FAR CRY 5 - Gold Edition UNBOXING!

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If you're considering buying Far Cry 5 and not sure which version to pick up then you may want to check out the Gold Edition of the game, which Neil handily unboxes in this here video. Spoiler! It's probably the best value edition of the game to buy if you like extra content...

Bewilder Box opening New Escape Room 'Judgement DAVE' with Red Dwarf star Norman Lovett to voice evil supercomputer

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Bewilder Box who host the UK's No.1 Escape Room experience, you can see some Trip Advisors reviews here, are back with a supercomputer voiced by Red Dwarf star Norman Lovett.

Red Dwarf star Norman Lovett to voice evil supercomputer in new immersive escape room, Judgement DAVE, opening in Brighton 3rd April, 2018

BRIGHTON, UK – 27th March, 2018: Bewilder Box Escape Rooms are delighted to announce that Red Dwarf’s Norman Lovett will star in its newest adventure, 'Judgement DAVE', opening in Brighton 3rd April, 2018.

Lovett, best known as Red Dwarf's senile computer Holly – a role to which he returned to late last year for the show’s twelfth season – will voice a mischievous and dry-witted supercomputer called The Masternet 9000 against which players will pit their wits to solve puzzles and complete challenges in a tongue-in-cheek science fiction story quite unlike anything else on the market.

Lovett, commented “The idea of combining puzzle solving and immersive theatre is an interesting concept and I really enjoyed working on the project! It was fun playing a more morally ambiguous artificial intelligence, The Masternet 9000 is full of himself – witty and bad!”

“From the moment we sat down to design the new experience, Lovett was the obvious choice to voice The Masternet 9000, we were delighted when he agreed to take part,” commented Dave Middleton co-founder of Bewilder Box Escape Rooms, “Holly from Red Dwarf is such an iconic character and Lovett’s dry, witty delivery is key to that. He’s the perfect person to add some humour to our newest game and we are sure players will find it an exciting, engaging and entertaining experience.”

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Judgement DAVE is the second game from Bewilder Box Escape Rooms since it launched its first, called The Bewilder Box Initiative, in 2016 which has proved a huge hit.

Featuring Knightmare's Tregard, aka Hugo Myatt, the game is the number one rated experience for Fun and Games on Tripadvisor for Brighton and has a five-star average from 300+ reviews. Furthermore, since it opened over 4,000 people have completed the challenge, including celebrity visitors such as Olympic medallist Gail Emms, TV's Jonathan Ross and screenwriter Jane Goldman.

Dave Middleton, and co-founder of Bewilder Box Escape Rooms, Dave Staffell, are leading experts on the UK’s escape room culture, having appeared in What Britain Buys with Mary Portas, explaining the growing appeal of this form of entertainment. The pair also recently spoke at the inaugural UK Escape Room Industry Conference which was widely attended by over 150 Escape Room owners.

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ASSAULT GUNNERS HD PS4 REVIEW

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PRESS RELEASE:

STORY

It’s the Year 208X, Mars is in the process of terraformation with an expected timeline of 300 years till completion. Back on Earth a great war erupts and millions of migrants look to Mars to flee their home. The Planet Remodelling Project is accelerated with the aid of ANTS, a completely robotic automated system. Migrants build large dome-shaped colonies in regions with now stable climates and rush to construct cities within them to sustain the flow of refugees.

Time passes and the World Federation has set up military colonies on Deimos and Phobos, and the dwarf-planet Ceres is being moved to Mars’ orbit to help create an ocean for the planet. One day, communication is suddenly lost with the surface of Mars, a peace keeping force called DAT whom are currently training on Deimos are sent to investigate...

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FEATURES

Key Features:

• 35 full-length battle-heavy campaign missions

• Pit your skills against waves of enemies in a horde gameplay mode known as 'Inferno Mode'

• Over 100 mech-customisation possibilities for yourself and your allies

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ASSAULT GUNNERS HD - A REVIEW FOR PS4 BY TOM PARRY:

 

GAMEPLAY

Take your team, consisting of 3 other MECHS, into battle against wave upon wave of mechanical enemies. You have a variety of weapons at your disposal, each of which can be selected with one of the four controller face buttons.

The D-pad takes care of issuing your squad with orders, should you want your teammates to Attack, Standby, Defend or Hold Position.

Once defeated the enemies usually leave behind Development Points (to be used to upgrade your MECHS) and various recovery items.

Mission Objectives shake up the routine of blasting, these can range from securing all the points on a map to completing a mission under a certain time limit. Achieve the objective and it’s onto the next Mission.

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REVIEW

Do you like MECHS? Do you like shooting stuff? If you answered yes to those two questions then you‘re probably the target audience for this game. Assault Gunners HD is a port of a PSVITA game that was released exclusively in Japan back in 2012, it’s taken 6 years for it to land on our shores and the question is, was it worth the wait?

Before going into this game, it’s best to lower your expectations. However, it mostly succeeds to deliver what it promises, namely plenty of missions, lots of blasting action and a large dose of customisation. 

First impressions aren’t great, the game manages to look blander than bland and the first few training missions don’t do much to persuade you that there’s much fun to be had here.

At first the gameplay appears to follow a similar template to the Dynasty Warriors series, only with Robots instead of the usual Japanese feudal heroes you may be used to in a game like this. Unfortunately destroying your enemies isn’t a particularly satisfying affair, you have a choice of which weapons you want to use to deal out the damage but I found myself sticking with the powerful homing missiles for the most part. Although, the flurry of rockets is reasonably exciting to behold at first, the enemies sadly just seem to disappear in a rather lacklustre way once taken out.

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There’s a hint of some sort of strategy element to the gameplay, however for the early missions you don’t need to think too much about that, later however, as missions get steadily more difficult I couldn’t help thinking that I was missing the strategic edge that seemed to be needed to successfully complete the objectives.

I never quite got a handle on managing my units effectively and the parts I’d developed to customise my MECH and those of my team, didn’t seem to helping my progress. I tried in vain to to make proper progress in the game, perhaps I’m meant to fail the same mission over and over again for the sake of collecting more points and eventually levelling up enough to achieve the objective? I never quite worked out what I was doing wrong.

At least customising the MECHS is fun, despite their generic design at the beginning of the game you can unlock some cool alternative parts and at least make them aesthetically pleasing enough.

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CONCLUSION

At first I thought I was going to really dislike this game, after all it doesn’t give the best first impressions but as I began to progress in the game and discovered the fun customisation options, I really felt that I was starting to get into it, zooming around blasting stuff was fun for a while, but I was soon faced with the realisation that the core gameplay just couldn’t hold my attention. The game eludes to having some sort of depth but this was either hidden deep behind the barrage of stats and numbers that the levelling up system throws at you, or Assault Gunners HD is just simply not the deep technical gaming experience it seems to be eluding to.

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Unfortunately Assault Gunners HD doesn’t just suffer in the gameplay department. It’s story is nonsensical, it’s graphics are below par and the controls could be a little more intuitive, although not terrible by any means. The game’s music is is also instantly forgettable and while it does contain some spirited Japanese voice acting, none of it is subtitled.

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This isn’t a bad game, you can have some fun with it, it’s just incredibly average in nearly every way. At least it’s reasonably priced at £7.99 for the basic game and £9.79 with some extra missions. If you like Dynasty Warriors type games and have a love of MECHS you may get a fair amount of enjoyment from of this game, especially when you factor in the customisation side of things, just don’t expect too much. Overall it’s just tough to recommend this over the ton of other more polished and enjoyable games available on PSN for the same money.

- TOM PARRY

OUT NOW: PS4 EU: https://store.playstation.com/#!/cid=...

PS4 NA: https://store.playstation.com/#!/cid=...

PC: http://store.steampowered.com/app/751...

ASSAULT GUNNERS HD EDITION is out now on both PlayStation®4 and PC with three purchase options available.

ASSAULT GUNNERS HD EDITION (Standalone Game) - £7.19, €9.99 or $9.99*

ASSAULT GUNNERS HD EDITION EXTRA PACK (DLC) - £3.99, €4.99 or $4.99*

ASSAULT GUNNERS HD EDITION COMPLETE SET (Standalone Game + DLC) - £9.29, €11.99 or $11.99*

*Prices may vary depending on region

TMA 189 – You had me at ‘Akuma’

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On yet another TMA, the boys get down to what you’ve all been waiting for, Yakuza 6 Demo talk! We go a little further by recommending our favourite Beat Takeshi movies, Tom trying to remember the plot based off of Mat’s endless rambling about the series and a lot more besides! Tom’s also found himself in the loving arms of The Witcher 3, Tomb Raider and Assault Gunners HD. Mat on the other hand has yet again been cheating the ‘no new games’ rule, as well as playing the Kirby Star Allies demo! It’s a lot to get on with, so let’s get on with it!

IMMORTAL REDNECK XBOX ONE REVIEW

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A REVIEW FOR XBOX ONE BY NEIL KENNY

You know that bit in Top Gear (before Joey joined) when they would have to complete a task by creating something? Memorable examples being the sea going cars and the hovercraft... well this game is a bit like that. So imagine that Jeremy, James and Richard have created a game; but their total game-playing experience is limited to Duke Nukem, Serious Sam, with a dash of Rogue and the single exposure to Gauntlet Legacy. Now you’re thinking that, this is just my way of being polite, since their endeavours rarely worked out for the best... well no - this is actually rather good.

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THE PLOT

The redneck of the title is a tourist who ends up dead after an accident and is handily reincarnated next to a series of pyramids which have to be tackled - using assorted weaponry. So all pretty standard then.

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MENUS AND CONTROLS

Controls are smooth and can be redefined although the initial arrangement is fine enough. The targeting reticule changes to match the equipment ordinance and various ammo/health refills are earned as you play. It’s all quite jolly with a pleasant front end as well but that does lead me into the first couple of things that do annoy. Iconography can be tricky to read, even on a really really big screen (technical term). The same can be said of the map. This functions quite well but the legend/key is a little small for quick reference.

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THE GAME

After playing the tutorial the game starts; however I would have preferred that the tutorial also covered the gameplay as well since it can be awkward to fathom exactly what is going on with a certain degree of confidence. The redneck angle is ultimately just there for the comedy aspect but the Egyptian theming is however a corner stone of the game design and looks good. The game is played as a series of interconnecting multilevel rooms with special staircases joining up the internal levels. As you reach the apex you face the boss at the top of the pyramid. All the foes have their own attack styles and some are spawned from generators. Hidden chests can be found and scrolls acquired to present random perks (although not all are good for you).

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The internal pyramid structure is created randomly each play though using standard rooms; these rooms once entered cannot be left until they have been cleared (usually of foes). Each room is consistent so that each time you encounter it you can reuse any strategies that you have formed. A cleared room can be re-entered without penalty which is handy since the random nature of the levels will create many routes – some of which will be dead ends. Also any dropped weaponry can be retrieved if needed.

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SKILL TREE

You have little to no chance of completing the game on your first or even 51st attempt. To get somewhere you have to upgrade your stats using gold obtained from your previous play. As upgrades are purchased, further branches are made open to you. Purchased upgrades can be further enhanced with more gold; this has to be done in order for certain branches to be made accessible. However as you progress bigger and bigger amounts have to be handed over in order to unlock the full tree. As you progress other characters can be unlocked on the skill tree - each with slightly different strengths. One annoying feature is that by re-entering the pyramid, your gold is set to zero so you cannot save up for upgrades and if you try to manage your gold in order to get the most for your money you’ll discover that the unit prices will change as you make each purchase; so usually spoiling any carefully crafted plan.

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CONCLUSION

The controls are good and targeting is very accommodating, even when you are moving at speed.Graphically, the game walks the fine line between detail, character and recognition very well, although the iconography can be hard to read on the maps until you get used to it. Credit must be given to the music, which is very good and not invasive. As per usual with modern download games you are dropped in at the deep end. So, even games with relatively straightforward goals and objectives require a lot of play in order to get a good understanding of the mechanics (assuming you have a rounded gaming experience of course). It would have been nice if the game had a gameplay tutorial; even if it was an old fashioned attract screen that you used to find on arcade games.

IMMORTAL REDNECK DEVELOPED BY CREMAGAMES AND IS AVAILABLE NOW AS A DIGITAL DOWNLOAD FOR XBOX ONE (£15.99), PS4 (£15.99) AND PC (£14.95) WITH A SWITCH VERSION TO FOLLOW.

http://www.cremagames.com/

Fantasy Strike goes portable on Nintendo Switch this Summer

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Lead designer for Super Street Fighter II Turbo HD Remix, David Sirlin, is bringing Fantasy Strike to the Nintendo Switch in the Summer. The game is already available on Steam early access and will also launch on the Playstation 4.

Fantasy Strike Comes to Nintendo Switch This Summer

EMERYVILLE, CA – March 20th, 2018Fantasy Strike, the upcoming fighting game from Super Street Fighter II Turbo HD Remix lead designer David Sirlin, will come to Nintendo Switch this summer, simultaneously launching alongside the previously-announced PC and PlayStation 4 versions.
 
“Fantasy Strike is the perfect fighting game for Switch,” said Sirlin. “The Switch is a take-anywhere console, so fighting games would be great on it if not for how notoriously difficult they are to control. Usually, playing a fighting game on a JoyCon would be tough, but Fantasy Strike is designed specifically for that. Detach the JoyCons, give one to a friend, and you can play a deep, strategic fighting game anywhere.”
 
Currently in Steam Early Access, Fantasy Strike has been rapidly deploying new features, modes, and increasing production values. In their most recent patch, Sirlin Games added professional voice acting and facial animation for all 10 characters as well as a brand new Team Battle mode. In a Team Battle, players choose 3 characters each and play a variety of different matchups, which is great as a tournament format as well as for casual play.
 
Sirlin Games has also boosted its networking technology over the last few months, combining GGPO (the best-in-class networking tech that allows there to be no input delay) with its own networking tech that now allows for smooth connections even across continents.
 
Fantasy Strike entered Steam Early Access in September of 2017. The game is currently available for $19.99 USD in English, French, Spanish, Italian, Brazilian Portuguese, Norwegian, Hungarian, Turkish, Japanese, with additional language support planned for the final release.
To learn more about Fantasy Strike, visit the game’s Steam page.

TMA 187 – Time to get Direct!

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On yet another TMA, the boys dive straight into the recent Nintendo direct as alas, Mat has played 0 games this week! He’s not bought any either! Besides this shocking revelation, Tom’s been picking up a new SNES to enable his dirty Tetris Attack addiction, as well as playing some Tank!Tank!Tank! on the Wii U. Remember that thing? You know, the console all the Switch games came from…

New Mystery Box Unboxing - Launch Boks

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Join Mike and Tom as they unbox a very special delivery from Launch Boks, a new monthly subscription box full of geek and gamer goodies!

Visit launchboks.com for all the details and how to get yourself a Launch Boks!

Let's Unbox Some Zomlings! Series 6 by Magic Box

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We're back with another unboxing video for Series 6 of Zomblings, enjoy!