From the start there are spooky moments such as a red handprint mysteriously appearing on a painting.
This starts as a puzzle game with needing to find hidden objects to proceed to the next area. The developers have paced the game well with not too much backtracking involved.
Early into the game we are given evidence of an unhappy child who has been bullied at school in the form of letters from parents to the headmasters, and psychological reports. This immediately suggests that it may have been the player that was doing the bullying. This is a bold move as this is a subject not often discussed within games.
The save points within the game are good. A visual indicator used for showing the save areas is nicely done in an unobtrusive way. The game saves automatically without the need for interaction bar walking through the display of shimmering particles.
It isn't long into the game play before the first spooky happening occurs. You wouldn't think that a loan teddy sitting on the floor would be described as creepy, but this game certainly makes it appear as such.
Many weird things happen at an early stage in the game. It draws you in and makes you want to find out more and keep playing.
The animations and textures are very good and make great use of the unity engine. The game makes you aware that you are not alone without fully showing you what or who is sharing the space in which you are exploring.
The puzzles are interesting without being too obscure. Unexpected jump scares are well timed, enough to keep you interested but not too much to make them stale.
The speed the character moves has a nice suspenseful walk, however, can run when needed with no penalty, such as a stamina bar, when you want to quickly investigate branching paths.
The lighting is very well done with atmospheric shadows being cast around the environment.