Now, these are villains of the week for a very specific reason: how terrible they are.
Throughout the game Saboteur, you play as the main character who slowly releases France from Nazi occupation, destroying key weapons and killing any officers you see. The game is very clever in design, the world starting off as black and white, colour slowly returning as you rescue Paris and the surrounding villages from Nazi rule.
These are not the best villains, not by a long shot. They're almost the worst (almost!)
They are practically useless at their job and there are hundreds of them, spread out over Paris like parasites. They are convinced by the flimsiest of disguises (you play as a strong Irishman with a broad accent) and they just don't pay any attention to...to...to just about anything. You only have to run about 100 feet and they forget you ever existed, and no matter how much you blow up, or how many you kill, they just switch off. They can't even shoot straight, and when they do on the off chance manage to shoot you, it's barely a flesh wound. They're bullets, they're at least supposed to do some damage. Right?
They also have no sense. Zero. This is why I love them, I mean - Gun turrets facing trees, no space and no people in the middle of fields, miles from anywhere. Cannons with nowhere to shoot but the sky, surrounded by tall trees. Unguarded guns. Watchtowers by more watchtowers with nowhere to look.
Seriously?
No surprise it's is an easy game to complete!