Dying Light: When a Limited Edition goes too far?

zombie week I've just taken a short break from writing a review and decided to have a bit of a catch up on the days goings on via the power of the internet.

Lots of new gameplay videos, release dates, a limited edition that includes a house, new patc...wait...

A limited edition that includes...a house?!

It's true! UK gamers keen to get the best version of Dying Light (which is out now via direct download from the Playstation Network/Xbox Live or on disc at retail from Friday) is getting a £250,000 edition of the game, courtesy of GAME. It's called the 'My Apocalypse' Edition

What does £250,000 get you then?

- Custom built zombie-proof cabin, thanks to Tiger Log Cabins

- Parkour Lessons, thanks to Ampisound, the fellas behind the video below

[youtube https://www.youtube.com/watch?v=jPhuefvauuk&w=560&h=315]

- A trip to the Techland studios in Poland to meet the devs

- An online match of 'Be The Zombie' with the devs

- Your face added to the game (Night Hunter character skin)

- Night Vision goggles

- Adult Diapers (OH COME ON!)

- 2x Razor Tiamat Headphones

- Human sized Volatile model (I assume to 'decorate' your new cabin)

Oh...and 4 signed copies of the game, in steelbook cases, of course.

Don't believe me? It's apparently going up for preorder on GAME's website tomorrow (25th Feb) so you'll be able to see for yourself.

Check out the image below for the full contents. If any of our readers decide to splash the cash, ensure you invite us round for a brew.

special edition

Tom + Mat Attack 087 – Fight Fire with Firebrand

21_02_15.jpg

tma It’s TMA Time! Cowabunga! On this week’s TMA, the boys have been playing some classics! Mat beat Ico, South Park The Stick of Truth and stated to get his hands on some Megaman IV & Shadow of the Colossus. Tom’s been knee deep in Demon’s Crest, while also seeing to some Shovel Knight & buying Amiga titles like Mr. Nutz 2! It’s all happening!

Listen here.

FRIDAY THE 13TH SPECIAL: Beat The Level with Aliens and DOOM!

Another new show launches on Blast Process, Beat The Level. The format is similar to our Beat The App show, in where we compete against each other but with a verity of games and console with a main focus of retro games from our past! The first two games we've played are Alien Trilogy and DOOM on the Playstation one. Please Like the videos if you enjoyed them and want to see more.

Friday The 13th Special: Zombie Kittens

img_1248.png

friday 13th on blastprocess As part of our Friday The 13th special I found the strangest yet cutest horror game to be seen. And we have...Zombie Kittens

IMG_1256

So you play as a American civil war style character, armed only with a gun in a graveyard filled with zombie kittens dressed as soldiers. The evil rat king has stolen your beloved fiancée (?) and you need to rescue her, repeatedly! Every so often she will run through the hordes of zombies towards you, forcing you to move to intercept her- the only way to rescue her. Also other random hostages will flee, and if you successfully run into them they (unlike your fiancée) they will follow you, firing at the zombies on your behalf, as long as you don't accidentally shoot them dead!

IMG_1254

The controls are a little tricky. Firing is easy - just tap the screen anywhere and you will fire straight ahead. To move you need to use the red circle on the bottom right hand corner.

IMG_1251 The big red button you use much like other touch screen circle pads but it's a little jumpy, and can be a bit difficult to play whilst you are getting used to all the controls. I'd also prefer it to be on the other side, I just think it would be more natural!

IMG_1255

Overall it's a bizarre but funny little game which I have really enjoyed!

IMG_1232

You can find it on the Apple App Store and on Google play. If you like a little zombie kitten war that is!

Over and out!

Mel

Friday The 13th Special: Horror Escape

img_1238-0.png

friday 13th on blastprocess As part of our Friday the 13th week I have dug out some fun free horror apps to tantilise your tastebuds! First of these is...Horror Escape. by Trapped who also have created games such as Scary Escape, Pirate Escape and War escape.

IMG_1238

A curious puzzle game full of twist and turns, with no easy to follow click here panels. It's just your eyes and the game...what you see (or don't see for that matter). I played through all the free levels, the first one had helpful hints from the evil creator of this creepy escape route.

IMG_1239

It's basically a point and click puzzle creation, you click on anything that interests you to try and progress the game. Something's are more obvious, like a key or padlock, whilst others require following patterns and logic (especially the last two - they are really difficult). They do provide walkthroughs if you're really stuck, and they link through to youtube but if you can resist the urge the sense of accomplishment is immense. Some puzzles are similar but that doesn't detract at all form the game as they are cleverly disguised with different ideas and tactics to solve it all - TOP TIP if you see any numbers anywhere, they're important.

IMG_1258

I won't say too much more about it other than the fact I really enjoyed the challenge of these puzzles, they were different to any other point and click I had played before, and I would definetly recommend these!

IMG_1232

Find it on android HERE It's also available on the Apple App Store.

Over and out!

Mel

Eurogamer Review Shakeup

img_1237.jpg

So Eurogamer has finally dropped their numerical scoring system.I won't be the first to say -it's about time! It's subjective (as all rating systems) but it's down to an individual's meaning of 4/5 or 2/5. To me 4/5 should be almost flawless, to others it just means pretty good. Ratings like that have never effected my game buying; if I want to get the game, I'm going to get it, regardless of some numbers that no two websites or magazines will ever agree on. Joystiq last month also threw in the towel on number rating systems for the same reasons and we may see over the next few months more review websites dropping the numbers as it swiftly loses reliability.

What I want to know is: should I buy it?

IMG_1236

Eurogamer have upturned their number system to Recommended, Essential, Avoid. This seems much more relatable to me, I just want to know if it's worth my time and money, and if I'm told to avoid it- chances are I'm going to give it a miss (unless I'm being stubborn!) There are so many peices of a gaming puzzle, graphics, gameplay, network issues: all things that need to be considered, but who's to say graphics are more important than gameplay (have you seen Minecraft? We love it) and for others trouble with online play isn't an issue, because that's not important to them. All of these can be reviewed but numbers isn't going to cut it.

IMG_1234

Here at Blast Process we've tried to avoid number systems, there was no way we would ever really agree what a 3/5 is. I've used a couple in the past to measure addictiveness, but it really didn't feel right so I stopped pretty quick. Our system is based on whether we want to play it or not! We tell you if it's a Buy It, Not Buy It or if we really love it- Blast Process Award! Free download games we are hopefully going to tackle a little differently, with Download or Don't Download (just to keep things extra simple).

IMG_1235

Eurogamer has stopped reviewing games before they're officially finished - and to me that's a massive shame, being involved with reviewing a game whilst developers are still tweaking it is a huge opportunity. They're also leaving Metacritic behind, saying it wouldn't make sense within their new system to try and fit it into 100 point scoring system, which makes perfect sense, they would just be making it up on Eurogamer's behalf.

So we will just have to see if it sparks a trend of reviewing shake ups across the gaming world...

Over and out

Mel

We Protect The Brick on this week's Beat The App!

Beat The App is back for another week, video number 5! You can catch up on the rest of the videos, right here. Protect The Brick is our next game, an iOS arcade action game by S--P. In this game you simple hold your finger down on the brick and protect it from other bricks that fire from a spinning turret thats based in the centre of the screen, this can be done by moving your block around the screen. Sounds simple? Well watch and find out!

Tom + Mat Attack 086 – Nicola Tesla

09_02_15.jpg

tma It’s time for another TMACast! Apart from forgetting which games he’s been playing, as well as the names of Serbian American scientists, Mat’s been finishing of Teslagrad, experiencing that Life is Strange & even throwing in a little Citizens of Earth. Tom on the other hand has been playing some Jet Car Stunts, as well as a little Prince of Persia… or should that be Prince of Posh British Accents? The verdict’s still out on that one!

Listen here.

Lads Night In - 30th Jan 2015

red-shift-1024x390.jpg

Lad's Night In: Friday Nights, LIVE! 7pm-9pm. www.redshiftradio.co.ukListen to us talk about Games, Films...and stuff!

On this week's show, presented by Dave, Kiefer and Callum... - Top Five Gadgets - eShop Update - New LEGO games incoming! - Kiefer has played Dying Light - Top 10 Videogames (including a surprise game jumping 25 places!) and Movie Charts

[mixcloud https://www.mixcloud.com/LadsNightIn/lads-night-in-30th-jan-2015/ width=660 height=208 hide_cover=1 hide_tracklist=1]

TMA Play First Person Lover - Fashion Police Anyone?

first-person-lover-1-1024x576.png

first person loverTom + Mat Strike again in a Quick Look at the Björn Borg 'Online Fasion Game Experience' First Person Lover... What do they think of it? Well, watch and find out!

[youtube https://www.youtube.com/watch?v=f99_aSg4Ccw&w=560&h=315]

Download the game for free at firstpersonlover.com

Listen to Tom & Mat Attack, a weekly games podcast published on Sundays and available at Blastprocess.com & on iTunes! Tweet at the guys on twitter @TMACAST

Crossy Road on Beat The App | Game Show #4 Can Chickens swim?

Crossy Road joins our new feature, Beat The App. New to Beat The App? Well its simple! We all play a game that we've never played before and have three goes each with whoever has the highest score wins the challenge.

Tom + Mat Attack 085 – Retro Gaming Land

31_01_15.jpg

tma Shock Horror! Mat & Tom haven’t bought any retro games this week! But never fear, they’ve been in the trenches finding all kinds of modern gaming delights and disasters! Mat’s still been playing Danganronpa, even managing to sneak in some time with the HDMYBOY, while Tom has been fooling around with some Dragon Ball Z Kinect, as well as picking up Killzone 2 & No More Heroes on the PS3…

Listen here.

 

Roll7 Release New Trailer for OlliOlli 2

olliolli-2-logoRoll7 have released a new trailer for OlliOlli2: Welcome to Olliwood.

The trailer shows the skater grinding, flipping and launching through a host of stunning new worlds, with a more in depth look at ‘Combo Rush’ the new local Multiplayer mode, as well as a cheeky tease for the as yet unannounced 5th world (watch to the end!)

You can checkout the brand new trailer below and if you fancy a go, the original OlliOlli has just received a huge 70% (£2.40) price drop in Europe!

[youtube https://www.youtube.com/watch?v=59YkRvKc0p0&w=560&h=315]

Don't forget to watch what we thought of the first game here

[youtube https://www.youtube.com/watch?v=02Fe_fuymmk&w=560&h=315]

We Look at King Of Tokyo | On Board Processing

Tokyo never had it easy when a monster (aka Kaiju) attacks it's shores, it's a really bad day when up to 6 invade and battle between each other over the the land. That is the premise of King of Tokyo a board game for 2 to 6 players competing for victory points using dice and cards. Earning 20 victory points wins you the game, however if earning points is not to your liking then being the last monster standing also wins you the game.

The basic setup on the game is as follows each player takes one of the 6 monsters, choosing from classic monsters such as The King (a version of King Kong), Giga Zaur (Godzilla's cute version?) and the Kraken (whom does not need releasing), along side more different monster designs, Alienoid, Cyber Bunny and Meka Dragon. Once selected the players take their corresponding character card setting their Life to 10 and Victory Points to 0, and everyone places their monster outside the board. All other tokens for effects and power are set aside the board as well as shuffling the Special Cards and placing three next to the board in a sort of shop style.

The player's turn order is as follows

  1. Rolling then re-rolling the dice

  2. Resolving the dice result

  3. Buying cards (which is optional)

  4. Ending their turn

The game starts by rolling 6 dice, players then choose which if not all dice to re-roll, doing so twice more, after the third roll or if the player chooses to keep the dice on the other rolls scores whatever is on those dice, those players with the concept of the game Yatzee would find this familiar, although throughout the game cards can change the amount of dice and how many re-rolls can be made.

DSCN0017

As the main source of influence in the game the dice are not your standard D6, instead these come with their own faces. The numbers 1, 2 and 3 represent the number of Victory Points earned, rolling three of the same number nets you those points, rolling extra will only net you an extra point, for example rolling four 2s will net you 3 points, however rolling five 1s will net you 3 points. The Energy symbol represented by a lighting bolt earns a player one green Energy Cube, these are normally used to spend on the cards, but have other uses too depending on certain cards, and in later expansion's powers.

If the player wishes to defeat opposing monsters by taking them out of the game the Attack face (represented by a paw) is a good choice, the way this works with each Attack scored a player outside Tokyo attacks the player or players in Tokyo, where as those in Tokyo attack everyone outside the board. Taking a player's monster down to 0 knocks that player out of the game, as stated the last monster standing wins. To counter damage the Heal face (represented by a heart) heals a monster by one Heal scored up to the maximum of 10, although cards can extend that.

The key objective of the game is to control Tokyo, the first player to score an Attack in their final roll (or choose to hold one over from other rolls) gets placed within Tokyo City, this automatically scores them one Victory Point just by moving there. The point of holding the city is that if the player is inside Tokyo at the start of their turn they gain 2 Victory Points, however the trade off is that they cannot heal by scoring on the dice, although healing by other means is allowed.

This sets up an interesting situation for the players to either play passively and score their own Victory Points via dice rolls or directly attack the player in Tokyo. By doing so gives the player in Tokyo the option to give up Tokyo to the attacking player scoring the attacker the Victory Point and quite possibly the game their next turn, or hold out in the hope they play well on their next turn and keep control of Tokyo. To further things in the game for 5 or 6 players Tokyo Bay opens up allowing a second player to enter Tokyo, under the same rules as normal, as stated before both players will be attacked at once within Tokyo, allowing the players outside to try and bait one player to drop from Tokyo and keeping the other vulnerable for a possible defeat on the next players turn. Once there are 4 players or less in the game only Tokyo City is used reverting to normal play.

DSCN0020

What can turn the game from a losing situation to a monster on a roll is the Special Cards, these cards are the powers a monster may have during the game, ranging from Giant Brain which allows for an additional re-roll, to more cunning powers Fire Breathing which both players left and right of that player take damage, despite not being that players target. Most powers are permanent to the player until the die, but certain cards labelled Discard happen with immediate effect, such as Gas Refinery with awards 2 Victory Points and deals 2 damage to all other players, but these are normally a high cost to use compared the the general powers. To pay for all these powers the Energy cubes are used, a player can buy as much as he or she wanted during the end of their turn but there is also a second option of paying two cubes to clear the current selection and end on a new set of three, this is extremely useful in preventing a person hoarding Energy to buy a select power.

Currently there is one expansion and one collector pack for the game, the expansion, Power Up! adds not only a new monster to select Pandakai, but also personal monster powers called Evolutions, these either come in a permanent power or discard the card at any point to effect your current roll and/or another player in the game. These powers are drawn from the player's own personal deck on a score of 3 Heal dice, which also heal if not within Tokyo, which again give another opportunity for a comeback, Evolutions can also be gained within Tokyo making the Heal score useful within it.

The collector pack, Halloween, is more of a theme pack, adding Pumpkin Jack and Boogie Woogie to the game as monsters (each coming with Evolution cards to support Power Up!) and orange Halloween dice, although this could also be deemed a mild expansion with the inclusion of 12 Costume cards, these are themed Special cards which can be stolen during the game by rolling Attack dice. Both Power Up! And Halloween offer several rule variants to their own game additions customising play dependent on the group.

DSCN0025

King of Toyko as a whole is not only a good introduction game for either families or people new to board games but still a great 'appetiser' game while waiting for others to start a night of gaming. The game is simple enough to understand the basics but offers enough complexity to offer a bit of a challenge for veteran gamers. The game and monster design is colourful and the image quality is a great family friendly design but not so much it detracts from adult players, all the tokens are well made and the cards are a normal size with slightly larger print then normal but those with vision problems may still have issues. The dice themselves are larger then a standard D6 but are barely noticeable, one suggestion I would make is have either the game box or a 'dice wall' for players to use as the dice can be rolled off a table and/or into the game area itself, something not included in the box but is more a personal thought then a major issue.

The rule 'book', more of a sheet really, is well laid with just enough balance between written and visual content is describe the game, with the terminology and notes breaking up sections as you read, examples are highlighted and an overview of some more complex Special cards are given at the end of the page.

With the additional content personally I would choose to buy Power Up! as soon as possible after a few games have been put under the group's belt as personal choices of monsters will add a new flair with the Evolutions and a mild meta-play will start to form. The Halloween pack is still optional, but it doesn't change the game as much as Power Up! did.

The game RRPs around £25 with both additional packs around £12-15

Iron Fisticle gets a new trailer and goes on sale!

floor2_fire.png

iron fisticle PC arena shooter, Iron Fisticle by Dave Parsons over at Confused Pelican Games gets a new trailer. Check it out below!

[youtube https://www.youtube.com/watch?v=ZfeH_EpEwMc&w=560&h=315]

The game has also just received a new patch. Most noticeable changes are; balance of the game, including three new difficulty modes with separate leaderboards, a rebalancing of the games bosses, bonus and co-op modes, and a new 'challenge' mode.

Like what you see? Iron Fisticle is now available on Steam (only £4.19) and Humble with a 30% discount until midnight on Sunday, 24th January! I know what i'll be doing.

PRE RELEASE APP REVIEW! Fyoozd 2...

img_1198-0.png

Fyoozd 2 has been generously submitted to Blastprocess by its creator for a pre release app review! Quick, easy and retro to the max, this heavily pixilated swiping game feels very Atari. Fyoozd2Logo

You swipe the same coloured peices to connect them by electricity (only straight lines of course) to remove them from the game, as they dissapear the peices above them fall down to fill in the spaces and you start all over again. Different patterns on the peices mean different things, for example, a clock symbol gives you extra time, as you only ever have one minute to get the highest score. The more of the same colour you can get in one go the bigger your score (of course) so tactics do come into play where choosing which to pick.

The thing that makes this game different is the fact you can jump over one different coloured peice if that peice is surrounded by peices of the same colour. This is good in a tight situation, as sometimes it is tricky to find peices of the same colour that are next to each other.

2015/01/img_1199.png

It does feel very Atari, with its simple game play and ease of play. The peices fall at a reasonable speed, not aching slow like some games but not so super fast either, which gives you time to work out what your next move will be, but be wary of your one minute time limit! The design of the different peices are cool, with coloured circles centres, they almost look like sci-fi buttons, a little bit like coloured old style Dr Who circle panels. It's set in what looks like an electrical panel, as if you're trying to fix a circuit breaker in a spaceship.

2015/01/img_1200.png The pixilated look does feel retro, but I did find that the peices were so big on the screen that it made it a little more difficult to immediately recognise the different colours of the different peices as there is a quite a bit of grey. The font for the instructions can be a little bit difficult to follow, but the 1950's futuristic style suits the game very well.

Overall a nice little side swiping game with a sci-fi feel.

You can find out more details about Fyoozd 2 from The Motion Monkey here. The game will be released on 23rd of January on iOS with an Andriod version coming later.

Over and out, Mel

Avernum 2: Crystal Souls Out Now!

Avernum 2- Crystal Souls SpiderWeb Software have released their latest game, Avernum 2: Crystal Souls. Avernum 2 is a fantasy role-playing adventure game that boosts over 100 dungeons to crawl through, that consists of a underground nation of caverns and tunnel's, while a map is included you'll need to work the best route out your self.

[youtube https://www.youtube.com/watch?v=sGyJkNL75eo&w=560&h=315]

Places To Buy Avernum 2: Direct: http://www.avernum.com/avernum2/index.html Steam: http://store.steampowered.com/app/337850/ Gog: http://www.gog.com/game/avernum_2_crystal_souls Mac App store: https://itunes.apple.com/us/app/avernum-2-crystal-souls/id950487688?mt=12