All the Delicate Duplicates - BETA REGISTRATION OPEN

17th November 2016, London, UK – Today, developers Andy Campbell and Mez Breeze are proud to announce that registration for the upcoming
All the Delicate Duplicates BETA is now OPEN!

Flabbergasted by the fabulous feedback from EGX, and the GameCity Festival where All the Delicate Duplicates won the Open Arcade Best Overall Game award [THANK YOU!!] we are thrilled to be launching the BETA on

25th November 2016.

Taking part in the BETA is easy! Simply register your interest by signing up on our BETA site

Once you've signed up, sit back, relax, maybe do some reading, and wait for your 'access granted' email which will contain all the necessary instructions of how to take part. We will send out these emails 24hrs before the BETA launches.

The game is really close to completion, and we're running this BETA to get as much final feedback from as wide an audience as possible before launch. The BETA sign up page will remain open during the BETA so you can help us spread the word. Please bear in mind, everything is still a work-in-progress and unintentional glitches might happen - the intentional ones we hope you enjoy!

Please feel free to stream your experience or post screenshots, but we'd request that you state you're playing a BETA version of the game on your posts. You can also share your impressions with us on twitter using the hashtag #DelicateDuplicates.

The BETA is for PC only, will run from 12:00 GMT on 25th November to 23:00 GMT on 28th November, and is open to anyone over the age 16.

Click here to sign up! 

Developed by Andy Campbell and Mez Breeze, All the Delicate Duplicates is a work of digital fiction with a beautifully immersive gameworld at its core.

John, a computer engineer and his daughter Charlotte inherit a collection of weird objects from a mysterious relative, that oddly, neither of them can really remember anything much about. Eventually, John and Charlotte start to believe that the objects might be transforming their realities and memories…

A central part of the non-linear language in All The Delicate Duplicates is the poetic, hybrid language Mezangelle. It remixes the basic structure of English and computer code to create language where meanings are nested inside each other; packed. You have to read; then re-read; then re-re-read in order to piece together the disturbing truth behind ‘Aunt Mo’...

Tom + Mat Attack 143 – There Were Better Options!

On this week’s podcast, Mat’s been buying and playing some Game Boy Advance games of all things (even forgetting about the L + R buttons…)! Top titles like Ninja Cop/Five-O, Lady Sia and a few more besides. Tom’s been playing ‘Burnout Paradise Wii U’ and Dark Void, not to mention making perhaps the most controversial statement that’s ever been made on a TMA! What statement? Listen in and find out!

Listen here.

Tom + Mat Attack 142 – Burnout U

On this week’s podcast, the boy’s discuss the second falling of titans, the dangers of golf and what it’s like to be clued in on the secrets of magicians.  Mat plans a trip to Wales and back on foot, while Tom’s gets some joy in a game he can only describe as ‘Burnout Paradise for the Wii U’… Why so many vague descriptions of games? It’s a mystery you’ll just have to uncover on this week’s Tom & Mat Attack!

Listen here.

 

Tom + Mat Attack 140 – Getting Switchy with it…

On this week’s podcast, the boy’s hearts are naturally all a flutter with the reveal of the Nintendo Switch. If you’re already too tired of people pining over the same 3 minutes of footage, fortunately Mat’s been knee deep into the latest releases, including some hands on time with the real Dragon Quest Builders and Battlefield 1. Tom’s been testing out that new Pokémon Sun and Moon Demo for good measure, as well the usual talk on what the boys have been buying!

Listen here.

 

Tom + Mat Attack 139 – Pokemon Black Sheep

On this installment of TMA, the boys are coming to terms with it being the season of gaming. Tom’s been playing the Recore Demo, while Mat’s spent an hour with Dragon Quest builders. After a tale of Swindon based Game Shops and controversial theories about Pokémon design, all we can do is hope that Tom finds the child-like glee he’s looking for in Pokémon Black and that both the boys are wrong about Playstation VR…

Listen here.

Tom + Mat Attack 138 – The Trials and Tribulations of Taxi the Cat

The boys are back in town was a very good song, and while indeed these boys are back, they’re here to provide an equally pleasurable audio experience! This week, Mat’s been playing Virginia, his two copies of Galgun: Double Peace and a little of Virtue’s Last Reward. Tom on the other hand, has been basking in the delights of LastFight and Strike Vector EX… What he’s not been basking in however, is Star Wars: Battlefront’s Death Star maps… Taxi the Cat on the other hand has been mainly playing with Toilet Roll dispensers…

Listen here.

EGX 2016 Interviews - Game of The Show?

It's that time of the year again, a date thats always bookmarked in the Blast Process diary. EGX is the UK's biggest gaming event that's held at Birmingham within the NEC.

So what did we get up too? Here's a few of our Interviews that we carried out with some upcoming indie developers!

Snake Pass is our clear winner going into our YouTube viewership but we'll be checking out  the games come closer to release and let you know our verdict on them.

Let's Play Crusader Kings II : The Reapers Due DLC

The Reaper’s Due adds a host of new mechanics centered on the Black Death and other world shaping epidemics. Lock your gates to keep the plague from infecting your court, even if it means cutting yourself off from your suffering citizens. Peace and good management will see your provinces reward you with greater wealth and manpower, but constant war and disease may depopulate your countryside. 

Steam page for all your Crusader purchases needs!

Tom + Mat Attack 137 – Get That Man A Dictionary!

Two weeks of silence and then a podcast of science! The science in question? The subtle art of Video Game Critique! Except well, the boy’s haven’t really been playing that much! Mat’s spent some time with Joten, while Tom’s been playing Worms W.M.D and a few more mystery titles! The boys briefly discuss the last Nintendo Direct, The Playstation 4 Pro announcement and least we forget, Super Mario’s going to be on the iPhone! Mental!

Listen here.

DOGOS Review (PS4)

DOGOS

A review by Tom Parry

 

I have never played a game like Dogos, I’ve played similar things but never an overhead shooter with the kind of explorative freedom that this game has, and for the most part it’s a rather impressive and enjoyable game.

You are Desmond and your task is to wipe-out the evil alien Zeetnuk forces through a series of 14 objective based missions. The nature of these missions, at their core, involve shooting everything in sight in your rather nimble spacecraft. You have various weapons at your disposal, ranging from a laser to take down airborne enemies to various bombing weapons to take down ground targets. You also gain access to some more powerful Special weapons, such as Homing Missiles and the super powerful Mega Bomb, a personal favourite.

Your foes, The Zeetnuk, are resourceful sorts and you’ll find yourself having to take down their various small spacecraft and more deadly heavier airborne forces as well as ground targets including tanks, boats and some particularly vicious gun turrets who take great pleasure in harassing you with homing missiles.

This may all be sounding rather familiar but what makes Dogos unique is that the game isn’t on-rails (at least for the most part, but we’ll come to that later). The player has the freedom to explore a rather large terrain and can call on a map to find their next objective. Most of the time, especially at the beginning of the game your waypoints are clearly marked on the map so it’s just a case of flying to the next objective although later on, especially in the last 3 missions a little more exploration must be done to find your next objective, Dogos does a great job of never letting the player get too lost either with some friendly level design.

The mission objectives in Dogos vary, but for the most part involve bombing the Neetnuk’s nefarious facilities, usually taking down shield generators or reactors in order to eventually take down a bigger foe. Some of the larger foes in the game include a large battleship and an armoured, heavily weaponised train.

Movement is a twin-stick affair; the left stick is your throttle while the right stick turns your ship. This works well in practice and allows you to easily weave your way around the enemy’s hail of laser fire with ease.

As the game progresses it introduces some rather tricky obstacles, such as beam doors, which flash on and off giving you a small opportunity to fly through, only to be faced with a series of even trickier barriers. There’s plenty of this close quarters beam dodging, which can be frustrating at times, especially as you manage the ships momentum (it never stops dead when you want it too). However, you will gain improved control of your ship as you play, rewarding practice and patience, and while Dogos may seem harsh in places, it is always fair. It’s certainly an accessible game and frequent checkpoints really help levitate the game’s more frustrating challenges.

Dogos occasionally shakes things up with high speed ‘on-rails’ sections where you have to pilot your craft through a dangerous series of canyons or tight corridors, sometimes while bombarded by various other obstacles that appear in your path. These sections are few and far between and while they give the game a much needed sense of speed (a boost button would be a nice to have), they are sometimes frustrating and often feel unnecessary. Later forced on-rails sections seem to delight in throwing obstacles in front of you with little notice, giving the player a fraction of a second to react. With a bit of patience, you’ll make it through these sections but they can be frustrating and the sudden change of pace can also be a little jarring.

There is no doubt that the core shooting mechanics of Dogos are very enjoyable though and there’s a variety of weapons to unlock too as you progress in the game. These can give you a nice tactical advantage in places. Once you get the ‘Spitfire’ laser and Cluster Bombs though, you have a winning combination.

The game even attempts at having a narrative that can be followed by listening to Desmond narrate his Diary between levels, it’s a rather simple story with little depth or deep explanation but what it succeeds in doing is giving the player a motive for destroying the game’s hordes of enemies.

Desmond sounds like a man who has little hope and his narration is delivered in a suitably appropriate manner. It’s a nice little touch, as is the dialogue Desmond has with his ally, Europa during the game’s missions, which peppers the game with a touch of humanity. Having said that these sections could be better implemented and cut scenes would greatly enhance the proceedings.

As mentioned previously, the game is spread across 14 levels, which include a good variety of locales, from the distinct desert canyons of the first couple of levels, to volcanic caves, tropical stormy seas then eventually into the inner workings of a Zeetnuk spacecraft where you take down the game’s final boss.

The game doesn’t really excel in boss battles sadly though and there’s a feeling that it could do with a few more, at least a little more variety would be nice (you fight the rather underwhelming ‘Goliath’ a total of three times during the games final missions). What is here though is satisfying enough, plenty of projectile dodging ensues but the bosses do have a bad habit of overstaying their welcome and occasionally go on for what feels like an age. A life bar would be a welcome addition for sure.

Worthy of note are the game’s graphics, this is a nice looking game for sure, not only from a graphical standpoint but from a design standpoint also. All the vehicles in the game have their own distinct personalities and everything on screen is very easy on the eyes.

The game’s colour palette is refreshingly bright and while the graphics are certainly of this generation they also have a retro throwback feel, provoking nostalgic memories of the bygone Amiga era.

Musically Dogos is rather underwhelming, the game has a limited soundtrack comprising of a handful of tracks that are re-used far too frequently and often don’t represent the fast paced nature of what’s going on in the game most of the time. A more dynamic soundtrack would help elevate the game’s atmosphere immensely. While some of the tracks are fairly enjoyable to listen to they don’t change up enough when needed and sadly, Dogos ends up feeling flat in the music department for the most part.

In summary, Dogos does a lot of things very well. It has great graphics, satisfying finely tuned controls and nice level design but falls flat in other areas like sound, variety and overall presentation and wow-factor. The frustrating thing about Dogos is it’s almost all there, just the pieces aren’t meshing together as well as they could be, with a few more varied mission objectives, a more dynamic soundtrack, better boss battles and overall greater coherence and polished presentation Dogos would certainly be 'Top Dog'. As it stands though Dogos is a solidly crafted shooter which offers up a refreshing change of pace when compared to other games of its ilk.

I strongly recommend that you give Dogos a go. It provides a rewarding, unique and accessible shooting experience that has some nice challenge, it’s a good length too, providing about 6 hours gameplay to complete the main story and then an incentive to play though the levels again to complete extra challenges.

What I really hope is that enough people try this game to encourage a sequel, as I feel it wouldn’t take a lot more to make this game a top drawer title.

DOGOS is available NOW (Sept 6) for download on PS4 and from Sept 7. for download on XBOXONE and STEAM platforms.

Tom + Mat Attack 136 – Sensetive Thumbs

What do you get when you have one Mat Boyle that’s only played one Game all week, that just happens to be a JRPG? A bored Tom Parry? Or one completely bowled over to the delights of Valkeria Chronicles HD? It’s actually somewhere in between! Tom’s been buying and not playing all the latest releases, instead he’s been delving into the depths of Naruto Fighting games and Japanese imports… We also put a bow on No Man’s Sky and the snark surrounding a generally ok-ish game. There we said it! Like Mat’s thumbs, don’t be sensitive to our opinions…

Listen here.

 

Action RPG Beat'em up Lost Castle Out Now on Steam

Hunter Studio's Lost Castle most certainly isn't Lost anymore. The game has now launched on Steam after it's impressive Early Access phase, selling close to 130,000 copies. The game is also running a sale until September 7th with a price tag of £5.52.

BEIJING - August 17, 2016 - Another Indie Studios, Inc., a leading international indie games publisher, today announced that Lost Castle, an action RPG beat-em-up with roguelike elements, will officially launch worldwide on Steam on September 1. The title, which has sold nearly 130,000 copies in “Early Access,” pits players against deadly minions inside Castle Harwood in a dynamically challenging and procedurally-generated dungeon showdown that is sure to make players laugh throughout. The dark comedy of action RPGs, Lost Castle will be available for digital download and priced at $7.99 USD on Steam and the Humble Bundle Store. 

A gameplay trailer has been released showing the carnage and hilarious action that players can expect to encounter;

Castle Harwood, once filled with treasure and nobles, has become overrun with hellish demons and Treasure Hunters descending on the Lost Castle, looking for loot and fame as conquerors of the evil that resides within. As an action RPG with roguelike elements such as perma-death and procedural dungeon generation, players must arm themselves with over 270 possible weapons, armor and items (including diarrhea-causing potions!) and go face-to-face with enemies to fight off almost imminent death. Each unsuccessful quest is not in vain though as the souls of fallen enemies can be used to upgrade the party of Treasure Hunters in hopes of ensuring subsequent runs will be more successful. Lost Castle supports two player online or local cooperative play, so that Treasure Hunters can fight together as a team to defeat enemies.

“Not only does Lost Castle stand out visually because of its hand-drawn graphics, but its roguelike gameplay pacing differs from current trends, prioritizing real-time strategy action over twitch-based reaction times,” says Iain Garner, Global Developer Relations and Marketing Director at Another Indie Studio. “Since most Chinese PC games are very casual and free-to-play driven, Lost Castle’s local performance is also trend-defying given its premium pricing and humorous gameplay that is easy to pick up, but difficult to master.”

Lost Castle was initially released in Steam “Early Access” in February 2016, and has been continually updated with expanded content throughout its development lifecycle, greatly updating the game for its final launch. 

To stay updated on all Lost Castle news, visit:

Lost Castle website Facebook Twitter

About Another Indie Studio

At Another Indie we have one goal -- to get the best indie games to as many people as humanly possible. We believe that language and geography shouldn’t be an obstacle to gamers who want to enjoy the best that the world has to offer. Whether your game is VR, pixel art, cute, or grim we have a plan to get your game onto a truly global market. We’ve made it our mission to support developers and gamers from across the world. In our hearts we are gamers (always have been and always will be) and we want to make awesome video games available to everyone.

Going to War in Wales with Airsoft Team Alpha 55

We headed to Alpha 55 in North Wales for an action backed full day of Airsoft. Most of us were new to playing Airsoft, so with full training and gear from Alpha 55 we were all set for a fun day for Blast Processors Dave's Stag Do!

At Alpha 55 we provide an Airsoft site that is owned and managed by PLAYERS themselves, offering a wealth of knowledge and experience of all things Airsoft.

The woodland site in Halkyn, North Wales, has varied terrain including both in and outside play. During play you will come across minefields, Various bases, abandoned vehicles, buildings and all manner of defences; which all add to the gaming experience.

All of your Airsoft adventures at Alpha 55 are supervised by our experienced marshals who will endeavour to give you multiple objectives and various game types which will throw you head first into the action. Every time you come to Alpha 55 you will have a completely DIFFERENT gaming experience. No matter your age, skill or experience we guarantee you a great day.