Matt Crowther

Stairs - Psychological horror to chill you to the bone

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Stairs logo It's been a great time for Horror Games, from big budget console exclusives to indie gems the genre has never had as many excellent games for people who like things that go bump in the night. As the resident Blast Process horror guru i'm not one to shy away from terrors in darkened asylums, cabins in the woods and spooky warehouses, as everyone's favourite 80's paranormal fighting team would say "I aint afraid of no ghosts!"

Stairs by GreyLight Entertainment however is a little different, it doesn't rely on jump scares, it doesn't need gore and viscera. What Stairs excels at is lulling you into a false sense of security and then gradually ramping up the terror, a nagging psychological fear that will rundown your spine until finally the game decides to take off the baby gloves and hit you with full skin crawling intense horror that will have you looking over your shoulder and jumping at shadows.

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In Stairs you play as investigative journalist Christopher Adams as he tries to piece together the events of three deaths that took place at a secluded factory in the woods. Armed with nothing more than your trusty camera and a note book you descend into factory to solve the mystery of these murders and grab some photographs before any rival journalists.

The mechanics are basic with one mouse button pulling your camera out and the other taking a shot. Your journey is filled with outlines of images you must take and you gradually fill these in as you explore and take pictures of the surroundings. I quite enjoyed this element of the game, moving from area to area snapping crime scene shots in order to fill out the backstory of the events that have happened. Imagine a combination of Project Zero (Fatal Frame for our overseas readers) and Pokemon snap and you're halfway there!

The camera also serves a second purpose and that is of lighting the way. At times the environment is so dark you will need to use the flash of the camera to slowly edge your way around the building, your heart stopping each time the flash bulb goes off in case you see something spooky in the small moment of illumination...

Early in the second story you pick up a torch, but I do think the areas when you just have the camera to reply on are much spookier.

Finally the camera can also be used to find hidden passageways that can lead to secrets and continue progression of the story line. While at the start of the game i had my camera put away so that I could run, by the end of the first story i was clutching onto the camera to make sure I didnt miss anything!

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As the game progresses there are puzzles to solve and secrets to find. An early puzzle involves trying to find the combination to a safe, with clues regarding the digits scattered around the stage. This gives the game some momentum as you try to piece together the clues as the unnerving atmosphere and well paced horror comes together.

Visually the game looks great running on the Unreal Engine with some suitably dark and spooky lighting.

The music is excellent with chilling themes and environmental sounds that get the pulse racing, unfortunately the voice acting is a little unconvincing at times and this does take away from the otherwise excellent experience.

Despite some minor issues such as having to be in just the right place for photos to be counted as having being taken and the slightly awkward way the journey is laid out, this is an excellent horror game and well worth a play! The story is only a couple of hours long, but in that time you will fear genuine terror leaving you feeling deeply unsettled, and any game that can have such an emotional response always gets a thumbs up in my books!

Stairs is currently available on steam at a launch price of £7.49 - Buy it here!

Lego Dimensions Voice Cast Announced!

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11164726_1580442862241137_1705510257179333180_o The already exciting Lego Dimensions has got just a little bit more awesome with the announcement of a rather star studded cast!

Gary Oldman, Micheal J Fox and Christopher Lloyd are the headliners, but there are some great names on the full list! so without further ado:

Joel Mchale - X-PO

Michael J Fox - Marty McFly

Christopher Llyod - Doc

Gary Oldman - Vortech

Chris Pratt - Emmett / Owen

Elizabeth Banks - Wildstyle

Alison Brie - Unikitty

Bryce Dallas Howard - Claire (Jurassic World)

Matthew Lillard - Shaggy

Charlie Day - Benny

Jenna Coleman - Clara

Michelle Gomez - Missy

Ellen McLain - GLaDOS

Stephen Merchant - Wheatley

Nick Robinson and Ty Simpkins - Jurassic World

Peter Capaldi - Dr Who

Irrfan Khan - Masrani (Jurassic World)

Sean Astin - Samwise Gamgee

Troy Baker and Nolan North- Every Game Ever Made

One Interesting name on the list is JK Simmons, who is probably best known for playing J J Jameson in the Spiderman films - could we be getting Marvel characters in a future wave?

IMDb also lists The Simpsons cast (As expected) and Dan Akroyd and Ernie Hudson (no prizes for guessing who they are playing!)

The game will also feature the voices of each and every Doctor by using stock audio from the tv show!

Dimensions hits at the end of the month, Blast Process will be here with the verdict once its out!

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Until Dawn - Every action has terrifying consequences

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22 Does the flap of a butterfly's wings in Brazil set off a tornado in Texas?

Will saying something now spark a heated argument in an hours time?

Can one tiny action ultimately lead to a horrific series of deaths?

The Butterfly Effect, as explained by everyone's favourite chaotician Ian Malcolm in Jurassic Park, is the concept that each and every action and decision you make can have massive repercussions via a chain of events that you could not have possibly seen at the moment of action. The Butterfly Effect is the driving force behind Supermassive Games' terrifying horror story Until Dawn

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A year after a cruel teenage prank went horrifically wrong, 8 friends end up spending the night at the scene of the tragedy - a remote cabin in the mountains. When things take a turn for the worst, they are left frantically fighting for their lives and hoping to survive until dawn...

I don't want to give away too much about the plot, as it really is one of those games that you need to play with as little prior knowledge as you can. Needless to say, if you are a fan of horror films then you will enjoy the ride. Influences touch on everything from Saw to Scream and even The Descent paired with a finely crafted atmosphere and sense of dread. Jump scares will cause your heart to jump out of your chest, but it's the tangible terror around every shadowy corner and that makes you want to hold your breath and steel yourself for what is to come.

Regulars will know that I'm a huge fan of horror games, and I rank Outlast as one of my favourite games this generation, but Until Dawn is probably one of the scariest games I have played for a long time!

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Suermassive have done excellent things with this PS4 exclusive, the facial animations in particular are phenomenal! While still not completely lifelike, at times they get very close - and the uncanny valley effect of these computer drawn emotions pays off in particular with the character of Doctor Hill, a psychiatrist who periodically probes your mental state throughout the cause of the game. Equal parts creepy and intriguing, he has probably the best facial animation I've seen in a game.

The score is also great, with strings jangling the nerves and adding to the whole interactive movie experience. It hits the beats perfectly and manages to replicate the kinds of soundtracks heard in the films this game drawns so many of its ideas from.

Voice acting is mostly top notch, a few misses but the majority of the cast (Including Hayden Panettiere from Heroes and Brett Dalton from Marvel's Agents of Shield) manage to tap into the slasher movie genre and create characters that seem realistic, some likable, some you just want to punch in the face. This mix of character types creates some of the difficult choices created by the Butterfly Effect System

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What could have been a retread of the type of gameplay seen is Heavy Rain is given more substance through the much hyped Butterfly Effect System. The game will track what decisions and choices you make over the course of the game, and each of these will play out differently depending on what you do. Do you follow a path cautiously taking the safe route rather than rushing ahead blinding? Do you sneak a peak at someone else's phone? Do you sacrifice your life to save someone else? Would you kill a friend in order to save another? These are all choices you will have to make and will all alter the story that unfolds.

On my playthrough I managed to finish the game with 5 of the initial 8 friends alive. Not a great run through but each agonizing decision made me want to save them all, even those who annoyed me, and felt genuine regret when I made the wrong choice! It's like having to face one of Jigsaw's games, and sadistically you will want to carry on to see it through to its conclusion. Next time I'm going to try and save them all, next time I wont make the same mistakes! While not the longest game in the world, clocking in at about 10 hours, it does have lots of replayability to try and see each and every possible outcome and find all of the hidden clues. I genuinely believe that each person who plays this will do things different and get a unique experience. Each chapter consists of an hour of the companions night, playing out between different characters until that hour is over. These are preceded by TV Series style "Last time on Until Dawn" segments that keep you up to date with what decisions have been made so far.

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If you have a PS4 and are a fan of horror then you really need to pick this game up! I finished it in two sittings, with the game drawing me into its world as the hours flew by, and at the end of it I already wanted to go digging into other corners to see what was down paths of fate i didn't take. Yes, it is QTE and talking heavy, and its probably more an interactive story than a true game, and this is something that will not appeal to everyone, but it is something that has to be experienced! I give it a spooky Buy it Now award!

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Until Dawn by Supermassive Games is out now for PS4

MagNets - More bot netting fun than you can shake a stick at!

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Poor Park Ranger Faraday! Minding his own business one day when the Polarity Park MagNetPets go missing! Oh no!! And to make matters worse, the Bloxbots have gone properly mental and started trashing everything of value! Screenshot_AssemblyHard

The Ranger, as head of Bloxbot maintenance is tasked by his rather pushy boss with the job of bringing order back to Polarity City.

This isn't done with guns, brute strength or magic! Park Ranger Faraday has got something niftier than all those! He's armed with nothing more than a Electromagnetic Net better known as a "MagNet" and must use skill and agility to capture the misbehaving bots in order to turn them into scrap! With the fragments of scrap he can use handy Recycletrons scattered around each stage in order to get important items to advance his progress throughout the level! But he needs to watch out, as Bloxbots are not the most friendly things in the world and the poor ranger may find himself quickly overwhelmed! While looking out for himself, he also needs to keep an eye on anything else in the stage getting attacked - If he's not careful the Bloxbots may destroy them and cause him to fail that stage!

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We first came across MagNets when Richard and the team introduced it to us at the Gadget Show last year, and it immediately seemed like a fun and novel idea with lashings of of old school gaming love rather than the generic brown shooters everyone seems to be playing these days! I was, to be fair, a bit rubbish at it - as you may have seen from the below video!

[embed]https://www.youtube.com/watch?v=JCUMzDfldcA[/embed]

I think in the preview build the bad guys hit you for more damage - thankfully the release version is more forgiving! That's not to say the game isn't challenging however, there's much pleasure to be had in juggling the task of collecting enough scrap and solving the puzzles while defending the areas that are being attacked!

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The game is great fun to play, with the netting mechanic working really well, and this is boosted by the visuals and music! The look of the game is great with some awesome artwork by Phil Corbett who has also done stuff for Nickelodeon and Disney! The vibrant colours and fun characters really lead themselves to the game and scream personality! Check out some of his concept art below!

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Likewise, the sound is great with some amazing music that nails the vibe of the game with some suitably retro sounding tunes spliced with a dance beat!

While the general aim of each stage is the same, the game slowly introduces new concepts and abilities that mix up the collect-em-um happenings! This ensures that things do not get tired while not overloading the player all at once! The difficulty also gradually ramps up from a few enemies to swarms of vicious bots out to get you! The environments are also varied, with everything from a robot concert in the park to more sci-fi locations! To spice things up a bit there are also boss battles, the first of which being a rather angry looking robotic bunny!

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I would highly recommend picking up the game if you want something a bit different than everything else out there, the netting mechanic is great and there's a huge sense of achievement when you finally finish a stage flawlessly! One minor criticism I have is the game isn't the easiest to play o a keyboard, and really needs a gamepad for full enjoyment - Hopefully we see the game come to consoles, as it really is something that would be great for a quick blast of in the comfort of the living room!

And so we're please to award MagNets our first Buy It Now award!

Buy It Now

MagNets is out now and can be bought here for £7.99

MagNets by Total Monkery out now!

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Those of you who remember our Gadget Show coverage last year may recall one of our favorite games of the event was MagNets by Total Monkery!

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After a busy year of shows and events, and a successful Greenlight campaign on Steam the game is finally available to buy! Our review will be coming over the next few days, but needless to say if you like old school arcade action then you need to check it out!

Check out the trailer below and don't forget to visit the developers over at Total Monkery!

[embed]https://www.youtube.com/watch?v=2umCbt2c3NA[/embed]

MagNets is available to buy here - currently on offer at £7.19

Through The Dark Portal... Again!

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It's hard to believe its been almost 10 years since we first stepped foot into Azeroth, but tonight marks the launch of the latest World of Warcraft expansion - Warlords of Draenor! With a raised level cap of 100, new dungeons and raids, garrisons and an intact Draenor to explore it's no exaggeration that some of the Blast Process team are rather excited!

We'll let you know our thoughts on the expansion once we have managed to sink our teeth into it, and I'm sure we will have many tales to share of our adventures in Draenor!

Warlords launches at 11pm tonight - and as you can see from the image above The Dark Portal is once again a hive of activity...

...See you on the other side...

New Blizzard Game!! Overwatch - Beta out 2015

Blizzard have announced their first new IP in 17 years - Overwatch!!! From the trailer looks to be a pixar styled team based multiplayer shooter - and if the game is anything like the trailer it should be awesome!

Blizzard showed some gameplay in a number of themed arenas Egyptian, Japanese and Victorian London - the game has a cartoony style and looks to play like Team Fortress, but with some awesome features like teleportation, wall climbing and close combat, alongside more traditional elements such as crafting turrets.

Overwatch is due to have a beta in 2015! More as we hear it!!

Guardians of the Galaxy - Out of this world!

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XXX GUARDIANS-GALAXY-MOV-JY-0704.JPG A ENT It's not just videogames old and new that we love at Blast Process! Many of the team are also avid comic book geeks, and it's no exaggeration that at a few of us were rather excited for the latest installment in the Marvel Cinematic Universe...

Guardians of the Galaxy, based on the Dan Abnett and Andy Lanning 2008 reboot of the team, was always going to be a risky sell for Marvel. Only the hardcore fans know of the comics, and isn't as iconic as Captain America or Hulk - However the same could be said for Iron Man before the first film, and we all know how that turned out! Still, without the draw of well known characters a few feared that this could be a flop compared to the rather excellent collection of films so far.

Thankfully, Guardians of the Galaxy is a fantastic addition to the series, and frankly my favourite one so far, even eclipsing the nerdgasm that is Avengers Assemble! For a world tiring from superhero overload, Guardians mixes things up by taking us on an action packed sci-fi comedy epic with an awesome 70's soundtrack!

Rather than a band of infallible heroes, the Guardians are a bunch of losers and outcasts. First up we have Peter Quill (Chris Pratt) a Han Solo style smuggler and pirate who calls himself Star-Lord whilst sleezing his way through the female population of the galaxy while listening to his mixtape of 70's hits. Next we have Gamora (Zoe Saldana) assassin and daughter of the mad titan Thanos, she's a bad-ass warrior who is out to avenge for everything her father has done. The subtly named Drax the Destroyer (Dave Bautista) is the muscle of the team a mighty warrior who has no sense of metaphor - in his own words, nothing goes over his head, his reflexes are too quick!

Finally we come to the true stars of the film, Rocket - a genetically engineered talking homicidal raccoon-thing mercenary voiced by Bradley Cooper who shows that a wisecracking CGI character can be so much more than Jar-Jar Binks! His sidekick Groot is a giant walking tree that can only say "I am Groot", hilariously played by Vin Diesel! Groot steals every single scene he is in, somehow managing his low vocabulary not become tedious over the run of the film.

The film expands on what has happened so far in the Marvel Cinematic Universe regarding the Infinity Stones and sets things up for the people who want to obtain them...

Guardians of the Galaxy is one of the most enjoyable films I have seen in a long time, and had a stupid grin pasted across my face for the duration - from the hilarious script to the fantastic soundtrack (Seriously, go and buy it now - its that good!) It left me wanting to spend more time with the characters, I promptly pre-ordered the Blu-ray and started counting down the days until the squeal is out!

Guardians is everything that I want the new Star Wars films to be, and it certainly does a better job of crafting a sci-fi world with a lighthearted swashbuckling vibe than episodes 1-3 did. Episode 7 is going to have to pull something pretty special out of the bag to top what Marvel have put out with this film!

Finally I want to mention briefly the post credits scene, so if you don't want it spoiled before you see it make sure you close this page now...

... Still with us? Ok, last spoiler warning!

The post credit scene shows The Collector being licked by a dog in a space suit (most probably Cosmo, a dog sent into space by the soviets who also happens to have telekinetic powers!) and then being given grief by non other than Howard the Duck! Howard-the-Duck-01-00-FC

After the fairly horrific Lucas film, most people never expected to see Howard again, especially in the Marvel Cinematic Universe - this post credits scene opens the door for things even stranger than Rocket and Groot!

Go out and see Guardians of the Galaxy now! You will not regret it! Now excuse me while I get in line for Avengers: Age of Ultron...

TerraTech Kickstarter now Live!

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The guys at Payload studios have just launched their Kickstarter for the frankly awesome Terratech! The BlastProcess team checked it out at the Gadget Show this year, and by all accounts it was one of our favourite games at the event.

http://www.youtube.com/watch?v=xXRb_9jFA_I

Recently the team released a demo as shown off by Craig in his Let's Play vid

http://www.youtube.com/watch?v=x-4PyFX5oGM

The game is well worth a look at, and if you're quick you can get the early bird rewards to bag the game at a bargain £10 if the kickstarter is sucessful!

Check out the Kickstarter here!

Steam Summer Sale 2014

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steamsale It's that time of the year when wallets everywhere scream out in terror as we all download games that we may not have even installed by the following year!

That's right, the Steam Summer Sale is upon us yet again!

From today until the 30th June, Steam will be offering their wares at reduced prices, with a rotating selection of daily and flash deals! Bargains are to be had such as The Witcher 2 for £3!!

Make sure to keep an eye open for the community voted flash deals - as these tend to offer the biggest discounts.

As usual, there are also trading cards up for grabs that can be crafted for special rewards, or just sold on the market to fund your digital addiction!

Steam Summer Sale

Daylight - Randomly Generated Scares!

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736263_10152410249443966_1291647025410780755_o Daylight starts promisingly with a haunting soundtrack which leaves you feeling unsure what lies ahead, though the suspense is destroyed a little bit by the fact it takes a very long time to load. This is no doubt because of the randomly generated maps

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You play as a character called Sarah who awakens in a darkened room, unsure of where you are with a voice telling you that ‘you must succeed’. You have a mobile phone which acts as your map and is primary light source. It appears as though you are in some kind of abandoned building.

Quickly into the game you stumble across some glow sticks which do offer some light and also highlight objects you can interact with. These sticks also show where you have walked so that you can retrace your steps if you need to double back because you have got lost in the labyrinthine corridors. Unfortunately, the glow sticks are entirely pants at lighting the surroundings and offer none of the security of Outlast’s night-vision mode. Even with glow stick in hand, you are stumbling around aimlessly in the dark. Clearly Sarah isn’t the most physical person in the world as she can only carry 4 glow sticks at any one time before her inventory is full. Surely, if you are stuck in an abandoned asylum you would be shoving as many glow sticks as you could into your pockets.

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The objective of the game is very similar to that of Slender, in which you have to find 6 fragments of memories hidden around the stage before you can make your way to the exit. All the while, trying to not be killed by sinister supernatural witches. These will kill you if you look at them too long, not entirely unlike the Slender Man. Your ways of combating these are either running for your life, or igniting a flare which for some reason destroys the paranormal threat. Unfortunately, like the glow sticks you can only carry a limited number of these.

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The levels are randomly generated each time you play which keeps the game fresh on multiple play-throughs. However, this does make the layout of the stages a bit chaotic and without all the charms of Outlast’s lovingly crafted asylum. Another downside to random levels is that the game can get a bit laggy as it is generating the environments at the start of each stage. That is not to say the game isn’t scary, the music and sound design is very well done and there are still jumps a-plenty. It is just lacking that little ‘je ne sais quoi’ that other horror games on the market have. On a second play through we encountered an entire area much different to that of our first play through. This gave the game a distinctly different feel and kept up the tension as we couldn’t head through on auto-pilot. This is one element where the game does beat Outlast, but only if that level generates.

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Interestingly, this is the first game to be released using the brand spanking new Unreal 4 engine. Disappointingly, it is hard to tell the difference between this and a last gen game and it certainly doesn’t use the console to its full potential.

As you are walking though the deserted environment the atmosphere becomes more tense when you hear the distant sound of running feet and the glimpse of a paranormal terror. Strange sounds and unsettling string do make this a creepy game, with strange moans and phones which ring as you pass. It is just a shame that the rest of the game isn’t as polished as the sound design.

The game would be better for the user if you were given a little more illumination. I understand why they wanted the game to be difficult to navigate, however, I do think just a touch more light would allow you to see more of the creepy set pieces. The fact that it has been released so close in time to Outlast means that it can’t avoid any inevitable comparisons to Red Barrel’s fright-fest.

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“What the Hell is this?’ asks Sarah as she walks into a room filled with crazy markings on the walls. She experiences some kind of freaky flash back and is transported to a room with un-nerving photos on the wall. Not to forget the battered teddy which she is clutching in her left hand. No explanation is given, just that this is a key artifact in escaping the terror she is living through. Unfortunately, when holding said bear, you are unable to use glow sticks or flares. This does increase the terror as you are left with minimum vision.

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At points in the game you feel like you are wandering aimlessly as you encounter dead end after dead end with nothing occurring in between.

If you are a fan of horror it’s definitely worth a play. Especially as there is currently a discount for PlayStation plus subscribers, however, in all honesty, your money is better spent on the truly terrifying Outlast and it’s recent expansion, Whistleblower.

Daylight is available on PlayStation 4 for £10.25 (£8.20 for PS+ members)

It is also available for PC on Steam for £11.99

Outlast: Whistleblower – “It’s as scary as HELL!!”

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One of the crazed inmates has a friendly chat... After the spine tingling chills I was left with after completing Outlast, I couldn’t wait to experience the next episode of TERROR from Red Barrels. Out today on PS4 and PC, Whistleblower continues the story begun in Outlast by showing us the events that happened in the lead up to the original game.

I've got a bad feeling about this...

The game is set in the same Mount Massive Asylum. You play as a software engineer, Waylon Park, who is out to expose the sinister goings on of the Murkoff Corporation. The game begins with an email being composed to send to the journalist you play in the original game. However, things quickly spiral out of control and the player is once again left fighting for their life in a mission to escape in one piece!

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All the controls are the same so that made it easy to play and navigate my way round the game. It doesn't hold you by the hand like the first game did. This game assumes you know what you are doing. If you've not played Outlast for a while then maybe it would be an idea to re-familiarise yourself with these before you jump into the expansion. The atmosphere is still so tense you could cut it with a discarded rusty scalpel. With a sinister sound track and nerve-wracking sound effects, the sections of the game where there is pure silence are even more un-nerving.

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I survived for 14 minutes before my first death after meeting a stark-bollock naked man carrying what can only be described as a rotary buzz-saw. It's more of the same as Outlast, however, that is not necessarily a bad thing (possibly what the deranged psychiatric doctor ordered)! As I reloaded for take two it went straight to the scene with the aforementioned naked saw man saying "Feed me". I didn't last long. The inmates are much cleverer than last time. When they see you they don't give up. Hiding in the lockers will work, but you have to make sure they don’t see you hide. Many a panicked moment will be spent trembling in a locker unsure of what is happening outside the safety of a closed door.

Safe. For now...

As in the original game you have no weapons whatsoever and you are only armed with the trusty night-vision camcorder. This allows you to see in the pitch black environment, however, it guzzles batteries quicker than a Sega GameGear! You will spend most of your time frantically scrambling around the decrepit asylum searching obsessively for batteries. As the battery light flickers to alert you to its impending death, you are left wondering whether it safer see where you are moving to in the pitch black environment, or save those precious few seconds of illumination for when you might really need them.

I'm sure he is a trained doctor...

There are areas of relative brightness in the game which do break up the oppressive darkness and give you a moment to gather yourself before you next venture into the unknown. Like the first game there are puzzle elements, such as finding the keys to open a set of handcuffs. These must be completed in order to continue further and usually involve a face off with a particularly nasty enemy. These quests are not too challenging but ensure you fully appreciate the game to its potential. These sections are mixed up with some frantic time-based antics too. Don’t want to give anything away, however, these will get your pulse racing!

You wouldn't want to bump into him on a dark night!

As in the original game there are some epic set pieces which have you literally jumping off the chair and screaming like a girl! There are moments in the game which are clearly up there with the legendary dog scene from Resident Evil. Whilst not pushing the PS4 to the level of games such as Infamous, the game still looks great. There are some awesome lighting effects and great atmospheric environments. The night vision in particular really draws you into the game. I can only imagine how terrifying this thing would look on Oculus Rift or Project Morpheus! Hopefully, this is the kind of game that will end up on them when they are finally released.

What could possibly go wrong?

If you want to see a taste of the original game, don’t forget you can still check out Mike and I scaring the crap out of ourselves in out Let’s Play Outlast Video Series!

http://www.youtube.com/watch?v=9lMVDPdxn0c

Whistleblower is available now on the PS4 Store at £7.69. It is also available for PC on Steam at £5.99, with the original game being on offer at £5.09.