Until Dawn - Every action has terrifying consequences

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22 Does the flap of a butterfly's wings in Brazil set off a tornado in Texas?

Will saying something now spark a heated argument in an hours time?

Can one tiny action ultimately lead to a horrific series of deaths?

The Butterfly Effect, as explained by everyone's favourite chaotician Ian Malcolm in Jurassic Park, is the concept that each and every action and decision you make can have massive repercussions via a chain of events that you could not have possibly seen at the moment of action. The Butterfly Effect is the driving force behind Supermassive Games' terrifying horror story Until Dawn

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A year after a cruel teenage prank went horrifically wrong, 8 friends end up spending the night at the scene of the tragedy - a remote cabin in the mountains. When things take a turn for the worst, they are left frantically fighting for their lives and hoping to survive until dawn...

I don't want to give away too much about the plot, as it really is one of those games that you need to play with as little prior knowledge as you can. Needless to say, if you are a fan of horror films then you will enjoy the ride. Influences touch on everything from Saw to Scream and even The Descent paired with a finely crafted atmosphere and sense of dread. Jump scares will cause your heart to jump out of your chest, but it's the tangible terror around every shadowy corner and that makes you want to hold your breath and steel yourself for what is to come.

Regulars will know that I'm a huge fan of horror games, and I rank Outlast as one of my favourite games this generation, but Until Dawn is probably one of the scariest games I have played for a long time!

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Suermassive have done excellent things with this PS4 exclusive, the facial animations in particular are phenomenal! While still not completely lifelike, at times they get very close - and the uncanny valley effect of these computer drawn emotions pays off in particular with the character of Doctor Hill, a psychiatrist who periodically probes your mental state throughout the cause of the game. Equal parts creepy and intriguing, he has probably the best facial animation I've seen in a game.

The score is also great, with strings jangling the nerves and adding to the whole interactive movie experience. It hits the beats perfectly and manages to replicate the kinds of soundtracks heard in the films this game drawns so many of its ideas from.

Voice acting is mostly top notch, a few misses but the majority of the cast (Including Hayden Panettiere from Heroes and Brett Dalton from Marvel's Agents of Shield) manage to tap into the slasher movie genre and create characters that seem realistic, some likable, some you just want to punch in the face. This mix of character types creates some of the difficult choices created by the Butterfly Effect System

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What could have been a retread of the type of gameplay seen is Heavy Rain is given more substance through the much hyped Butterfly Effect System. The game will track what decisions and choices you make over the course of the game, and each of these will play out differently depending on what you do. Do you follow a path cautiously taking the safe route rather than rushing ahead blinding? Do you sneak a peak at someone else's phone? Do you sacrifice your life to save someone else? Would you kill a friend in order to save another? These are all choices you will have to make and will all alter the story that unfolds.

On my playthrough I managed to finish the game with 5 of the initial 8 friends alive. Not a great run through but each agonizing decision made me want to save them all, even those who annoyed me, and felt genuine regret when I made the wrong choice! It's like having to face one of Jigsaw's games, and sadistically you will want to carry on to see it through to its conclusion. Next time I'm going to try and save them all, next time I wont make the same mistakes! While not the longest game in the world, clocking in at about 10 hours, it does have lots of replayability to try and see each and every possible outcome and find all of the hidden clues. I genuinely believe that each person who plays this will do things different and get a unique experience. Each chapter consists of an hour of the companions night, playing out between different characters until that hour is over. These are preceded by TV Series style "Last time on Until Dawn" segments that keep you up to date with what decisions have been made so far.

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If you have a PS4 and are a fan of horror then you really need to pick this game up! I finished it in two sittings, with the game drawing me into its world as the hours flew by, and at the end of it I already wanted to go digging into other corners to see what was down paths of fate i didn't take. Yes, it is QTE and talking heavy, and its probably more an interactive story than a true game, and this is something that will not appeal to everyone, but it is something that has to be experienced! I give it a spooky Buy it Now award!

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Until Dawn by Supermassive Games is out now for PS4

Tom + Mat Attack 104 – The Late Show

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tma After a long Summer Holiday Cliffy Rich style, Tom and Mat are back to rock your socks off, or at least, pry them off gently with talk about games. Tom’s been playing a lot, Mat’s being buying Sewing Machines, in the middle of all of this, a Podcast is born… and uploaded a week later than it should’ve been! Sorry folks! We’ll be back to normal uploads next week… Which is today…

Listen here.

NES Surgery - Fix that Blinking Light!

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Hey Blast Processors, Tom here! Over the summer holidays I received a fantastic piece of kit from the folks at Arcade Works, The Blinking Light Win.

It's a replacement 72 pin connector for the NES but not only that, it has some extra abilities and you also get a new loading tray. This funky device helps alleviate the stress of having to retry your carts severals times before they actually work.

So if your NES is playing up, this may be just up your street.

Get yours here:

https://www.arcadeworks.net/best-72-p...

NOTE:

There was a short intro to this video but I lost the footage, therefore it begins with the actual installation straight away.

[youtube https://www.youtube.com/watch?v=mnV9xVhUtEM&w=560&h=315]

Sinclair ZX Spectrum Vega has arrived - Let's unbox!

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ZX_Spectrum_LogoSinclair ZX Spectrum Vega has arrived. The computer based console has been built thanks to the backers at Indiegogo, the crowed funding website and the initial batch was limited to the first 1000 units. Our very own Neil was one of those lucky people and here's our unboxing video of the brand new ZX Spectrum Vega.

[youtube https://www.youtube.com/watch?v=c6QRYeCXVhU?rel=0&w=560&h=315]

Sony Announce Laser Projector for Playstation 4

sony logo I nearly didn't see this one. It looks like Sony have announced a laser, yes laser, projector for your Playstation 4. We are looking at this device displaying a 120-inch screen, time to take down those picture frames, deploying at 1920 x 720 resolution and should be heading for a Christmas release date.

sonyprojector3The projector can also run on batteries. I'm assuming to cut down on cables and power outlets? As the Playstation isn't a console you'd carry around an awful lot. Non confirmed price has been set but we could be looking at around the 350$ mark, remember this is a 720p laser projector.

Thanks GeekCulture

 

Curve Digital Brings Fiddlesticks' award winning game 'Hue' coming to consoles Q1 2016

hue logoColour puzzle shifting HUE is coming to consoles in Q1 2016, thanks to Curve Digital. The game will be release on PlayStation 4, PlayStation Vita, PlayStation 3, Xbox One, PC and Nintendo Wii U.

Already a huge hit on the indie expo scene – where it has picked up a number of awards from the likes of Game Connection, Develop Conference, Casual Connect and Reboot, among others – Hue is a remarkable game with a unique aesthetic that plays as good as it looks.

[youtube https://www.youtube.com/watch?v=U7pGLNwJmzA?rel=0&w=560&h=315]

JRPG CELESTIAN TALES: OLD NORTH ARMS HITS STEAM AUGUST 10th

G + Header ArtIn the first of it's Celestian Tales series, Old North is set for release August 10th on Steam. Old North is the opening release for developer Ekuator Games so be sure to keep an eye on the team and follow how the Celestian series continues.

Featuring a turn-based combat system with plenty of opportunity for character and party customisation  Celestian Tales: Old North allows you to play the game at your own pace in your own style. Enter the first decade of this epic series and see for yourself what sets it apart.

You can checkout the launch trailer below and click here for the Steam Store.

[youtube https://www.youtube.com/watch?v=5UkYE05mLF0?rel=0&w=560&h=315]

Full Wormage PC Box Set Unboxing!

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xtra_worms_frenchad2_croppedAhhh Worms...one of the Blast Process team's favourite games. To be more precise one of Tom's favourite games. So much so he's amassed a little bit of a collection. DSCN1853Our resident Worms enthusiast recently obtained a sealed copy of the PC Full Wormage Boxset. Not being one to sit and stare at a sealed package for a lifetime, let's join Tom as he 'unboxes' this little bugger to see what joys hide within!

[youtube https://www.youtube.com/watch?v=kBbsxKneVdQ&w=560&h=315]

Popcord The Phone Cable you Wish you Had - Promo code inside!

POPCORD-logoLooking for that next gadget to help you throughout the day? I'm always on the lookout for interesting and stylish products that also serve a purpose without it being too gimmicky. That's where Popcord comes in. A brand new product from Powergoat but what is Popcord exactly? popcord image

On paper Popcord is a phone charger cable, simple as that. On the other hand it's a unique, stylish and very practical. At home or while in work we are always rooting around for phone chargers and they either get misplaced or as we know it, someone else uses it.

[youtube https://www.youtube.com/watch?v=FojeLxmZWVM?rel=0&w=560&h=315]

What I like about the Popcord is it's convenient, just attach the product to you keyring or bag then simple unclip the cable from the end and you've got a full functional phone cable. You can pick between a Lightning Port (iPhone 5 or above) or an Micro-USB version, along with a whole bunch of different colours.

popcord home happyInterested in picking one up? You can get 20% off you order using our Promo code BLAST20 at checkout or by clicking this link!

Amiibo Collections

It's no secret that toy based gaming is big business at the moment. Back in October 2011 Activision released Skylanders: Spyro's Adventure. As well as owning the game, consumers also got a Portal and 3 small figures, which when placed on the portal allowed gamers to play as that particular critter in game. The game was a method of getting former platform hero Spyro back on the scene too, but it soon became apparent that the gaming market had space for toy-based peripherals. spyro_lila

Nearly 4 years on and you can now buy around 317 Skylanders (including a number of limited editions and such) with the latest game, Super Chargers, bringing vehicle based gaming to the series.

Disney have entered the scene with a number of Disney, Marvel and (as of end of the month) Star Wars characters. Where Skylanders are more about platforming/mission based gamplay, Disney have tried to encourage a more imaginative approach, encouraging gamers to use their own inspiration to create levels and mini-games.

Did I mention LEGO are getting involved too with LEGO Dimensions? We'll cover that incoming title in more detail in a future post.

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The reason for this post though was to talk about another line of toy based gaming, one of which, on face value, doesn't really have as much value in each figure. So why on earth do I keep getting tempted to buy more?!

I am, of course, talking about Nintendo's Amiibos. Where as until now the figures you buy usually unlock that specific character for use in a particular game, Amiibos are usable in multiple games but only for relatively minor content, for example additional costumes. They are though very detailed figures, more so than Skylanders/Disney Infinity figures in my personal opinion. More importantly though, is the power of Nintendo.

Nintendo have had to rely on first-party characters for years to keep gamers buying their hardware due to lack of 3rd party support, which is fine because no company has a back catalogue of popular characters than Nintendo. I planned pre-release to only pick up a couple, but as you are just about to see I've got a few more than a 'couple':

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What is really frustrating, in the manner of which Nintendo have mastered, a number of particular Amiibos have been quite difficult to get hold of which has in turn helped drive some of my purchases. But you know what, I just can't stop picking them up!

Our very own Mike also has built up a collection, as you can see below:

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So what I'd like to see, are your collections of Amiibos. Do you keep them boxed? Why have you bought into them? Who is your favorite?

Send us your images via Twitter (@BlastProcess), post the pictures on Facebook.com/BlastProcess or email them to contact@blastprocess.com and we'll post them in a future post.

Can't wait to see your collections!

Tom's UK Game Room 2015 Update!

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Screen Shot 2015-07-23 at 14.24.52 Hey Blast Processors, Tom here again!

So I jumped on a plane and vacated my Danish Game Room for my British one!

As promised an update from the 'UK' Game Room. You'll find it's jam packed with more fun and games than ever before, not to mention littered with Lemmings and Worms games for some reason...

There's a few more consoles that have come out of hiding now, and other new editions like a Mega CD and CD-i.

I tried to keep it brief but upon editing realised it was nearing the 30 min mark...Oops. Regardless I hope you enjoy. If you have any questions about what you've seen in the collection, just leave a comment.

NOTE: After filming this I received confirmation that the 'Blinking Light Win' that I mentioned in the video has just been shipped!

Watch below!

[youtube https://www.youtube.com/watch?v=cy8PTkhCXH8&w=560&h=315]

Tom's 'Danish Game Room' Tour

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danishgameroom_face Hey Blast Processors, Tom here!

For those not in the know, I live and work in Denmark. I don't have a Game Room in Denmark, but I do have a Living Room/Lounge area where I have a small collection of games and consoles and I thought it was about time I shared it with you all. I used to share this space with fellow Processor Mathew Boyle but he flown the coop so to speak so it's just little old me now and a distinct lack of RPGs.

A lot's changed at the Tom and Mat Shack since and seeing as we didn't do a Game Room Video like we planned, I did a short one to show what it presently looks like here at the shack. So here's my 'Danish' Game Room, enjoy!

[youtube https://www.youtube.com/watch?v=i4aBBEhFkMY&w=560&h=315]

Rest in Peace, Iwata-San 

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It was announced this morning via a statement from Nintendo that sadly on Saturday, Nintendo's president Satoru Iwata, had passed away. He has been suffering from bile duct growth, causing him to miss E3 in 2014. Nintendo stated he missed this years due to other work commitments.

Once a game developer himself with Nintendo, Iwata was a hugely influential figure within today's gaming community thanks to his fun loving persona and his driving passion for high quality playable games to be at the forefront of Nintendo's consoles. He fronted a large number of the Nintendo Direct videos, speaking directly to us gamers, about what they were working on next.

His inescapable passion for gaming made him more than a company president in a suit.

RIP Satoru Iwata from all of us here at BlastProcess.com.

[youtube https://www.youtube.com/watch?v=CzMoXr-nvc0&w=560&h=315]

Tom + Mat Attack 103 – Dinocity

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tma On this week’s TMA, Tom has been living upto his promise of not buying new games… At least not New, New Games, Lemmings doesn’t count apparently! Even more surprisingly, Mat’s bought some Gameboy Games! Hazaa! Apart from this, the boys visited Copenhagen’s Premier Retro Game Retailer, Ruben og Bobby, buying SNES titles and other wonderful things! Oh and spoilers for TMA 104… Tom bought Dino City ;)

Listen here.

Tom + Mat Attack 102 – ShenMulan

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tma It’s been a slow week in TMA Town! Mat’s completed Shenmue, beat some Duck Tales and even done a little bit of Wooly World with Young Thomas, who has mostly been spending his time buying expensive copies of Worms and reminiscing over his love of fighting games and how said love could perhaps be coming to an end…?

Listen here.

Tom + Mat Attack 101 – Finally Got Megaman!

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tma This week the boys are back to their regular shinnanigans. Tom’s picked up some more Worms, Mat bought some Gameboy games, and they’re both talking nonsense! Tom’s been knee deep in some Monopoly on PS3, as well as some Towerfall Accession & Surgeon Simulator on the PS4. Mat has purely been playing Shenmue and as a result, is about to loose some street cred with the Dreamcast Crowd…

Listen here.

Tom + Mat Attack 100 – E3 Centennial Spectacular

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Wowzers Trousers,  100 Episodes of TMA! What better way to kick off over an audio century by looking forward to the years 2016 and 17, we have looked into the Crystal ball of E3 and found many a tasty morsel of gaming delights that both excited and titivated our gaming desires, but also some that made us feel isolated and slightly confused with it all… Here’s to 100 more & thanks for your support!

Listen here.

Tom + Mat Attack 099 – 99 Probworms

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tma You havin’ Worms problems, I feel bad for you son. ‘Cause Tom’s got 99 versions, but Worms 2 ain’t one. -cough- Sorry, had to get that little ditty out the way! On this week’s TMA, Mat is debating buying an expensive arcade machine, confirming most Gameboy Color games are nonsense and getting surprisingly hooked on Puzzle & Dragons. Tom’s moved on from Lemmings to Worms, but still managed to fit in some Mortal Kombat, and even a few racing titles!

Listen here.