Roll7 Release New Trailer for OlliOlli 2

olliolli-2-logoRoll7 have released a new trailer for OlliOlli2: Welcome to Olliwood.

The trailer shows the skater grinding, flipping and launching through a host of stunning new worlds, with a more in depth look at ‘Combo Rush’ the new local Multiplayer mode, as well as a cheeky tease for the as yet unannounced 5th world (watch to the end!)

You can checkout the brand new trailer below and if you fancy a go, the original OlliOlli has just received a huge 70% (£2.40) price drop in Europe!

[youtube https://www.youtube.com/watch?v=59YkRvKc0p0&w=560&h=315]

Don't forget to watch what we thought of the first game here

[youtube https://www.youtube.com/watch?v=02Fe_fuymmk&w=560&h=315]

We Look at King Of Tokyo | On Board Processing

Tokyo never had it easy when a monster (aka Kaiju) attacks it's shores, it's a really bad day when up to 6 invade and battle between each other over the the land. That is the premise of King of Tokyo a board game for 2 to 6 players competing for victory points using dice and cards. Earning 20 victory points wins you the game, however if earning points is not to your liking then being the last monster standing also wins you the game.

The basic setup on the game is as follows each player takes one of the 6 monsters, choosing from classic monsters such as The King (a version of King Kong), Giga Zaur (Godzilla's cute version?) and the Kraken (whom does not need releasing), along side more different monster designs, Alienoid, Cyber Bunny and Meka Dragon. Once selected the players take their corresponding character card setting their Life to 10 and Victory Points to 0, and everyone places their monster outside the board. All other tokens for effects and power are set aside the board as well as shuffling the Special Cards and placing three next to the board in a sort of shop style.

The player's turn order is as follows

  1. Rolling then re-rolling the dice

  2. Resolving the dice result

  3. Buying cards (which is optional)

  4. Ending their turn

The game starts by rolling 6 dice, players then choose which if not all dice to re-roll, doing so twice more, after the third roll or if the player chooses to keep the dice on the other rolls scores whatever is on those dice, those players with the concept of the game Yatzee would find this familiar, although throughout the game cards can change the amount of dice and how many re-rolls can be made.

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As the main source of influence in the game the dice are not your standard D6, instead these come with their own faces. The numbers 1, 2 and 3 represent the number of Victory Points earned, rolling three of the same number nets you those points, rolling extra will only net you an extra point, for example rolling four 2s will net you 3 points, however rolling five 1s will net you 3 points. The Energy symbol represented by a lighting bolt earns a player one green Energy Cube, these are normally used to spend on the cards, but have other uses too depending on certain cards, and in later expansion's powers.

If the player wishes to defeat opposing monsters by taking them out of the game the Attack face (represented by a paw) is a good choice, the way this works with each Attack scored a player outside Tokyo attacks the player or players in Tokyo, where as those in Tokyo attack everyone outside the board. Taking a player's monster down to 0 knocks that player out of the game, as stated the last monster standing wins. To counter damage the Heal face (represented by a heart) heals a monster by one Heal scored up to the maximum of 10, although cards can extend that.

The key objective of the game is to control Tokyo, the first player to score an Attack in their final roll (or choose to hold one over from other rolls) gets placed within Tokyo City, this automatically scores them one Victory Point just by moving there. The point of holding the city is that if the player is inside Tokyo at the start of their turn they gain 2 Victory Points, however the trade off is that they cannot heal by scoring on the dice, although healing by other means is allowed.

This sets up an interesting situation for the players to either play passively and score their own Victory Points via dice rolls or directly attack the player in Tokyo. By doing so gives the player in Tokyo the option to give up Tokyo to the attacking player scoring the attacker the Victory Point and quite possibly the game their next turn, or hold out in the hope they play well on their next turn and keep control of Tokyo. To further things in the game for 5 or 6 players Tokyo Bay opens up allowing a second player to enter Tokyo, under the same rules as normal, as stated before both players will be attacked at once within Tokyo, allowing the players outside to try and bait one player to drop from Tokyo and keeping the other vulnerable for a possible defeat on the next players turn. Once there are 4 players or less in the game only Tokyo City is used reverting to normal play.

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What can turn the game from a losing situation to a monster on a roll is the Special Cards, these cards are the powers a monster may have during the game, ranging from Giant Brain which allows for an additional re-roll, to more cunning powers Fire Breathing which both players left and right of that player take damage, despite not being that players target. Most powers are permanent to the player until the die, but certain cards labelled Discard happen with immediate effect, such as Gas Refinery with awards 2 Victory Points and deals 2 damage to all other players, but these are normally a high cost to use compared the the general powers. To pay for all these powers the Energy cubes are used, a player can buy as much as he or she wanted during the end of their turn but there is also a second option of paying two cubes to clear the current selection and end on a new set of three, this is extremely useful in preventing a person hoarding Energy to buy a select power.

Currently there is one expansion and one collector pack for the game, the expansion, Power Up! adds not only a new monster to select Pandakai, but also personal monster powers called Evolutions, these either come in a permanent power or discard the card at any point to effect your current roll and/or another player in the game. These powers are drawn from the player's own personal deck on a score of 3 Heal dice, which also heal if not within Tokyo, which again give another opportunity for a comeback, Evolutions can also be gained within Tokyo making the Heal score useful within it.

The collector pack, Halloween, is more of a theme pack, adding Pumpkin Jack and Boogie Woogie to the game as monsters (each coming with Evolution cards to support Power Up!) and orange Halloween dice, although this could also be deemed a mild expansion with the inclusion of 12 Costume cards, these are themed Special cards which can be stolen during the game by rolling Attack dice. Both Power Up! And Halloween offer several rule variants to their own game additions customising play dependent on the group.

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King of Toyko as a whole is not only a good introduction game for either families or people new to board games but still a great 'appetiser' game while waiting for others to start a night of gaming. The game is simple enough to understand the basics but offers enough complexity to offer a bit of a challenge for veteran gamers. The game and monster design is colourful and the image quality is a great family friendly design but not so much it detracts from adult players, all the tokens are well made and the cards are a normal size with slightly larger print then normal but those with vision problems may still have issues. The dice themselves are larger then a standard D6 but are barely noticeable, one suggestion I would make is have either the game box or a 'dice wall' for players to use as the dice can be rolled off a table and/or into the game area itself, something not included in the box but is more a personal thought then a major issue.

The rule 'book', more of a sheet really, is well laid with just enough balance between written and visual content is describe the game, with the terminology and notes breaking up sections as you read, examples are highlighted and an overview of some more complex Special cards are given at the end of the page.

With the additional content personally I would choose to buy Power Up! as soon as possible after a few games have been put under the group's belt as personal choices of monsters will add a new flair with the Evolutions and a mild meta-play will start to form. The Halloween pack is still optional, but it doesn't change the game as much as Power Up! did.

The game RRPs around £25 with both additional packs around £12-15

Iron Fisticle gets a new trailer and goes on sale!

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iron fisticle PC arena shooter, Iron Fisticle by Dave Parsons over at Confused Pelican Games gets a new trailer. Check it out below!

[youtube https://www.youtube.com/watch?v=ZfeH_EpEwMc&w=560&h=315]

The game has also just received a new patch. Most noticeable changes are; balance of the game, including three new difficulty modes with separate leaderboards, a rebalancing of the games bosses, bonus and co-op modes, and a new 'challenge' mode.

Like what you see? Iron Fisticle is now available on Steam (only £4.19) and Humble with a 30% discount until midnight on Sunday, 24th January! I know what i'll be doing.

PRE RELEASE APP REVIEW! Fyoozd 2...

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Fyoozd 2 has been generously submitted to Blastprocess by its creator for a pre release app review! Quick, easy and retro to the max, this heavily pixilated swiping game feels very Atari. Fyoozd2Logo

You swipe the same coloured peices to connect them by electricity (only straight lines of course) to remove them from the game, as they dissapear the peices above them fall down to fill in the spaces and you start all over again. Different patterns on the peices mean different things, for example, a clock symbol gives you extra time, as you only ever have one minute to get the highest score. The more of the same colour you can get in one go the bigger your score (of course) so tactics do come into play where choosing which to pick.

The thing that makes this game different is the fact you can jump over one different coloured peice if that peice is surrounded by peices of the same colour. This is good in a tight situation, as sometimes it is tricky to find peices of the same colour that are next to each other.

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It does feel very Atari, with its simple game play and ease of play. The peices fall at a reasonable speed, not aching slow like some games but not so super fast either, which gives you time to work out what your next move will be, but be wary of your one minute time limit! The design of the different peices are cool, with coloured circles centres, they almost look like sci-fi buttons, a little bit like coloured old style Dr Who circle panels. It's set in what looks like an electrical panel, as if you're trying to fix a circuit breaker in a spaceship.

2015/01/img_1200.png The pixilated look does feel retro, but I did find that the peices were so big on the screen that it made it a little more difficult to immediately recognise the different colours of the different peices as there is a quite a bit of grey. The font for the instructions can be a little bit difficult to follow, but the 1950's futuristic style suits the game very well.

Overall a nice little side swiping game with a sci-fi feel.

You can find out more details about Fyoozd 2 from The Motion Monkey here. The game will be released on 23rd of January on iOS with an Andriod version coming later.

Over and out, Mel

Avernum 2: Crystal Souls Out Now!

Avernum 2- Crystal Souls SpiderWeb Software have released their latest game, Avernum 2: Crystal Souls. Avernum 2 is a fantasy role-playing adventure game that boosts over 100 dungeons to crawl through, that consists of a underground nation of caverns and tunnel's, while a map is included you'll need to work the best route out your self.

[youtube https://www.youtube.com/watch?v=sGyJkNL75eo&w=560&h=315]

Places To Buy Avernum 2: Direct: http://www.avernum.com/avernum2/index.html Steam: http://store.steampowered.com/app/337850/ Gog: http://www.gog.com/game/avernum_2_crystal_souls Mac App store: https://itunes.apple.com/us/app/avernum-2-crystal-souls/id950487688?mt=12

Powder Alpine Simulator On Beat The App | Game Show #2

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beat the app logoOn Today's Beat The App we enjoy some down hill skiing with Powder Alpine Simulator from @BuckLumberGames. Who will come out on top and who will fall? Watch and find out on Beat the App! New to Beat The App? The rules are simple, we've never played the App and we get three goes each, with whoever has the highest score wins! All while having fun and supporting the indie community as we help spread the word with featuring different games on the show.

[youtube https://www.youtube.com/watch?v=fcxHHtpFM6U&w=560&h=315]

Have any comments on the video or created a game and want us to feature it? Get in contact and let us know!

MagNets - More bot netting fun than you can shake a stick at!

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Poor Park Ranger Faraday! Minding his own business one day when the Polarity Park MagNetPets go missing! Oh no!! And to make matters worse, the Bloxbots have gone properly mental and started trashing everything of value! Screenshot_AssemblyHard

The Ranger, as head of Bloxbot maintenance is tasked by his rather pushy boss with the job of bringing order back to Polarity City.

This isn't done with guns, brute strength or magic! Park Ranger Faraday has got something niftier than all those! He's armed with nothing more than a Electromagnetic Net better known as a "MagNet" and must use skill and agility to capture the misbehaving bots in order to turn them into scrap! With the fragments of scrap he can use handy Recycletrons scattered around each stage in order to get important items to advance his progress throughout the level! But he needs to watch out, as Bloxbots are not the most friendly things in the world and the poor ranger may find himself quickly overwhelmed! While looking out for himself, he also needs to keep an eye on anything else in the stage getting attacked - If he's not careful the Bloxbots may destroy them and cause him to fail that stage!

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We first came across MagNets when Richard and the team introduced it to us at the Gadget Show last year, and it immediately seemed like a fun and novel idea with lashings of of old school gaming love rather than the generic brown shooters everyone seems to be playing these days! I was, to be fair, a bit rubbish at it - as you may have seen from the below video!

[embed]https://www.youtube.com/watch?v=JCUMzDfldcA[/embed]

I think in the preview build the bad guys hit you for more damage - thankfully the release version is more forgiving! That's not to say the game isn't challenging however, there's much pleasure to be had in juggling the task of collecting enough scrap and solving the puzzles while defending the areas that are being attacked!

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The game is great fun to play, with the netting mechanic working really well, and this is boosted by the visuals and music! The look of the game is great with some awesome artwork by Phil Corbett who has also done stuff for Nickelodeon and Disney! The vibrant colours and fun characters really lead themselves to the game and scream personality! Check out some of his concept art below!

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Likewise, the sound is great with some amazing music that nails the vibe of the game with some suitably retro sounding tunes spliced with a dance beat!

While the general aim of each stage is the same, the game slowly introduces new concepts and abilities that mix up the collect-em-um happenings! This ensures that things do not get tired while not overloading the player all at once! The difficulty also gradually ramps up from a few enemies to swarms of vicious bots out to get you! The environments are also varied, with everything from a robot concert in the park to more sci-fi locations! To spice things up a bit there are also boss battles, the first of which being a rather angry looking robotic bunny!

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I would highly recommend picking up the game if you want something a bit different than everything else out there, the netting mechanic is great and there's a huge sense of achievement when you finally finish a stage flawlessly! One minor criticism I have is the game isn't the easiest to play o a keyboard, and really needs a gamepad for full enjoyment - Hopefully we see the game come to consoles, as it really is something that would be great for a quick blast of in the comfort of the living room!

And so we're please to award MagNets our first Buy It Now award!

Buy It Now

MagNets is out now and can be bought here for £7.99

Rocky River on Beat The App - Game Show #1 Swim like a Fish

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logoRocky River - Beat The App | Game Show It's Beat The App! Our brand new Game Show where we compete against each other on different games and see who can get the highest score. We have 3 tries each and we've never played the game before, so why not check out the video and see how we get on!

The first show is featuring a game by Shaun Viguerie with Rocky River

[youtube https://www.youtube.com/watch?v=9N30AyWTVCA&w=560&h=315]

Let us know in the comments below what you thought about the video and anything that can be improved. You can also recommend us a game that we could use in our next video!

Thanks for watching our video and we hope you enjoyed it!

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We look at Pandemic iOS | On Board Processing

Pandemic is a co-op based board game in which the group is tasked in treating and eliminating four diseases around the world before they become out of control. This seems simple enough until an Epidemic occurs filling the board with more disease tokens, and risking an outbreak spilling over to the point it looses the game for the players. This review although focuses on its iOS conversion, there are practically no differences in gameplay between board and app.

The game is built for 2-4 players (5 players with expansions) which starts with players picking roles between dispatcher, medic, scientist, researcher or operations expert, each with their own abilities to help the team progress through the game. The players then begin in Atlanta, the real life location of the Centers of Disease Control and are given cards from the Player deck depending on how many are playing (2 players get 4 cards, 3 players 3 cards, 4 players 2 cards).

The different roles keep the replay value high

The game then moves to the Infection setup where the Infection deck is then shuffled and 3 cards are flipped over placing 3 disease cubes on each of those cities, 3 more cards are flipped placing 2 cubes in them and finally 3 more have 1 placed to make a total of 18 diseases in play. Each block of cities on the map has a set disease type, London for example has blue and Sydney has red. Depending on the cards you could end up with one disease not present during setup which can change the tempo of the game early on to a more focused play style then each player tackling one disease each.

Finally the Epidemic cards are added to the Infection deck, depending on the difficulty set this will be 4, 5 or 6 cards. If drawn these cards heavily hinder the players by increasing the Infection Rate Track, which controls how many cards the players will draw to infect each city at the end of each of their turns but also automatically adds 3 disease tokens to the city drawn from the bottom of the deck and reshuffle the discarded Infection cards on top of the Infection deck which then two are drawn increasing the chance the same cities are drawn again in the next few turns.

Epidemic Cards push the Track forward

Outbreaks happen when there are 3 diseases in a city already, disease then 'infects' the adjoining cities with one disease cube, if that city already has 3 cubes it then chains to its adjoining cities with a chain reaction. Each Outbreak that happens fills the Outbreak Track once filled, the game ends and the players lose, the game also ends if no more disease cubes of that type can be played or a player cannot draw two cards from the player deck at the end of their turn.

Players have 4 actions during their turn which can either be a type of movement, such moving to the adjoining city, discarding a city card to fly to that point or moving between research labs. Other actions are treating one infection of the city they are in by removing one cube, building a research lab by discarding the current city card that player is in, trading the current city card with another player in the same city, or finally after obtaining 5 cities of the same colour and trade them in at a research lab to cure the disease of the same colour. At the end of their turn two player cards are drawn and cards from the infection deck are drawn dependent on the Infection Rate Track adding one disease per city drawn, and hoping not to draw an Epidemic.

Between the Outbreaks and Epidemics it does seem the deck is literally stacked against the players, Pandemic is a hard game to win. The way the players win is working as a team and using player cards effectively at times of need, like Airlift, which moves a player to any city or 'One Quiet Night' which skips the next Infection step, at critical times this is a powerful card. The player's role also can be a great help during the game, for example the Medic removes all disease cubes from a city instead of one at a time, and the Scientist who only needs 4 cards of the same disease type to discover its cure, not the normal 5, this makes team composition at the start very important.

The right team at the right time can win the game

As stated the iOS app is basically a 1:1 conversion of the board game in terms of gameplay, the interface itself works extremely well displaying all information required such as remaining disease counts and both tracks at the top of the screen while having actions and player hands at the bottom. Tucked away in a pop out menu on the right our the players and cards they hold and on the left will show information of the role in play and both discard piles for both decks.

The rule book is complete and informative, plus during the game pop ups will appear explaining what is going on. Another useful feature by pressing on any location or play will automatically highlight itself on the map which can be dragged and zoomed to show as much as the map as you need. The animation quality with card flips and events as well as the music boost a pretty fine product overall.

The UI fits neatly on the iPad with the menus sliding in and out

The core product on the app is great however it lacks a few features, there is no online multiplayer aspect to the game limiting you to either solo play or pass and play, not that isn't a real negative it's just a preference, however this game doesn't have an AI to it so solo play is strictly that. The game only has the first expansion, On the Brink, as an in app purchase however I would not recommend it as it lacks the core reason to buy, the Bio Terrorist and the Mutation card are missing from the pack.

Pandemic itself is a great, if not hard, co-op experience, as an app it's not that bad as an 'on the go' portable version or if you just wish to try it out with friends before committing to the actual tabletop version, I would still recommend the board game as a whole. You can find the app for £4.99 on the iOS store and the board game retailing at £29.99 at any stockist.

Addicting Apps

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Recently whilst hunting through our twitter I came across a cool website called addictingapps.org who have created some fun indie apps, I'm going to take a quick look at just two of them.The first of the three is aptly names Chickuns To The Moon...

2015/01/img_1150.png You play as a poor chicken strapped to a rocket hurtling into space diving to catching as many floating coins as you possibly can. As a welcome relief from all the tapping game craze you keep your finger on rocket at all times, moving left and right to collect all the coins in your path. You need to collect coins to get a new pump before your current pump runs out - if it runs out you plummet to the ground.

2015/01/img_1151-0.png A cute little game but the instructions are a bit tricky to follow, it took me a little while to work out how to get a new pump and how not to die!

The second game in the collection is called Balloon Destroyer...

2015/01/img_1154-0.png An easy game to follow, destroy the balloons by popping them before they leave the screen, starting off slow and quickly increasing to challenge the player. You have 99 lives which is pretty high, but you lose a life every time a balloon escapes you which does mount up when you're not looking. You also have the added option of blowing all the balloons on the screen with your sticks of dynamite (but you only have three).

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I really like this one, not too complicated and rather addictive (as the website suggests!) as you pop the balloons, I just wish they started a bit faster as it seems to take ages for them to speed up to a challenge level.

The apps are good fun and show great potential for even better games in the future so I would definetly keep my eyes on these creators -find them online or on twitter as @addicting_apps

Over and out!

Mel

MagNets by Total Monkery out now!

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Those of you who remember our Gadget Show coverage last year may recall one of our favorite games of the event was MagNets by Total Monkery!

[embed]https://www.youtube.com/watch?v=JCUMzDfldcA[/embed]

After a busy year of shows and events, and a successful Greenlight campaign on Steam the game is finally available to buy! Our review will be coming over the next few days, but needless to say if you like old school arcade action then you need to check it out!

Check out the trailer below and don't forget to visit the developers over at Total Monkery!

[embed]https://www.youtube.com/watch?v=2umCbt2c3NA[/embed]

MagNets is available to buy here - currently on offer at £7.19

Tom + Mat Attack 083 – Oxfarmer

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tma Happy New Year all! TMA is back for 2015! In a break from the previously scheduled ‘Best of 2014′, Tom & Mat take some time to reflect on that time of year when most Full Time Employees do a large chunk of gaming, The Chisrtmas Holidays! Mat’s been all around Wales hunting for videos games, in places that start with ll’s and lots of spitting, mispronouncing charities and buying a lot of Gameboy games, as is the norm. Tom’s on a Mega CD kick, but also netted himself a Gamegear, so let’s hope Santa brought him plenty of batteries, he’s going to need them!

Listen here.

Nintendo Ambassadors: 3DS Surprise Email

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Are you a Nintendo Ambassador? Did you check your emails yesterday? If that is a no, then perhaps you should. Nintendo Europe are offering the New 3DS to a select number of Nintendo Ambassadors yesterday via email for the price of £179.99. Adored in a limited edition design this truly is a late Christmas present (albeit, one you have to pay for) to those lucky enough to be able to log in and buy one.

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The main body of the console is White and also includes:

- Exclusive Ambassador cover plates (front and back)

- Super Smash Brothers cover plates (front and back)

- Charging Cradle, Stylus and a 4GB Memory Card.

It would seem only a very select few people have been given the opportunity to seize one. If you were an early adopter to the original 3DS (receiver of the free 20 games issued as a thank you back at the 3DS launch pre-price cut) it's well worth giving your inbox another look (don't forget those spam folders!) to ensure you haven't skipped over it. Those fortunate only have until the 12th January to purchase it.

Eurogamer.com asked Nintendo to clarify how they decided on who to select, of which Nintendo replied stating they could not disclose how you'd have needed to be eligible, aside from being an Ambassador. You can find the original Eurogamer article here.

Some members of the StreetPass Manchester community received the email. While the reaction was for the most part positive, a couple of the members did have their reservations, mainly concerning the model on offer (the smaller 'regular' size 3DS and not it's larger brother). Robert Bland was one of those who got the opportunity to purchase one and had this to say on the situation:

it's cool that Nintendo do things like this and it sets them aside from other companies in that respect. However, the offer didn't appeal to me personally.

The two main points of it seem to be that you can get a New 3DS before other people, and it comes with exclusive Ambassador faceplates. The trouble with this is that people already have the New 3DS and the XL model (which is the one that interests me more personally) thanks to importing from Australia, so that's not really that special. As for the faceplates, they're pretty boring to be honest. They'll be rare, yes, but I also worry that faceplates will be easy to manufacture, and thus the Ambassador plates could be cloned (even if it's done illegally).

Like I say, it's very nice of Nintendo to do this, but I can't help feeling that they maybe should've offered an exclusive New 3DSXL to lucky people. That way the design can't simply be cloned and it would be more of a rare collectable item, and I certainly would've bought it

Chris Joyce added:

To begin with it's not an XL model, and after owning XL models for a while now, I could never downgrade the screen size. Secondly, the ambassador face plate isn't even that nice, in my opinion.

The console itself isn't special in any way, it's only the exclusive face plate. I also don't think the cost is worth it. For that price you can get a New 3DS XL - you just won't get the charging dock and face plates, but the XL doesn't use the plates any way.

I imported a New 3DS XL back in late November/early December, so I'm all set with the new model.

It's nice that Nintendo are giving some people the chance to get their hands on one early - without having to import one, which less serious collectors/gamers won't get involved in - and I think that keeping it limited was the right thing to do

And finally, James Patrick Bowden felt this offer was more of a marketing tool, rather than a reward:

The Ambassador name has sort of been used in vain to an extent as where before the 'Ambassador Program' felt like a reward for being an early adopter, here it feels like what it is - marketing.

Thing is, I purchased a Nintendo DS way back when when it was offered through Club Nintendo as a VIP Pack. No cheaper, but a month early, and a free t-shirt (which said 'touch me', not Nintendo's finest hour). Ergo I'd be a bit of a hypocrite if I said I don't see the appeal of the offer; getting the console before general release (ignoring the reality of importing), especially when general release is still an unknown, is a huge thing for many and the Ambassador faceplate looks functional if completely unspectacular. Throw in the fact that this pack will be the only way to get said faceplate, and that collectors 'need' starts to take control, and in many ways this is what Nintendo is cashing in on. The fact it seems no more expensive than the console will be at retail rounds it off as a pleasant offer that is welcome, even if it's largely devoid of spectacle.

Did you get an email? Wished you had? Let us know in the comments below or discuss the subject via our social media pages. We can be found at facebook.com/blastprocess or you can tweet to us, @BlastProcess.

Foody fun with Video Game Bread

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There's a game currently in design which is accumulating crazy levels of support over every media outlet going, it's been a while in the making and what is you might ask this eagerly anticipated story?Making a sandwich. Realistically mind you - that's why it's taking so long, on various posts the creator have stated they want it to be as realistic as they can make it from the way it falls to the ground and every other aspect of simply making sandwiches. Intrigued, I stopped by to ask a few questions.

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First of all, what was your inspiration for creating a game about bread? Why making sandwiches?

The idea came on a lark. The original idea for this game was much smaller & limited. It was gonna be a game where you'd play out the life of a sandwich until it's untimely demise.

What has been the easiest and most difficult aspects of creating the game so far?

The easiest part is making all the art. The hardest part is programming, I'm trying to learn how to code so that's the hardest obstacle haha.

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What gaming platform are you planning to release it on when it's complete?

I'm currently aiming for PC, but I'm considering other platforms too.

Have you created any other video games apart from Video Game Bread?

Well. I've worked on a couple of games for game jams, but they're not that great lmao.

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Finally, when do you think it will be released?

That's really hard to say. I'd like for there to be something done some time this year.

With over 30,000 followers on Video Game Bread on Tumblrthe mere idea of this currently unfinished game is taking the indie gamers by storm, after all, who doesn't love a good sandwich?

Over and out, Mel

Shurican - the epitamy of ninja fun!

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If you want fast paced action with addictive simplicity Shurican ticks all the boxes. Tap your way through difficult courses filled with crushing spikes, lethal turning cogs and a lot of fire. 20150101-202038-73238990.jpg

Firstly, ninjas! I personally love anything to do with ninjas. Everyone at some point has wanted to be a ninja, I just love them. They're fun and cool with neat little outfits, and in this game awesome facial expressions (of what you can see that is).

Secondly, speed. You are sat in a shop waiting for someone to come out of the changing rooms and have some free time to spend, I can guarantee by the time they exit you will have died umpteens times (if you are as bad as me) and certainly progressed a few levels. If you only have a minute or half an hour, you can play this game and can enjoy it to its full extent.

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Thirdly, ease of play. It's beautifully easy yet addictive at the same time. You constantly tap to keep your ninja airborne, but tap too much and you will go too high, straight into an evil ceiling of fire (that's how I mostly die) or whatever nasty contraption you are trying to avoid that you are guaranteed to hit on your way back down. If you stop tapping - you plummet to your death. If you tap too much - you are probably going to die anyway! It takes time and patience but it's addictive quality begs you to come back for more, no matter how many times you die.

Fourthly, graphics. I really do like the graphics, they are uncomplicated cartoons and full of character with bright colours, especially with the blood splatter that you accumulate. Every time you die you leave a new blood splatter which marks your demise and a point to aim past. The background isn't too busy and distracting and you do feel like you're in some secret training dojo hidden underground with the brick walls and fiery outlines.

20150101-204532-74732887.jpg Those blood splatters are like my badges of honour!

It's an easy to play tapping game that you can play anywhere with a variety of levels and even a leaderboard (should you want to share your progress). You eventually run out of turns and are offered the option to view an advert to get more lives. I was greeted by a quick advert which I soon clicked off and boom - back to playing once more. You don't have to look if you don't want to and can easy come back later. But I have to stress I died a lot before I even ran out of lives (and you don't have to pay anything to buy more lives like some other games I have played - win!)

I would definetly recommend this one, it's bright and fun with colourful explosions that greet you every time you die with a healthy blood splatter too. Just be warned, you will get addicted!

Check them out on twitter here or on their website

Game available for android and IOS

Over and out, Mel

Tom + Mat Attack 082 – Prove You’re a Fast Guy!

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tma So the last TMA of the year is upon us! Unlike last year’s Game of the Year podcast, we decided to put out a regular episode for now & recap the year in January once it’s finally over! Mat’s been buying discontinued Amiibos, while Tom’s been playing some Snow Board kids! From us at TMA to you fine folks listening, Happy Holidays & a Smashing New Year! We’ll see you back in January!

Listen here.

Call of Duty Advanced Warfare Xbox One Unboxing

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xboxone-advancedwarfare We unbox the limited edtion Call of Duty Advanced Warfare Xbox One console on todays unboxing corner video. Like limited, collectors and special edition version of your video games?

[youtube https://www.youtube.com/watch?v=N0-f01FCy7A?list=UUCERSZUuT0xFi1OMaqpbNQQ&w=560&h=315]

Checkout our latest unboxing videos right here and let us know what you think! Thanks for watching our videos and we hope you enjoyed it!

Master Chief Collection unboxing https://www.youtube.com/watch?v=uDINJqNHh_A

SEGA Mega Drive/Genesis Collected Works https://www.youtube.com/watch?v=9_Rw4tlSNFc

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