Powder Alpine Simulator On Beat The App | Game Show #2

On Today's Beat The App we enjoy some down hill skiing with Powder Alpine Simulator from @BuckLumberGames. Who will come out on top and who will fall? Watch and find out on Beat the App! New to Beat The App? The rules are simple, we've never played the App and we get three goes each, with whoever has the highest score wins! All while having fun and supporting the indie community as we help spread the word with featuring different games on the show.

Have any comments on the video or created a game and want us to feature it? Get in contact and let us know!

MagNets - More bot netting fun than you can shake a stick at!

magnetspreviewimage.jpg

Poor Park Ranger Faraday! Minding his own business one day when the Polarity Park MagNetPets go missing! Oh no!! And to make matters worse, the Bloxbots have gone properly mental and started trashing everything of value! Screenshot_AssemblyHard

The Ranger, as head of Bloxbot maintenance is tasked by his rather pushy boss with the job of bringing order back to Polarity City.

This isn't done with guns, brute strength or magic! Park Ranger Faraday has got something niftier than all those! He's armed with nothing more than a Electromagnetic Net better known as a "MagNet" and must use skill and agility to capture the misbehaving bots in order to turn them into scrap! With the fragments of scrap he can use handy Recycletrons scattered around each stage in order to get important items to advance his progress throughout the level! But he needs to watch out, as Bloxbots are not the most friendly things in the world and the poor ranger may find himself quickly overwhelmed! While looking out for himself, he also needs to keep an eye on anything else in the stage getting attacked - If he's not careful the Bloxbots may destroy them and cause him to fail that stage!

Screenshot_Elevator

We first came across MagNets when Richard and the team introduced it to us at the Gadget Show last year, and it immediately seemed like a fun and novel idea with lashings of of old school gaming love rather than the generic brown shooters everyone seems to be playing these days! I was, to be fair, a bit rubbish at it - as you may have seen from the below video!

[embed]https://www.youtube.com/watch?v=JCUMzDfldcA[/embed]

I think in the preview build the bad guys hit you for more damage - thankfully the release version is more forgiving! That's not to say the game isn't challenging however, there's much pleasure to be had in juggling the task of collecting enough scrap and solving the puzzles while defending the areas that are being attacked!

Screenshot_Stream

The game is great fun to play, with the netting mechanic working really well, and this is boosted by the visuals and music! The look of the game is great with some awesome artwork by Phil Corbett who has also done stuff for Nickelodeon and Disney! The vibrant colours and fun characters really lead themselves to the game and scream personality! Check out some of his concept art below!

Magnets

Likewise, the sound is great with some amazing music that nails the vibe of the game with some suitably retro sounding tunes spliced with a dance beat!

While the general aim of each stage is the same, the game slowly introduces new concepts and abilities that mix up the collect-em-um happenings! This ensures that things do not get tired while not overloading the player all at once! The difficulty also gradually ramps up from a few enemies to swarms of vicious bots out to get you! The environments are also varied, with everything from a robot concert in the park to more sci-fi locations! To spice things up a bit there are also boss battles, the first of which being a rather angry looking robotic bunny!

Screenshot_MuseumAtrium

I would highly recommend picking up the game if you want something a bit different than everything else out there, the netting mechanic is great and there's a huge sense of achievement when you finally finish a stage flawlessly! One minor criticism I have is the game isn't the easiest to play o a keyboard, and really needs a gamepad for full enjoyment - Hopefully we see the game come to consoles, as it really is something that would be great for a quick blast of in the comfort of the living room!

And so we're please to award MagNets our first Buy It Now award!

Buy It Now

MagNets is out now and can be bought here for £7.99

Rocky River on Beat The App - Game Show #1 Swim like a Fish

It's Beat The App! Our brand new Game Show where we compete against each other on different games and see who can get the highest score. We have 3 tries each and we've never played the game before, so why not check out the video and see how we get on!

The first show is featuring a game by Shaun Viguerie with Rocky River

Let us know in the comments below what you thought about the video and anything that can be improved. You can also recommend us a game that we could use in our next video!

Thanks for watching our video and we hope you enjoyed it!

Follow us on

YouTubeTwitterFacebook

We look at Pandemic iOS | On Board Processing

Pandemic is a co-op based board game in which the group is tasked in treating and eliminating four diseases around the world before they become out of control. This seems simple enough until an Epidemic occurs filling the board with more disease tokens, and risking an outbreak spilling over to the point it looses the game for the players. This review although focuses on its iOS conversion, there are practically no differences in gameplay between board and app.

The game is built for 2-4 players (5 players with expansions) which starts with players picking roles between dispatcher, medic, scientist, researcher or operations expert, each with their own abilities to help the team progress through the game. The players then begin in Atlanta, the real life location of the Centers of Disease Control and are given cards from the Player deck depending on how many are playing (2 players get 4 cards, 3 players 3 cards, 4 players 2 cards).

The different roles keep the replay value high

The game then moves to the Infection setup where the Infection deck is then shuffled and 3 cards are flipped over placing 3 disease cubes on each of those cities, 3 more cards are flipped placing 2 cubes in them and finally 3 more have 1 placed to make a total of 18 diseases in play. Each block of cities on the map has a set disease type, London for example has blue and Sydney has red. Depending on the cards you could end up with one disease not present during setup which can change the tempo of the game early on to a more focused play style then each player tackling one disease each.

Finally the Epidemic cards are added to the Infection deck, depending on the difficulty set this will be 4, 5 or 6 cards. If drawn these cards heavily hinder the players by increasing the Infection Rate Track, which controls how many cards the players will draw to infect each city at the end of each of their turns but also automatically adds 3 disease tokens to the city drawn from the bottom of the deck and reshuffle the discarded Infection cards on top of the Infection deck which then two are drawn increasing the chance the same cities are drawn again in the next few turns.

Epidemic Cards push the Track forward

Outbreaks happen when there are 3 diseases in a city already, disease then 'infects' the adjoining cities with one disease cube, if that city already has 3 cubes it then chains to its adjoining cities with a chain reaction. Each Outbreak that happens fills the Outbreak Track once filled, the game ends and the players lose, the game also ends if no more disease cubes of that type can be played or a player cannot draw two cards from the player deck at the end of their turn.

Players have 4 actions during their turn which can either be a type of movement, such moving to the adjoining city, discarding a city card to fly to that point or moving between research labs. Other actions are treating one infection of the city they are in by removing one cube, building a research lab by discarding the current city card that player is in, trading the current city card with another player in the same city, or finally after obtaining 5 cities of the same colour and trade them in at a research lab to cure the disease of the same colour. At the end of their turn two player cards are drawn and cards from the infection deck are drawn dependent on the Infection Rate Track adding one disease per city drawn, and hoping not to draw an Epidemic.

Between the Outbreaks and Epidemics it does seem the deck is literally stacked against the players, Pandemic is a hard game to win. The way the players win is working as a team and using player cards effectively at times of need, like Airlift, which moves a player to any city or 'One Quiet Night' which skips the next Infection step, at critical times this is a powerful card. The player's role also can be a great help during the game, for example the Medic removes all disease cubes from a city instead of one at a time, and the Scientist who only needs 4 cards of the same disease type to discover its cure, not the normal 5, this makes team composition at the start very important.

The right team at the right time can win the game

As stated the iOS app is basically a 1:1 conversion of the board game in terms of gameplay, the interface itself works extremely well displaying all information required such as remaining disease counts and both tracks at the top of the screen while having actions and player hands at the bottom. Tucked away in a pop out menu on the right our the players and cards they hold and on the left will show information of the role in play and both discard piles for both decks.

The rule book is complete and informative, plus during the game pop ups will appear explaining what is going on. Another useful feature by pressing on any location or play will automatically highlight itself on the map which can be dragged and zoomed to show as much as the map as you need. The animation quality with card flips and events as well as the music boost a pretty fine product overall.

The UI fits neatly on the iPad with the menus sliding in and out

The core product on the app is great however it lacks a few features, there is no online multiplayer aspect to the game limiting you to either solo play or pass and play, not that isn't a real negative it's just a preference, however this game doesn't have an AI to it so solo play is strictly that. The game only has the first expansion, On the Brink, as an in app purchase however I would not recommend it as it lacks the core reason to buy, the Bio Terrorist and the Mutation card are missing from the pack.

Pandemic itself is a great, if not hard, co-op experience, as an app it's not that bad as an 'on the go' portable version or if you just wish to try it out with friends before committing to the actual tabletop version, I would still recommend the board game as a whole. You can find the app for £4.99 on the iOS store and the board game retailing at £29.99 at any stockist.

Addicting Apps

img_1170.jpg

Recently whilst hunting through our twitter I came across a cool website called addictingapps.org who have created some fun indie apps, I'm going to take a quick look at just two of them.The first of the three is aptly names Chickuns To The Moon...

2015/01/img_1150.png You play as a poor chicken strapped to a rocket hurtling into space diving to catching as many floating coins as you possibly can. As a welcome relief from all the tapping game craze you keep your finger on rocket at all times, moving left and right to collect all the coins in your path. You need to collect coins to get a new pump before your current pump runs out - if it runs out you plummet to the ground.

2015/01/img_1151-0.png A cute little game but the instructions are a bit tricky to follow, it took me a little while to work out how to get a new pump and how not to die!

The second game in the collection is called Balloon Destroyer...

2015/01/img_1154-0.png An easy game to follow, destroy the balloons by popping them before they leave the screen, starting off slow and quickly increasing to challenge the player. You have 99 lives which is pretty high, but you lose a life every time a balloon escapes you which does mount up when you're not looking. You also have the added option of blowing all the balloons on the screen with your sticks of dynamite (but you only have three).

2015/01/img_1168.png

I really like this one, not too complicated and rather addictive (as the website suggests!) as you pop the balloons, I just wish they started a bit faster as it seems to take ages for them to speed up to a challenge level.

The apps are good fun and show great potential for even better games in the future so I would definetly keep my eyes on these creators -find them online or on twitter as @addicting_apps

Over and out!

Mel

MagNets by Total Monkery out now!

magnetslogo_whitebg.png

MagNetsPreviewImage

Those of you who remember our Gadget Show coverage last year may recall one of our favorite games of the event was MagNets by Total Monkery!

[embed]https://www.youtube.com/watch?v=JCUMzDfldcA[/embed]

After a busy year of shows and events, and a successful Greenlight campaign on Steam the game is finally available to buy! Our review will be coming over the next few days, but needless to say if you like old school arcade action then you need to check it out!

Check out the trailer below and don't forget to visit the developers over at Total Monkery!

[embed]https://www.youtube.com/watch?v=2umCbt2c3NA[/embed]

MagNets is available to buy here - currently on offer at £7.19

Tom + Mat Attack 083 – Oxfarmer

12_01_15.jpg

tma Happy New Year all! TMA is back for 2015! In a break from the previously scheduled ‘Best of 2014′, Tom & Mat take some time to reflect on that time of year when most Full Time Employees do a large chunk of gaming, The Chisrtmas Holidays! Mat’s been all around Wales hunting for videos games, in places that start with ll’s and lots of spitting, mispronouncing charities and buying a lot of Gameboy games, as is the norm. Tom’s on a Mega CD kick, but also netted himself a Gamegear, so let’s hope Santa brought him plenty of batteries, he’s going to need them!

Listen here.

Nintendo Ambassadors: 3DS Surprise Email

ambassador_3ds_cover.jpg

Are you a Nintendo Ambassador? Did you check your emails yesterday? If that is a no, then perhaps you should. Nintendo Europe are offering the New 3DS to a select number of Nintendo Ambassadors yesterday via email for the price of £179.99. Adored in a limited edition design this truly is a late Christmas present (albeit, one you have to pay for) to those lucky enough to be able to log in and buy one.

3ds_ambassador

The main body of the console is White and also includes:

- Exclusive Ambassador cover plates (front and back)

- Super Smash Brothers cover plates (front and back)

- Charging Cradle, Stylus and a 4GB Memory Card.

It would seem only a very select few people have been given the opportunity to seize one. If you were an early adopter to the original 3DS (receiver of the free 20 games issued as a thank you back at the 3DS launch pre-price cut) it's well worth giving your inbox another look (don't forget those spam folders!) to ensure you haven't skipped over it. Those fortunate only have until the 12th January to purchase it.

Eurogamer.com asked Nintendo to clarify how they decided on who to select, of which Nintendo replied stating they could not disclose how you'd have needed to be eligible, aside from being an Ambassador. You can find the original Eurogamer article here.

Some members of the StreetPass Manchester community received the email. While the reaction was for the most part positive, a couple of the members did have their reservations, mainly concerning the model on offer (the smaller 'regular' size 3DS and not it's larger brother). Robert Bland was one of those who got the opportunity to purchase one and had this to say on the situation:

it's cool that Nintendo do things like this and it sets them aside from other companies in that respect. However, the offer didn't appeal to me personally.

The two main points of it seem to be that you can get a New 3DS before other people, and it comes with exclusive Ambassador faceplates. The trouble with this is that people already have the New 3DS and the XL model (which is the one that interests me more personally) thanks to importing from Australia, so that's not really that special. As for the faceplates, they're pretty boring to be honest. They'll be rare, yes, but I also worry that faceplates will be easy to manufacture, and thus the Ambassador plates could be cloned (even if it's done illegally).

Like I say, it's very nice of Nintendo to do this, but I can't help feeling that they maybe should've offered an exclusive New 3DSXL to lucky people. That way the design can't simply be cloned and it would be more of a rare collectable item, and I certainly would've bought it

Chris Joyce added:

To begin with it's not an XL model, and after owning XL models for a while now, I could never downgrade the screen size. Secondly, the ambassador face plate isn't even that nice, in my opinion.

The console itself isn't special in any way, it's only the exclusive face plate. I also don't think the cost is worth it. For that price you can get a New 3DS XL - you just won't get the charging dock and face plates, but the XL doesn't use the plates any way.

I imported a New 3DS XL back in late November/early December, so I'm all set with the new model.

It's nice that Nintendo are giving some people the chance to get their hands on one early - without having to import one, which less serious collectors/gamers won't get involved in - and I think that keeping it limited was the right thing to do

And finally, James Patrick Bowden felt this offer was more of a marketing tool, rather than a reward:

The Ambassador name has sort of been used in vain to an extent as where before the 'Ambassador Program' felt like a reward for being an early adopter, here it feels like what it is - marketing.

Thing is, I purchased a Nintendo DS way back when when it was offered through Club Nintendo as a VIP Pack. No cheaper, but a month early, and a free t-shirt (which said 'touch me', not Nintendo's finest hour). Ergo I'd be a bit of a hypocrite if I said I don't see the appeal of the offer; getting the console before general release (ignoring the reality of importing), especially when general release is still an unknown, is a huge thing for many and the Ambassador faceplate looks functional if completely unspectacular. Throw in the fact that this pack will be the only way to get said faceplate, and that collectors 'need' starts to take control, and in many ways this is what Nintendo is cashing in on. The fact it seems no more expensive than the console will be at retail rounds it off as a pleasant offer that is welcome, even if it's largely devoid of spectacle.

Did you get an email? Wished you had? Let us know in the comments below or discuss the subject via our social media pages. We can be found at facebook.com/blastprocess or you can tweet to us, @BlastProcess.

Foody fun with Video Game Bread

20150106-223015-81015430.jpg

There's a game currently in design which is accumulating crazy levels of support over every media outlet going, it's been a while in the making and what is you might ask this eagerly anticipated story?Making a sandwich. Realistically mind you - that's why it's taking so long, on various posts the creator have stated they want it to be as realistic as they can make it from the way it falls to the ground and every other aspect of simply making sandwiches. Intrigued, I stopped by to ask a few questions.

20150106-215857-79137583.jpg

First of all, what was your inspiration for creating a game about bread? Why making sandwiches?

The idea came on a lark. The original idea for this game was much smaller & limited. It was gonna be a game where you'd play out the life of a sandwich until it's untimely demise.

What has been the easiest and most difficult aspects of creating the game so far?

The easiest part is making all the art. The hardest part is programming, I'm trying to learn how to code so that's the hardest obstacle haha.

20150106-220950-79790087.jpg

What gaming platform are you planning to release it on when it's complete?

I'm currently aiming for PC, but I'm considering other platforms too.

Have you created any other video games apart from Video Game Bread?

Well. I've worked on a couple of games for game jams, but they're not that great lmao.

20150106-222857-80937659.jpg

Finally, when do you think it will be released?

That's really hard to say. I'd like for there to be something done some time this year.

With over 30,000 followers on Video Game Bread on Tumblrthe mere idea of this currently unfinished game is taking the indie gamers by storm, after all, who doesn't love a good sandwich?

Over and out, Mel

Shurican - the epitamy of ninja fun!

20150101-205919-75559435.jpg

If you want fast paced action with addictive simplicity Shurican ticks all the boxes. Tap your way through difficult courses filled with crushing spikes, lethal turning cogs and a lot of fire. 20150101-202038-73238990.jpg

Firstly, ninjas! I personally love anything to do with ninjas. Everyone at some point has wanted to be a ninja, I just love them. They're fun and cool with neat little outfits, and in this game awesome facial expressions (of what you can see that is).

Secondly, speed. You are sat in a shop waiting for someone to come out of the changing rooms and have some free time to spend, I can guarantee by the time they exit you will have died umpteens times (if you are as bad as me) and certainly progressed a few levels. If you only have a minute or half an hour, you can play this game and can enjoy it to its full extent.

20150101-202908-73748061.jpg

Thirdly, ease of play. It's beautifully easy yet addictive at the same time. You constantly tap to keep your ninja airborne, but tap too much and you will go too high, straight into an evil ceiling of fire (that's how I mostly die) or whatever nasty contraption you are trying to avoid that you are guaranteed to hit on your way back down. If you stop tapping - you plummet to your death. If you tap too much - you are probably going to die anyway! It takes time and patience but it's addictive quality begs you to come back for more, no matter how many times you die.

Fourthly, graphics. I really do like the graphics, they are uncomplicated cartoons and full of character with bright colours, especially with the blood splatter that you accumulate. Every time you die you leave a new blood splatter which marks your demise and a point to aim past. The background isn't too busy and distracting and you do feel like you're in some secret training dojo hidden underground with the brick walls and fiery outlines.

20150101-204532-74732887.jpg Those blood splatters are like my badges of honour!

It's an easy to play tapping game that you can play anywhere with a variety of levels and even a leaderboard (should you want to share your progress). You eventually run out of turns and are offered the option to view an advert to get more lives. I was greeted by a quick advert which I soon clicked off and boom - back to playing once more. You don't have to look if you don't want to and can easy come back later. But I have to stress I died a lot before I even ran out of lives (and you don't have to pay anything to buy more lives like some other games I have played - win!)

I would definetly recommend this one, it's bright and fun with colourful explosions that greet you every time you die with a healthy blood splatter too. Just be warned, you will get addicted!

Check them out on twitter here or on their website

Game available for android and IOS

Over and out, Mel

Tom + Mat Attack 082 – Prove You’re a Fast Guy!

01_01_15-copy.jpg

tma So the last TMA of the year is upon us! Unlike last year’s Game of the Year podcast, we decided to put out a regular episode for now & recap the year in January once it’s finally over! Mat’s been buying discontinued Amiibos, while Tom’s been playing some Snow Board kids! From us at TMA to you fine folks listening, Happy Holidays & a Smashing New Year! We’ll see you back in January!

Listen here.

Call of Duty Advanced Warfare Xbox One Unboxing

We unbox the limited edtion Call of Duty Advanced Warfare Xbox One console on todays unboxing corner video. Like limited, collectors and special edition version of your video games?

Checkout our latest unboxing videos right here and let us know what you think! Thanks for watching our videos and we hope you enjoyed it!

Follow us on

YouTube: http://www.youtube.com/user/BlastProcess?sub_confirmation=1 Twitter: https://twitter.com/BlastProcess Facebook: https://www.facebook.com/blastprocess

Fotor HDR and GoPix Now FREE - Just In Time for Christmas

fotor bannerFotor HDR and GoPix are now free for a limited time over the Holiday period and were originally priced at $1.99. So if you're looking creating some fancy photos or maybe even a slideshow, why not checkout both of the App's on your favourite Apple devices. Fotor HDR

Capture life’s full range on the go!

Perfectly compatible with iOS 8. In addition, we have listened to our users requests and added the "import" function. You can now import your photos to generate great looking photos with Fotor HDR.

• Fotor HDR - The best choice for HDR! The most advanced HDR app allows you to create your masterpieces in just a couple of clicks with the best, easiest inspired interface.

• Dual capture mode - Innovative technology lets you shoot and process HDR immediately, or shoot and automatically save the multiple-exposure sets for later processing so you can keep shooting fast!

• 1-Tap to apply one of 10 exclusive brand-new HDR preset styles to suit your mood, from natural looking to surreal and artistic options.

• Further refine the HDR preset styles by fine-tuning the brightness, contrast, saturation and Vignette for complete artistic control.

• Advanced alignment and ghost-reduction technology lets you shoot hand-held without worrying about moving objects.

• Take your HDR show on the road, no more carrying around heavy gear or figuring out crazy exposures.

• Fotor HDR is the first app in the App Store with the most advanced capture modes, keep multiple-exposure sets, full 32-bit HDR processing, and a range of editing options. The easiest, most powerful way to capture, process, and share you HDR images.

GoPix 

Bored with simple pics flow? GoPix is here to offer you exclusive transition templates! Be in trouble to adjust satisfactory post editing effects? GoPix offers you drop-dead easy new way to turn plain-looking slideshow to fantastic music video! Sad with few likes from your friends? Use GoPix to get tons of like!

GoPix is the first revolutionary slide maker with preset stunning After Effects templates. Watch your memories come to life as amazing movies, with spectacular transitions, synced to the music.

See how easy it is to be your own movie director: 1. Import 6~9 photos from your Albums 2. 1-Tap to apply one of exclusive preset after-effects to suit your mood, from Cheerful, Energetic, Scrapbook, Heartstrings, Cutesy and Upbeat. 3. Add our preset music 4. Share your moments via Facebook, Instagram, Vine,Twitter etc. and get tons of like!

GoPix is far more than a slideshow maker, we let your photos flow more vivid than ever before.

We'll be looking at these apps in our App Monday videos in the new year so keep an eye out for that!

Christmas Kickstarter: Shadows of Esteren

20141220-202531-73531484.jpg

Shadows of Esteren: Occultism There I was just trundling around Kickstarter, when I came across hands down the most beautiful game I have ever seen. Forget the block-like graphics of Minecraft, the pixelated Mario or the almost realism of Red Dead Redemption, Shadows of Esteren is smooth and soft like a painting. This is a dark, gothic, medieval role playing game with strong influences from Tim Burton (the moment you look at the game it screams Burtonesque design) with an interesting flowing movement between painted scenes.

20141220-202929-73769941.jpg

The colours are muted and unusual, giving the game a mysterious and tense feel as you watch the drama unfold. There are various factions to chose, each with their own strengths and weaknesses, with terrible beasts to battle, mostly taken from Celtic folklore to keep it fresh and intriguing.

.

20141220-202959-73799436.jpg

It's a French company and it has been released previously in French, just now making its transition over to English and that just shows from the over 200% of money being contributed already and as it stands there's still over 30 days left to back it. The company describes the game as "somewhere between Ravenloft, Game of Thrones and Call of Cthulhu."

Check it out over on Kickstarter and get your hands on some of the amazing merchandise, including haunting CDs of the soundtrack, bookmarks and more!

Over and out Mel

Tom + Mat Attack 080 – Better Late Than Never…

08_12_14.jpg

tma We admit it! We’ve been naughty boys! the podcast is almost a week late due to things being busy here at the shack, but as we recorded this one, we thought we’d upload it! Hear Mat moan about Amiboos, Tom defend Sonic Lost World, and a whoe lot of other nonsense in between! Then you should go back the HDMYboy, it’s on Kickstarter now and looks amazing!

Listen here.

Super Smash Bros WiiU Information Video!

Super Smash Bros for the WiiU was released the other week but we all knew that, right? We also updated our YouTube channel with a handy information video regarding just how many players can play Super Smash Bros and if you've seen how videos before you know we like to put a different spin on things, well sometimes anyway. So why not catch up on our latest video and remember to let us know what you think in the comment within the video as every comment helps us!

OlliOlli Slams into Xbox One, WiiU and 3DS early 2015

olli OlliOlli is back and this time it's coming to your Xbox One, WiiU and Nintendo 3DS early next year. See some of our coverage of the game below or checkout the full press release.

[youtube https://www.youtube.com/watch?v=02Fe_fuymmk&w=560&h=315]

[youtube https://www.youtube.com/watch?v=C7FXaue9XLY&w=560&h=315]

OlliOlli grinds onto Xbox One, Wii U and 3DS 

LONDON – 03/12/2014 Notorious street thugs Curve Digital and the pushers of intense digital experiences over at Roll7 are pleased to announce a collaboration that sends finger-skate-em-up OlliOlli kick-flipping over gamers’ couches and grinding all up on their Xbox One, Nintendo Wii U and Nintendo 3DS consoles in early 2015!

For the seriously out-of-touch, OlliOlli is a 2D side-scrolling skateboard game crafted by Roll7 from a solid block of pure raditude. This ain’t your grandpa’s skating game – OlliOlli throws you feet first into high-risk, high-reward skate lines where ‘just one more trick’ can mean the difference between pulling off a gnarly combo and becoming just a smear on the concrete.

Fresh from its critically acclaimed debut on the PC and PlayStation consoles, players will be tearing up over 250 challenges across 100 levels, utilizing the 120+ tricks at their disposal as they compete for the highest score amongst their peers and other skater strangers.

All of the wild features return in full for the new versions, such as all four game modes, including the nails-hard RAD mode and the Daily Grind, which sees players worldwide competing on the same line for the highest score possible.

The game’s release is scheduled for early 2015, when you can finally pop shove-it into your console of preference.

Praise for OlliOlli

Destructoid – “The game is in the sweetspot of "simple to control" and "just difficult enough" to keep you playing without tearing your hair out … A masterpiece. 95%”

Gaming Age – “Ultimately, though, it all comes back to the gameplay, and on that front, OlliOlli delivers: it's hard, it's addictive, and it's got tonnes of replay value ... It's most definitely a must-own. 91%”

About Curve Digital

Founded in 2012, Curve Digital publishes original IP and enhanced conversions of popular independent video games. Working with high profile developers such as Jasper Byrne (Lone Survivor) and Mike Bithell (Thomas Was Alone), Curve Digital helps individuals and small teams bring their games to a larger audience on popular console formats, including PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One and Wii U.

About Roll7

Founded in 2008, Roll7 originally made ‘Serious Games’ and worked with At Risk Young people to create digital content for a purpose. After years of making content for other people, the studio finally shut its doors to clients and started making its own games – under visionary Game Designer, John Ribbins. The studio is currently working on OlliOlli2: Welcome to Olliwood AND Not A Hero, a game about a rabbit from the future – of course.

[youtube https://www.youtube.com/watch?v=NyspcbtUhbA&w=560&h=315]