Mike Davies

HYPERDRIVE MASSACRE BLASTS ITS WAY INTO STEAM SPACE OCTOBER 12TH

Hyperdrive_Header-1024x304 Rejoice couch potatoes HYPERDRIVE MASSACRE is here, well on the 12th of October anyway!

[youtube https://www.youtube.com/watch?v=p2gpq8jB1H0?rel=0&w=560&h=315]

Hyperdrive Massacre gives you 6 modes in which to dominate your friends and family. Some of these modes include the classic, every man, woman and child for themselves mode of Deathmatch, outlast everyone in a game of Last Man Standing, unleash your skills that pay the bills in Space Soccer, prove who’s the fastest in DeathRace, or put on your leg warmers and headbands in a retro game of Space Pong. Don’t have 3 living beings to fill up the other player slots? Turn on the vicious AI and set its difficulty setting to see who would win in the age old battle of man vs. machine.

FEATURES INCLUDE

  • 8 unique battle arenas inspired by your fondest sci-fi memories
  • 16 space-proof muscle cars, each manned by its own whacky themed crew
  • 10 instant power-up weapons that range from Shotguns and Grenades to Energy Spears and Mines
  • 6 game modes: Deathmatch, Team Deathmatch, Death Race, Space Soccer, Last Man Standing and Space Pong
  • Local Multiplayer for up to 4 players
  • Sharpen your skills against viciously challenging AI for when your friends are not around
  • Full Controller Support

The game will launch on PC and Mac with a Linux version to follow afterwards.

Black & White Bushido OUT NOW!

black & white logo Black & White Bushido fights it's way onto Green Man Gaming! The team were on-hand at last week's EGX show but while many people tried, even more failed to beat the dev's at their own game. Will the tables turn? Now you can checkout Black & White Bushido with a launch offer of 20% off.

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Black & White Bushido is an arena fighting game between light and shadow samurai. Battle for control of the light or the dark in multiple arenas, hiding from your foes and striking when they least expect it.

Battle against computer controlled opponents, or fight your friends in frantic four player local multiplayer. Dominate the battlefield in Capture the Flag, or crush your enemies in Team Deathmatch.

Features

  • Five different arenas to battle in
  • 4 Player Local Multiplayer
  • Single Player mode against AI opponents
  • Team Deathmatch & Capture The Flag modes
  • Hide in plain sight, or lay traps for your enemies

[youtube https://www.youtube.com/watch?v=sNqr4hI0Y54?rel=0&w=560&h=315]

STANDPOINT XBOX ONE Review | Fly or Fall?

stand point big logo OK all cards on the table. I first encountered this (and met the team behind it) at EGX Rezzed 2014. In this noisy environment I completed the demo, finding all the secrets and winning a signed poster for my trouble. Blastprocess also did a video that appeared on one of their updates for their Kickstarter appeal at the time. Something I backed but was ultimately unsuccessful in funding. So here we are a year and a bit later on with the finished game on Xbox One having already appeared on Steam.

So far so good, so get the ball rolling here’s a one line description so that we all know what the game about; This is a maze inspired puzzle game that utilised the manipulation of gravity in order to progress. And now a bit to explain the ‘ongoing’ narrative since this game has a narrator; As you progress each stage corresponds to the stages of grief as described by Swiss psychiatrist Elisabeth Kübler-Ross in her book, On Death and Dying (1969). Now this isn’t expressly mentioned anywhere but the named thematic level descriptions do correspond (except for of the last one – the time trial menus only list the four). These four stages being; Denial, Anger, Bargaining, and Depression (Acceptance is the last in the book and I’m assuming that it might make a surprise appearance in the game).

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To make things a bit more memorable they’re commonly abbreviated to DABDA. Incidentally these stages can, with modification, be applied to any traumatic event where loss is encountered. So definitely not Super Mario level of plotting then unless you view the rescue of Princess Peach as the failure of a revolutionary overthrow by the supressed Bowser by the guardians of the status quo.

Now back to the game; after entering the review code this game weighed in at just over 1GB. The first thing I noticed was that the logo has changed, gaining a futuristic metal rod vibe since we last met. Now I’m going to make a point regarding the front end menu since I distinctly recall having a good old natter about this when I first played the game over a year ago. One of my pet hates are ill thought out menus; especially those where when you’re down to the two option you’re not sure if the text or the highlight is indicating the selection. Well the menus here are simplistic but functional. I did have issue with the fact that the highlight is achieved by making the selected text slightly more bold which in truth really didn’t stand out at all. Also there is limited pad functionality with only the left analogue stick used to change your selection. That brings me to the total lack of any information regarding controls.

Having previously played this I was aware of the game and its core concepts but anyone new is going to have to discover this unaided. Now that may be intentional but a some indication of controls would be useful (or even the option to reconfigure them). Since the original game is mouse/keyboard controlled the Xbox One version takes on the control mechanism of a first person shooter. Left stick general movement and right for view orientation. This is set as default to ‘up’ is ‘up’ and not the flight stick method but can be switched within the options menu – another pet hate is that the option to switch doesn’t specify what you’re switching from. Nothing major I know but irritation nonetheless. That leaves the sole button control that you have, right trigger, that acts as your means of selecting which of the 6 cardinal directions is ‘down’ or later on allows you to pick up boxes. Either action involves placing the target reticule over the box/intended surface and using the trigger. If you’re too far away or that surface is not allowed then the colour of the reticule will change to indicate this.

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As already mentioned the game features a series of levels and each breaks down into individual numbered parts. This allows for them to be replayed as they’re completed as time trial events and your standing can be gauged on the associated leaderboardsl. In essence each stage is fundamentally the same in principle; start, negotiate obstacles/puzzles and reach the end/checkpoint. The environment that you pass through is typically composed of regular square shaped tubular sections (with rounded seams) that change direction or branch at different points although as the game progresses more open environments will start to appear. Along the these tunnels various barriers with try to inhibit travel. By reorienting gravity the side that you follow can be changed. So you can choose to go through holes, avoid deadly bits or fall to gain momentum which will also allow you to break through barriers. As you progress further barrier types will appear that require quick movement/gravity selections. As an aide the various barrier types will offer visual clues to their behaviour; so a barrier might have a tiny points of flight on it to indicate an orientation which when approached from will allow you to pass through it.

The use of visual clues is clear and consistent and requires the player to pay attention, of course there are secrets to find in order to provide additional ‘replayability’ alongside the leaderboard times. These secrets however do not utilise clues but instead are typically behind false walls or through sections that you would not usually traverse. Sometimes the secrets will require reworking a puzzle in order to bring a box along to activate a pressure switch. That brings me back to the boxes. Your lone button control is your only means of physical interaction (if you exclude the effect of gravity) and allows you to manipulate boxes. These are dispensed singularly from pads (or found within the levels) and can be used to operate pressure switches. The boxes are not immune to the environment so will be pushed around by moving platforms but they will not follow your lead when you change the gravitational orientation but will instead maintain their own gravitational orientation.

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I’d best now mention the music and narrator. I’d recommend rebalancing the sound from the beginning. The music is pleasant and not offensive especially since you’ll be hearing it a lot. But the narration when it occurs can be easily lost as the melody has a habit of building up to a crescendo at the same time. I would also recommend turning on the subtitling since sometimes the narration continues when you think it had ended and you will be on occasion caught out by that. The voice over work is professional and is in keeping with the level names. The secrets when you locate them actually provide additional story beats – if you can call them that. However I feel that the word narration is maybe too strong a word to describe the statements that are being expressed. Glimpses into what might be an ongoing situation/scenario is more probably closer to describing them.

Graphically this a game driven by function. The stages maintain a thematic colour scheme in keeping with their title (the second world, Anger, is red) and the initial areas do come across as being drab as a consequence of this and if you’re not blessed with fairly good special awareness the lack of a horizon will affect your progress. All the elements that you encounter will remain consistent with visual clues as to their effect on the player.

Initially the game is only slightly testing but as the levels go by the difficulty does increase. The puzzles aren’t generally not too difficult in concept once the environmental hazards are understood. In fact once the solution is found to a puzzle the real difficulty is actually doing what is required to progress. This can be an incredibly a fraught experience. On more than one occasion my frustration at negotiating a puzzle led to what I’m calling the Father Jack response; i.e. the yelling of ‘feck’ (or something a little stronger). As I write this review I’m nowhere near the end. I have managed to find many of the secrets as I’ve progressed. And a little warning here that the save function is available at any time in the options menu doesn’t seem to save at any time. Instead for me when I restarted I was at the beginning of the last numbered section.

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I’ll keep on playing this in in order to reach the end and being relatively small StandPoint will sit on the harddrive without hitting on the storage capacity. As a puzzle adventure title the game is a challenge but I’m not sure if the narrative and this game style are a suitable mix. Maybe it will all become clear when I reach the end. I can see that you could take the game as a visual metaphor (being as it were all played from your perspective) and kudos for attempting an usual and difficult subject but after a while my concentration is became focused on the task in hand and not on the brief and occasion pieces of narration.

Neil's summary; we have puzzle game with an interesting gameplay mechanic, an overarching story which is certainly different (and you could say is brave). So taking a lead (or should that be the end?) from DABDA I can say that is something that we can all accept.

Standpoint by Unruly Attractions is available on Steam and Xbox One. You can also checkout the latest trailer here.

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Adventurezator: When Pigs Fly Launches on Steam

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Adventurezator_When_Pigs_Fly_Steam_SS_Logo Good at creating stories? Like to dabble in adventures games and happen to like pigs? This could be the perfect game for you! The game has just launched on Steam and you can find all the details below.

Adventurezator: When Pigs Fly Launches on Steam Go have an adventure(zator)!

Sept 17th, 2015 - Degica Games in association with Pigasus Games are proud to announce Adventurezator: When Pigs Fly is out of Early Access and now available on Steam. This playful romp through fantasy land has two flavors.

First it features a fully narrated and high flying adventure of fairytales, pigs, and gnomes. Second, and maybe most important, is the ability to allow users to craft their own stories, adventures, campaigns, and then share them via Steamworks.

[youtube https://www.youtube.com/watch?v=Z4DzLkFR4I8?rel=0&w=560&h=315]

Adventurezator is more than just a game; it’s an entire adventure game building kit! More than just a single level editor, you can craft huge branching quests linked together in a single campaign. Create or use a huge variety of props, characters, triggers, systems, and editors to build any adventure game you’ve dreamt of.

From combat to voice acting to scheduled events, timers, and tried and true “pick up everything” adventure games, Adventurezator has the keys to unlock your inner game developer.

See what has already been created in the Steam Workshop  and discover how adventure really begins when pigs fly!

Dare Walk the STAIRS? Atmospheric Horror game STAIRS steps onto Steam 28th

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Stairs logo Psychological horror game STAIRS, steps onto Steam September 28th. Markiplier said the game was “a perfect example of what horror should be… damn fine work” while ProJared called it “The next big horror game” and admitted “This was definitely messing with my mind.”.

[youtube https://www.youtube.com/watch?v=3VDnpDSYyqw?rel=0&w=560&h=315]

More information on STAIRS can be found at Greylight Entertainment website with some of the features of the game below.

FEATURES INCLUDE

  • A tale of psychological horror that spans 3 diverse story arcs with thematic connections
  • Inspired by a series of horrific real-life events, recreated with a twist of fiction
  • Use your camera to capture supernatural elements that progress the story and open new areas
  • Utilize notes in your Journal to help track your progress, story beats and evaluate clues
  • Dynamic, immersive sound design sends chills down your spine while building palpable tension
  • Real-time story elements unravel the game’s narrative without interrupting gameplay
  • Explore interactive environments and solve cleverly crafted puzzles to find what you need to advance through the story

Almightree: The Last Dreamer puzzles it's way onto Steam

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almightree logo Almightree: The Last Dreamer puzzles it's way onto Steam, launching September 7th with a limited time of 40% discount of the $4.99 SRP.

[youtube https://www.youtube.com/watch?v=p5_lCe0NN4E?rel=0&w=560&h=315]

A thrilling and challenging 3D puzzle platformer, Almightree: The Last Dreamer has you racing through a crumbling world to find your way to awaken the majestic Almightree and her seedlings to restore life and balance.

  • Action-packed thrilling 3D puzzle platforming experience
  • Conquer 100+ puzzles across various stage themes
  • Over 6 unique puzzle features to overcome such as Steel Blocks, Dandelishock plants and more
  • Adjustable Difficulty provides a personal gaming experience for gamers of all skill levels
  • Local Speedrace game mode (2 player split-screen on the same computer)
  • Online Speedrace game mode (cross-platform between Windows and Mac)
  • Localized in 11 languages (English, German, Dutch, French, Italian, Spanish, Brazilian-Portuguese, Russian, Japanese, Korean, Simplified and Traditional Chinese)
  • Steam Support includes: Steam Achievements, Steam Leaderboard, Steam Cloud and Full Gamepad Support

Developed by Chocoarts and published with Digital Tribe Games.

Sinclair ZX Spectrum Vega has arrived - Let's unbox!

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ZX_Spectrum_LogoSinclair ZX Spectrum Vega has arrived. The computer based console has been built thanks to the backers at Indiegogo, the crowed funding website and the initial batch was limited to the first 1000 units. Our very own Neil was one of those lucky people and here's our unboxing video of the brand new ZX Spectrum Vega.

[youtube https://www.youtube.com/watch?v=c6QRYeCXVhU?rel=0&w=560&h=315]

Sony Announce Laser Projector for Playstation 4

sony logo I nearly didn't see this one. It looks like Sony have announced a laser, yes laser, projector for your Playstation 4. We are looking at this device displaying a 120-inch screen, time to take down those picture frames, deploying at 1920 x 720 resolution and should be heading for a Christmas release date.

sonyprojector3The projector can also run on batteries. I'm assuming to cut down on cables and power outlets? As the Playstation isn't a console you'd carry around an awful lot. Non confirmed price has been set but we could be looking at around the 350$ mark, remember this is a 720p laser projector.

Thanks GeekCulture

 

Curve Digital Brings Fiddlesticks' award winning game 'Hue' coming to consoles Q1 2016

hue logoColour puzzle shifting HUE is coming to consoles in Q1 2016, thanks to Curve Digital. The game will be release on PlayStation 4, PlayStation Vita, PlayStation 3, Xbox One, PC and Nintendo Wii U.

Already a huge hit on the indie expo scene – where it has picked up a number of awards from the likes of Game Connection, Develop Conference, Casual Connect and Reboot, among others – Hue is a remarkable game with a unique aesthetic that plays as good as it looks.

[youtube https://www.youtube.com/watch?v=U7pGLNwJmzA?rel=0&w=560&h=315]

JRPG CELESTIAN TALES: OLD NORTH ARMS HITS STEAM AUGUST 10th

G + Header ArtIn the first of it's Celestian Tales series, Old North is set for release August 10th on Steam. Old North is the opening release for developer Ekuator Games so be sure to keep an eye on the team and follow how the Celestian series continues.

Featuring a turn-based combat system with plenty of opportunity for character and party customisation  Celestian Tales: Old North allows you to play the game at your own pace in your own style. Enter the first decade of this epic series and see for yourself what sets it apart.

You can checkout the launch trailer below and click here for the Steam Store.

[youtube https://www.youtube.com/watch?v=5UkYE05mLF0?rel=0&w=560&h=315]

Popcord The Phone Cable you Wish you Had - Promo code inside!

POPCORD-logoLooking for that next gadget to help you throughout the day? I'm always on the lookout for interesting and stylish products that also serve a purpose without it being too gimmicky. That's where Popcord comes in. A brand new product from Powergoat but what is Popcord exactly? popcord image

On paper Popcord is a phone charger cable, simple as that. On the other hand it's a unique, stylish and very practical. At home or while in work we are always rooting around for phone chargers and they either get misplaced or as we know it, someone else uses it.

[youtube https://www.youtube.com/watch?v=FojeLxmZWVM?rel=0&w=560&h=315]

What I like about the Popcord is it's convenient, just attach the product to you keyring or bag then simple unclip the cable from the end and you've got a full functional phone cable. You can pick between a Lightning Port (iPhone 5 or above) or an Micro-USB version, along with a whole bunch of different colours.

popcord home happyInterested in picking one up? You can get 20% off you order using our Promo code BLAST20 at checkout or by clicking this link!

Station - a psychological story of terror!‏

Well-Lit Room Kickstarter for psychological terror title, Station is now live. Starting at only £2 for an early bird price, the full version of the game can be yours once released. stations 2

Station sees the players assuming the role of an ordinary guy, working in a mining facility, deep under the Arctic Ocean. A survey crew has been sent by the ARC Corporation in search of exploitable natural resources. During a routine expedition, a mysterious incident suddenly throws the facility into a chaotic deathtrap...

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The game is all about actions and consequences and by utilising your environment, your powers of diplomacy; the player decides how best to tackle the threat. Do you use your golden tongue to talk your way out of a hostile situation, or do you go in all guns blazing? You play it your way.

The Quell Logic Collection coming soon!

quell logo2Appreciate a good puzzle game? Look no further! Publisher Green Man Loaded is getting ready to release Quell by Fallen Tree Games on May 14th. The game will be available via Steam, Green Man Gaming and the Humble Store. Over 4 million gamers have already embraced the mobile charms of this perfectly balanced break away from relentless high octane titles. Now, The Quell Logic Collection offers hundreds of serenely polished puzzles that will transport PC players to a new level of calm.

quell gameplay

 

 

Horizon Shift Gets a Steam Release Date

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Paul and Nick over at Flump Studios have set a release date for there upcoming 'Shoot Stuff, Jump Stuff, Bomb Stuff' game, Horizon Shift. HorizonShift

The game is due for release on the 29th of May. We will be showcasing the game throughout the coming weeks so keep checking our YouTube page for incoming videos!

You can also see our Interview with Paul that we filmed while at the Gadget Show Live. The video includes gameplay so its well worth a look!

[youtube https://www.youtube.com/watch?v=OXWH3TvIOYE?rel=0&w=560&h=315]

Flem picks it's way to Steam

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flem logo Henchman & Goon release Flem, a 2D platformer retro inspired game. The game features 40 levels over four seasons of speed running goodness.

[youtube https://www.youtube.com/watch?v=fvxfV7Nm1iM?rel=0&w=560&h=315]

Flem is currently on Steam with a 10% discount giving you a chance to pick Flem for £4.99 £4.49. We will be going hands on with some Flem over the next few days and letting you know what we think of the game.

 

We are attending the Gadget Show Live!

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gadget-logo_Main Event Image It's that time of year again. The GadgetShow LIVE is returning to the NEC in Birmingham on the 8th - 12th of April. See all the latest and upcoming gadgets, tech and of course games!

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Following on from last years success of the Indie Gaming Pod. The show plans to bring even more games for the public to see and play, with most of these games still in development, it's going to be a great show! You can also see our past coverage right here.

 

 

Rampage Knights - Cooperative Beat 'em up Hits Steam on Friday

rampage_knights_1 Rake in Grass is all set to release Rampage Knights this Friday 27th via Steam's Early Access Program.

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Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.

You play as a hero trapped by a spell in a magical forest. All paths lead you to a nearby ruined castle, infested with goblins, skeletons and other foul creatures. This must be the source of the black magic covering the land!

Checkout the trailer below!

[youtube https://www.youtube.com/watch?v=Swdkfel2k1c?rel=0&w=560&h=315]

Stay tuned for our thoughts and videos on the game as we'll keep you updated on Rampage Knights.

Help Save the Keebles This Friday - Keebles Out March 27th

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keebles logoA pink whale needs your help, but just how many Keebles will you save? Keebles a physics-based vehicle building puzzle game is ready for release on Friday via Steam priced at £6.99 and as an added bonus before 16:00 UTC Monday 30th March purchase Keebles through Greenman Gaming £6.99 £5.59 and you'll get 4 free games!

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I've been creating a whole bunch of Let's Play videos for Keebles, you can see my first video below or click here to see the playlist. Our review for Keebles will be posted shortly but checkout the videos and let us know what you think!

[youtube https://www.youtube.com/watch?v=aPQnuKRLiMo?rel=0&w=560&h=315]