesn't detract from the game itself.

The game has some spooky concepts. Entering a ward in the hospital it is slightly unnerving to find the beds filled with inanimate mannequins. This is escalated when you start seeing apparitions!

The sounds are weird, almost verging on a low rhythmic chant at times.

No form of map does make it a bit unnerving and certainly more realistic. This was a good touch. So many branching corridors indicates there is lots to explore.

Random notes on the door are freaky and give some context to the exploration.

Interacting with one door, uncovered a puzzle which needed to be solved before the door unlocked and allowed me to proceed. I wasn't expecting any puzzles within the game, so this was a nice little touch to break up wandering around in the dark holding my breath! I was looking forward to more puzzles as the game progressed, however, this was the only one.

You can run in the game, however, the character puts down her light while doing this making it more difficult to see what is happening. Do you want speed or light... that is the question?!

What really adds to the atmosphere of the game however, are the audio recordings that you stumble across where you hear about events that have transpired and gives your exploration in this first chapter some context.  

After running from a freaky shadow figure (who is naturally crawling along the floor in homage to The Ring), we get to Chapter Two: Down Memory Lane. The second chapter is played though the eyes of another character.

What is a nice touch here is that the character doesn't initially see through their own eyes, but instead through the camcorder viewfinder. This does leave a lot of eerie dark space around the screen. The character can switch between camcorder and flashlight.... without giving too much away, different things can be seen using different pieces of technology. A great touch!

This second level has a very quiet music, the main sound being a repetitive noise, not at all unsettling! (At least that is what I am telling myself!!) As it gets louder, you know that soon death will be your friend! I think if I were to reply, I would do so with headphones as feel this would make the game more atmospheric.

In terms of graphics, the rooms are very 'samey'. This makes it confusing in terms of remembering where you need to go and where you have already been. This adds another level of frustration.

Chapter Three: Deep Below returns to the character we met in Chapter One. Some of the voice acting is not the greatest, however, this can be forgiven given due to the cost of the game. Chapter 2 was a nice concept, but not as good; try and get through it. The female character is more unsettling, and strangely, more enjoyable to play. Some backtracking involved once you've found certain triggers to unlock escape routes, but not excessively so. As soon as getting back into the swing of things with this character, the chapter ended, making this the shortest chapter in the game.

Chapter Four: A Dark Past. The same character. Not quite sure why this couldn't have been merged with Chapter Three. Chapter Four has the same goal of collecting things as chapter two. Not quite so interesting the second time around, especially as I can now see everything again being able to use phone (light) and camcorder at the same time. Finding photos in series of very similar rooms, is neither fun nor scary.

In summary, the game cost me 54p for 30 minutes of entertainment and I can't grumble at that. It is a good hint at what Hush Interactive may be able to produce in the future, however, focussing more on the scares and less on the running around and collecting things and this game would have scored higher in my opinion. It started with a good concept, but it ran out of steam becoming a bit too samey near the end. My final thoughts after completing the end of the game was it was boring in comparison to the promise the first half showed.

The Final Take is available on Steam and currently on offer for 54p. (Normal price £1.59).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Penumbra - Overture by Frictional Games

There are things I need of you. Things you may not understand. Please do not make the same mistakes I did...

This is an early offering from Frictional Games released before the popular Amnesia and Soma. The first part of a trilogy.

September 2000 and the story begins. Receiving a letter from my dead father the week after my mother's funeral, I wasn't sure what to expect. I was directed to head to a bank to get a safety deposit box. The request was to destroy all the contents, but curiosity got the better of me and I found myself on a journey following the notes to discover a location in Greenland.

The game begins in a cabin inside a boat that teaches us how to play the game. Standard mouse and keyboard controls are used to navigate the game and interact with most of the items in the environment. The introduction does a good job of teaching controls before hurrying you on your way before the fog descends and the night draws in.

Stepping off the boat the character quickly becomes disorientated and you are challenged to find shelter from the heavy snow. The on screen images are blurred and this creates a good environment as the character clings onto life. Grabbing a nearby rock I smash an opening into an underground vault.  

This was the first challenge in the game. Using a rock to smash the ice from the lock was straightforward, however the challenge arrived when trying to turn the handle. Some smashing later and I was progressing on my way.

Red pulsing around the edge of the screen indicates I am hurt. Continuing to explore my new surroundings I collect anything that could appear useful. I remain uncertain as to what I am about to find.

After using the 'hand' to pull away a bookcase I find a hole in the wall and am soon crawling through a tunnel. Clearing my way to a room I see a hatch... the on screen text saying this is solid... to keep people out...or in!

Heading 100 feet below the ground in the remote arctic wilderness I began to feel scared and isolated from my usual safety nets (parents, friends, emergency services). Everyone who would normally support me is now too far away. I am not sure what to expect down here. Caution and stealth are recommended in order to survive the game. I am pre-warned that light sources will attract whatever is out there...

Moving forwards, a map of the environment indicates there are quite a few rooms / hiding spaces to be explored...

Notes from 1945 are found and can be read but they do not seem to offer much of an insight at this point. Finding out there are weapons and bombs locked away seems to be inviting me to accept this as my next challenge. It also hints towards a strange artefact that was discovered in a previous dig site, circa 1945.

The game is reminiscent of 'The Thing' and no doubt I will find some horrific creature lurking within the darkness. I find myself holding my breath slightly, awaiting the jump I know is out there.

Another note mentions that mind-altering chemicals may be causing high suicide rates in Greenland. The miners have symptoms of paranoid schizophrenia however the local inuits claim that spirits known as 'tuurngait' live in the mountains.

Having freedom to be able to explore and interact with the majority of the environment enables the player to feel like they are in control over what is happening. The music and sound effects add to the dramatic feel of the game. While hidden from creatures, text on the screen further prompts me to stay out of sight. If I am seen, I'm a goner!

Having no weapons makes avoiding creatures the only way forward. The ability to peek around corners allows me to quickly see whether there is anything lurking in my path.

Clues etched into a wooden bookcase indicate further what could be about to happen. The characters thoughts are displayed on screen as I move through the eerie environment and this is a nice touch to add another level of realism.

It transpires that spiders are feeding on the dogs in the maze of tunnels I find myself in. Hearing the characters heartbeat on the audio file is a nice touch for adding to the rising sense of terror.

Our first hour in the world of Penumbra is a tense and intriguing experience and the game promises scares to come. I look forward to delving further into this world and the sequels.

 

 

 

 

 

 

 

 

 

The Secret Monster Society - Review

Have you ever wondered where your dreams come from and why you dream the specific things you dream of…? This game begins by introducing the player to a world where monsters create dreams.

 

Playing as the overly happy Blythe Dalrich, hand drawn graphics introduce you to the world of the Secret Monster Society. It is a point and click adventure in the style of the old Lucas Arts Games. The game is fully voice acted with Blythe thinking out loud every step of the way. These thoughts are also displayed as on screen text.

As in old school point and click games, the mouse is used to interact with items and to move around the environment. Items can be easily dragged from inventory to where they are to be used.

From the start, the game tries to be funny, however, quickly becomes a little grating. Jokes and puzzles have been done before, using soap to create an impression of a key to open a locked chest for example.

 

After travelling to school via the toilet, Blythe begins to interact with a range of other characters which is more engaging than the inanimate objects from the introduction. Many of the objects in the environment have eyes (clocks, books, mirrors etc) which would probably appeal to a young audience.

The imagined world of monsters does have a little bit of a whiff of ‘Monsters Inc’ but some of the lore is pretty unique. Early in the game you get the manual for entering dreams, hinting at what is to come.

Human dreams and regulations.

Once inside human dreams, protocol 8972 must be followed. Fight all or any nightmare creatures they encounter, maintain the link between mind and heart and wash hands upon exiting a dream. During an emergency, all persons must escape to the nearest exit point. Anyone under the age of 234 will be banished to the swamp of perpetual hope.  

 

When interacting with other characters, the player is given a choice of possible questions / replies to use via on screen text, thus giving the player ownership of the direction the game will go in.

Blythe has a history of exaggerating experiences, so friends don’t believe him when he explains he saw lights falling from the sky during the introduction of the game. Adults think he is wasting their time and wont indulge this train of thought.

This game has a slow pace and wasn’t a gripping play. Didn’t feel the desire to find out what is going on and was more a forced play.

A wide range of environments are encountered and the graphics for each of these are the same high standard.

From the start of the game there is a fair amount of backtracking to complete additional requests from characters he meets. This is exaggerated due to the slow movement speed of the character. A quicker pace in these early sections would have made the game more enjoyable and it would have felt like you were achieving more.

Music is a little repetitive but does change depending on location so never too long is spent with the same tune.

The voice acted characters are a nice touch for an indie game and did help bring the characters to life.

To sum up, if you have a craving for a point and click adventure definitely give it a look, however, unfortunately it doesn’t quite hit the highs of ‘Monkey Island’. As an introduction to the genre for a younger audience, the vibrant colours and fun characters would certainly appeal and spark curiosity and imagination.

 

The Secret Monster Society: Chapter One is available on steam for £4.95 

This review copy was provided by the publisher in exchange for a fair and honest review.

Open world survival game "Lifeless" comes to Early Access

Steam is full of open-world games these days, it seems we enjoy transversing around a vast open area and exploring the unknown.

I've recently stepped into Lifeless myself so keep an eye out for our feedback on the game but as I write this two days late, the game has already received an update, along with the patch notes for the next update.

London, UK, 16th June 2016 – Today, Green Man Gaming Publishing, the publishing arm of Green Man Gaming, and Swedish indie developer, Rigid-Soft have launched their new multiplayer survival game, Lifeless, onto Early Access. Lifeless is an open world survival game that focuses on strong co-operative play based on two factions that fight against zombies and other players in the world.

Lifeless originally started development in 2014 by Swedish startup developer, Rigid-Soft. Following early coverage of Lifeless in Alpha, the developers decided to up their game by switching to Unreal Engine 4. "We had a vision of detailed environments, brutal combat, and solid multiplayer for Lifeless, and we are very confident we are heading in the right direction by using Unreal Engine 4,” said Rigid-Soft CEO Kristoffer Blasiak. “By coming to Early Access, we can work with the community to deliver that experience."

"We've been working hard with the team at Rigid-Soft since late last year, and seen Lifeless go from strength to strength getting ready for Early Access," said Gary Rowe, EVP of Green Man Gaming Publishing. "The team are fully funded, and have a full roadmap of features they plan to deliver during Early Access."

May 2021. Ten years have passed since Patient Zero. Ten years since the world turned into an infected wasteland...

Two factions fight over resources, whilst battling an ever growing menace of infected humans. How will you choose to survive?
 
Lifeless is a Massively Multiplayer Survival game, where you cooperate between players to survive a hostile environment. Experience an open world filled with environmental storytelling, and brutal, bloody combat. 

  • Welcome to Stillwater Bay. Maine’s most popular tourist spot has become a wasteland. Explore lush natural landscapes and deserted towns set after the world has collapsed.
  • Learn To Survive. Find supplies, collect equipment, keep yourself fed and healthy to stay alive.
  • Choose A Side. Two factions fight for survival – The civilian Nova Guard, or the militant Spartan Phalanx.
  • Fight For Your Life. Brutal, melee-focused combat means you have to get up close and personal if you want to save ammo.
  • An Infected Threat. It’s not just the other faction you need to watch out for. Infected humans will stop at nothing to take you down.

GENRE: Multiplayer Action / Survival
DEVELOPER: Rigid-Soft
PUBLISHER: Green Man Gaming
PLATFORM: PC
RELEASE: 16th June 2016

The Secret Monster Society Joins Steam Greenlight and Releases a Demo

The Secret Monster Society is looking for support through Steam's Greenlight program. Deceptive Games have released a demo for it's latest game so if you enjoy what you see then give the game a thumbs up vote, it doesn't cost a penny!

Have you ever wondered where you dreams come from? The Secret Monster Society is a 2d comedy adventure game where you play as Blithe Dalrich, a dream monster of the ‘underworld’ who, with the aid of his best friend Aphonic, sets off to stop an evil villain bent of destroying human dreams. Meet and converse with over one hundred colourful characters, all with their own distinct personality and quirks. Venture to sunny Caribbean islands, murky forests, dank caves, and even meet death himself.

The Secret Monster Society encapsulates a large amount of mini-games and puzzles. With, one key gameplay mechanic, the ability to time travel between two points in time. The time travel mechanic allows for greater puzzle variance, and story depth.

“The amount of support since first showing the game has been overwhelming. We have been trying to capture the aesthetics of the Saturday morning cartoons that many of us grew up with. And, from player reaction, we may have succeeded.” said Gavin Powell, game director for Deceptive Games. “We have grown up playing 2d adventure games, and combining the two has made for a perfect combination, for the both lore and aesthetics of the game. We are very excited for more players to get their hands on the game.”

The Secret Monster Society is currently on Steam Greenlight. If you would like to show your support, head on over to the greenlight page and vote: HERE.

Availability and system requirements: The secret Monster Society is planned to release on as many platforms as possible starting with Steam, and will require Windows 2K/XP/Vista: 2Ghz Dual Core processor, 3GB system memory, 3D card with 512 MB video memory and DirectX 9.0c.

Hyper Bounce Blast Out Now On Steam

Hyper Bounce Blast from Flump Studios is now available to download on Steam. The game is currently on offer until June 3rd with a price of £3.39.

We previously noted that we've played Flump Studios games in the past and we're looking forward to be giving this a try.

Hyper Bounce Blast is a retro style, stomach churning shooter, blended with classic platforming elements. Bounce, shoot and dodge to survive ever increasing waves of enemy attacks. Bring it on! 

Use the unique bounce multiplier system to maximise power-ups, build your hyper and survive the onslaught! Hyper Bounce Blast also features an fantastic soundtrack produced by electronic musician Quantum Firefly. 

Features

-Bouncing keeps you invulnerable to bullets, so stay away from that floor!.
-Totally unique gameplay mixing twin stick shooting with bouncy platforming action.
-Dodge a ton of bullets, lasers, tesla coils and buzz saws to survive.
-6 Modes of play, including: Arcade, Time Rush and Tournament mode.
-A very classic bonus round.
-Full Steam controller integration, plus Xbox360 controller, Keyboard and Mouse support

Table Top Racing: World Tour confirmed for PC, launching on Steam, 26th May

After it's huge success on Sony's Playstation 4. TTR: World Tour is gearing up for release on PC, with a launch date of 26th of May. The game is from Nick Burcombe co-creator of wipEout, so checkout the full details and trailer below!

Liverpool, UK, 18th May, 2016 – Indie developer and publisher Playrise Digital today confirmed that micro-combat racer ‘Table Top Racing: World Tour’ will launch on Steam, Thursday, 26th May! TTR: World Tour has been downloaded millions of times already on PlayStation® Network since it launched earlier this month, the Steam version will launch with a introductory discount of 15% on its standard price of £14.99 / $19.99 / €19.99 and will be available from here.

The introductory discount also applies to the ‘Supercharger’ DLC pack which features 1 new track, 4 new race routes, 4 ultrakool super cars, 3 full championships and 16 special events, rrp £4.79 / $5.99 / €5.99.

“It’s been a fantastic month seeing Table Top Racing: World Tour launch on PS4 and now arriving on PC for Steam,” commented Nick Burcombe, CEO and Game Director of TTR at Playrise Digital, “As an independent dev team of less than 10 people, we’ve been overwhelmed with the support, encouragement and enthusiasm from gamers so far. We’re responding to as many requests and questions as we can and will continue to support the game for as long as the gamers continue to support us! It's very exciting to bring TTR to Steam, I can't wait to see what the PC gamers make of it. TTR is all about fun and a good laugh with your friends online, as millions of PS4 gamers just found out”.

TTR: World Tour is a high octane miniaturised combat racer from Nick Burcombe, the co-creator of Sony PlayStation's all-time classic, 'wipEout’ and more recently, the hugely successful, 10 million time downloaded indie mobile hit, ‘Table Top Racing’. TTR: World Tour is a total re-invention of the Table Top Racing universe bringing micro combat-racing to a truly next gen audience for the first time.

Gamers can get behind the tiny wheels of 12 ultra-cool, fully customisable miniaturised racing cars, as they tour the globe and visit 5 tabletop locations, mastering 20 race tracks, whilst battling Championship mode and Special Events. Best of all, get online and challenge up to 8 friends in a 'vindictive but addictive', battle to find out who is the ultimate racer! Powered-Up Combat Racing has never looked so good or been this much fun.

TTR: World Tour features: 
▪ 8 PvP online multiplayer combat racing - it's both addictive and vindictive! 
▪ 6 Unique gameplay modes spread throughout the Championships
▪ 90+ Varied and challenging events
▪ 20 Dynamic circuits based around 5 themed locations
▪ Exclusive "YO! Sushi" endorsed race track
▪ 12 Ultra-cool micro racers inspired by some of the world’s most iconic cars
▪ 8 Cunning Power-Up weapons with both attack and defence capabilities
▪ 6 Super-powerful “Wheel Weapons” to give you the upper hand
▪ 20+ Track exclusive Breakbeat soundtrack by Wes Smith (Juice Recordings, San Diego)