TMA 186 – CEXy Packaging

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On this week’s TMA, Mat has been battling the flu and the urge to stop playing HAL Lab’s excellent new Part Time UFO. Tom on the other hand has been playing a little of Dragon Age 2, Kirby Star Allies and missing free copies of Yakuza 6. Besides that, the boys get on their soap boxes about photocopied covers and ‘GOTY’ editions (well, in this case ‘Arcade Editions’). It’s a funny old world!

Immortal Redneck Out Now on Xbox One and Playstation 4 Pro

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Play as a mummified redneck with over 50 weapons with three playable different classes on three pyramids levels, in this Egyptian-themed FPS shooter. Sounds like your type of game? See the trailer below and look out for our future review on Immortal Redneck!

TMA 185 – Update City

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Tom’s been given a platform! He chooses to use it as place to voice his grievances not with global political issues, but naturally, the state of the current generation of consoles. Besides this long debate (and unfortunately un-editable background cat noises), Mat’s been on Monster Hunter World again, picking up some PS1 games and getting a first class ticket to Update City!

TMA 182 – Tom And Mat Repack

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There’s sadness in the shack this week. Sure, we talk about games, but it’s the last time for a while Tom Parry will sit opposite Mat Boyle at a table. It’s been 5 years of weekly podcasts but now it’s time for Tom to head on home to the UK. He will be missed and the podcast will lumber on. Until we figure out how to set up Skype for podcasting purposes though, let’s just take a moment to appreciate the man, the myth, the legend…

TMA 181 – Energy Drink Experimentation

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It’s said that all good podcasts must at some point dabble with drinking exotic beverages on air. This is that time for Tom and Mat Attack. Between sips of Thai Red Bull, here Mat talk about Tobu Tobu Girl, Pyre and Animal Crossing Pocket Camp, while Tom retells tails on Sonic, both Forces and Mania, as well as what he’s been buying and playing besides that!

Human: Fall Flat is getting a boxed release, and it looks great!

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Indie smash hit Human: Fall Flat gets physical Nintendo Switch™ release with Super Rare Games

London, United Kingdom – 20th February 2018 – Nintendo game enthusiasts, today Super Rare Games announces the launch of its first limited run physical production of Curve Digital’s indie smash hit Human: Fall Flat for Nintendo Switch™. Due for release in early March, this will be the first release in Super Rare Games’ lineup of physical indie game releases exclusively on Nintendo Switch™.

Producing just 5,000 copies per title, Super Rare Games puts quality over quantity, and its physical editions of successful indie titles will feature beautifully printed packaging and high-quality trading cards. These cards will be blind-boxed, with just 125 signed by members of the game’s development team, making them highly collectable - a must-have for any indie enthusiast! For Human: Fall Flat, the collectible cards will be signed by the game's creator, Tomas Sakalauskas.

Super Rare Games is also producing an extremely limited run of just 500 copies of the Human: Fall Flat soundtrack, printed on to 12-inch vinyl.

Human: Fall Flat launched onto the Nintendo eShop on December 7th, 2017, and recently surpassed two million sales worldwide, fast becoming a favourite of YouTuber and Streamers due to its hilarious, slapstick, co-op comedy. Human: Fall Flat is a is an open-ended, physics-based puzzle game in which you take control of Bob, helping him resolve the mysteries behind his recurring dreams of falling.

Simon Byron, Publishing Director at Curve Digital, said “Human: Fall Flat has been Curve Digital's biggest Nintendo Switch digital release, so we know demand for this wonderful collectors' edition is going to be huge. Given the game has sold over two million copies on all formats since launch and this is the first time it's ever been available as a physical release, these 5,000 copies will be highly treasured and hugely collectible for years to come.”

Pre-orders are live at www.superraregames.com now - reserve your copy today to avoid disappointment!

Super Rare Games will be at GDC in San Francisco this March and invites any independent game developers interested in physical releases of their Nintendo Switch™ titles to get in touch via hello@superraregames.com.

For more information and to join the Super Rare Games community follow us on Twitter.

MECH BATTLE GAME 'ASSAULT GUNNERS HD EDITION' BLASTING ITS WAY TO PLAYSTATION®4 AND PC WORLDWIDE ON 20th MARCH

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Blasting like it's 2012! Assault Gunners arrives outside of Japan for the first time, in the form of a HD Edition on PC and Playstation 4.

MECH BATTLE GAME 'ASSAULT GUNNERS HD EDITION' BLASTING ITS WAY TO PLAYSTATION®4 AND PC WORLDWIDE ON 20th MARCH

Originally released in 2012 exclusively for the PlayStation®Vita in Japan, this remaster brings the title to the West for the very first time!

Tunbridge Wells, Kent - 20th February, 2018 - Marvelous Europe today announces that Assa will be releasing March 20th worldwide on PlayStation®4 and PC.

ASSAULT GUNNERS HD EDITION will launch on PlayStation®4 and PC with three purchase options available:

ASSAULT GUNNERS HD EDITION (Standalone Game) - £7.19, €9.99 or $9.99
ASSAULT GUNNERS HD EDITION EXTRA PACK (DLC) - £3.99, €4.99 or $4.99
ASSAULT GUNNERS HD EDITION COMPLETE SET (Standalone Game + DLC) - £9.29, €11.99 or $11.99
Prices may vary depending on region

It's the Year 208X, Mars is in the process of terraformation with an expected timeline of 300 years till completion. Back on Earth a great war erupts and millions of migrants look to Mars to flee their home. The Planet Remodelling Project is accelerated with the aid of ANTS, a completely robotic automated system. Migrants build large dome-shaped colonies in regions with now stable climates and rush to construct cities within them to sustain the flow of refugees. Time passes and the World Federation has set up military colonies on Deimos and Phobos, and the dwarf-planet Ceres is being moved to Mars' orbit to help create an ocean for the planet. One day, communication is suddenly lost with the surface of Mars, a peace keeping force called DAT whom are currently training on Deimos are sent to investigate...

Originally released exclusively for Japan for the PlayStation®Vita in 2012, ASSAULT GUNNERS HD EDITION puts you in control of the Peace Keeping Force known as DAT and along with your three allied Battle Mechs, you must attempt to save Earth's Migrants and the Mars Colonies as a whole from the threat of the ANTS uprising. Who could be behind this threat against Mars, the new planned perfect utopia for humanity?

With 35 full-length battle-heavy missions, a horde gameplay mode known as "Inferno Mode" covering 5 varied maps and over 100 mech-customisation possibilities for yourself and your allies, there's plenty of replayability and content present in the standalone version of ASSAULT GUNNERS HD EDITION.

Available on launch day the ASSAULT GUNNERS HD EDITION EXTRA PACK will allow players to take their experience even further with: 
● 15 campaign missions set after the initial campaign
● 3 additional Inferno Mode maps bringing the total to 8
● 15 extra weapons allowing for more diverse offensive options
● Over 30 additional mech-parts for even more customisation
● 4 fully voice acted Navigators by renowned Japanese VA

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Mike Dies - A Bloody Metroidvania coming to Steam February 23rd

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The game was inspired by titles like Super Meat Boy, VVVVVV and Super Metroid. 

5 years in the making, Mike Dies, a game by Psydra Games is coming to steam on February 23rd.

CRITIC QUOTES

"It's a terrific game that deserves people's attention..." - Chris O'Regan, spong.com

"Keep your eye out for Mike Dies. This could be something big." - This Guy Named Steve, abouttoreview.com

More details on the game can be found on the Mike Dies Steam page!

Toki Tori 2+ Heads to Nintendo Switch Feb 23rd! Pre-order Today!

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The team at Two Tribes are bringing Toki Tori back to Nintendo's handheld! Available to pre-order from today, with a full list of details on the game, below.

Experience Toki Tori's Epic Puzzle Adventure on the go, for the first time ever!

Toki Tori 2 returns to its roots after originally coming out on Wii U back in 2013. On Nintendo Switch™ you can play it on the go for the very first time. The Nintendo Switch Edition is the game's best version yet!

Why should you be excited? No one said it better than Mark Brown in his Game Maker’s Toolkit video essay:

“Believe it or not, but Toki Tori 2 was one of the most daring and ingeniously designed puzzle games of 2013. It’s a Metroidvania game where you aren’t stopped by doors you can’t open or blocks you can’t break.”

“It respects your intelligence in a very satisfying way. This one has gone overlooked, but it deserves more attention. Don’t be fooled by its cutesy exterior. This puzzler is wicked smart and devilishly tricky.”

For this version, we've applied a ton of extra polish, even throwing in some new secrets and solutions.

Toki Tori 2+: Nintendo Switch Edition runs buttery smooth at 60 fps, and features in-game Achievements, as well as HD Rumble and video capture support.

Toki Tori 2+: Nintendo Switch Edition comes out on February 23, with a limited-time introduction price of 9.99 $/€.

Pre-orders are available TODAY in the Switch eShop!

About Toki Tori 2+: Nintendo Switch Edition

 

Explore an enthralling forest island, learn magical songs and interact with the local wildlife to solve environmental puzzles.

Toki Tori 2+’s ingenious game design requires just two moves: whistle and stomp. It's super accessible, yet it builds up to incredible complexity later on.

There’s a ton to do, too. After puzzle-solving your way to five Ancient Frogs and saving the island from a strange pollution, you can still find 100s of golden wings, snap dozens of creature pictures and go Achievement hunting.

Toki Tori 2+ is better than ever on Nintendo Switch, with lots of gameplay tweaks and even some new secrets and puzzle solutions. Plus, you can now create checkpoints wherever you like, allowing for easy experimentation.

  • A unique take on the Metroidvania formula
  • Follow the path, or stray off-road and tackle the expert puzzles
  • Whistle magical songs to rewind, fast-travel and more
  • Snap dozens of Tokidex creature pictures

Better than ever on Nintendo Switch:

  • Tweaked gameplay, new secrets and solutions
  • Buttery smooth graphics at 60 fps
  • Featuring in-game Achievements
  • HD Rumble support
  • Video capture support

Teslagrad Nintendo Switch Review

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Teslagrad Powered by Nintendo Switch

Teslagrad by Rain Games was first shown in 2013 and since then its become available on a whole host of formats over the years, and now the Nintendo Switch.

December the 7th marks the release of the Nintendo Switch version but is it worth another visit?

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You control a young boy who's found himself being chased by the Kings guards, ultimately forcing you into the surrounding area of the Teslagrad Tower and within. The game itself doesn't showcase what you're doing or even where to go, apart from slight hints but that's what makes this puzzle-platformer such a joy to play.

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Throughout the game you'll gain new abilities that will help you explore and solve at first, confusing and 'how do I do this?' puzzles but without instructions. As a handheld version the concept really does work, pickup, play and continue where you left off. This is what makes the game fun to play and enjoyable.

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Switching to docked mode and replacing the joy-con remotes with a pro controller will help you out in the later levels, some parts get very tricky as you're ability to change power-ups and precise movements are key but Teslagrad feels at home on the Nintendo Switch.

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The hand-drawn environments and art style of Teslagrad, along with it's what appear to be mind bending puzzles transform onto the Switch perfectly. Addition of the handheld mode on the Switch, this is the best version of Teslagrad.

TMA 180 – Xbox S X Tricky

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Cor! The boys have many things to talk about on this, the 180th episode of TMA cast! Apart from Mat Finally starting Night in the Woods, Tom’s been getting into Sonic Forces… But that’s not where the fun ends. The boys are getting into the weeds on real issues. Upgrade Consoles – Yay or Nay? Net Neutrality – No Thank You. Sonic Forces vs. Sonic Mania…? Well, that would be telling now, wouldn’t it…

Listen here.

CHINFAI Nintendo Switch Pro Controller Grip Skin Review

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I recently picked up a Nintendo Switch and for me, it was natural to also buy Nintendo's Pro controller. Having played with the Switch Joy-con controllers and its grip that makes it feel more like a standard controller, I still needed something that was more comfortable from the beginning.

This brings me to CHIN FAI Nintendo Switch Pro Controller Grip. I wanted some kind skin to help protect and keep my controller having that 'new' feel. 

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The product came nicely packaged, instead of a lose rubber jacket in a zip-up bag that I've come across before and the contents include 4 different designs of replacement thumb stick grips.

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As you can see from the photos the skin fits perfectly onto the Switch Pro controller and doesn't get in the way of the functions of the buttons, sometimes you find skins slightly overlap  the buttons or even worse, interfere with the analogue sticks when rotating them but the CHIN FAI grip has been grafted to fit. The grip doesn't have any baggy sections of any kind and fits like a grove with no movement.

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The CHINFAI Pro controller grip can be brought from Amazon for £8.99

IMAX VR Experience Opens in Trafford Centre Manchester

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Blastprocess was invited to try out the attractions at the new Odeon IMAX VR which is now opening at the Trafford Centre in Manchester on Friday 24th.

Mike was particularly keen – I think he was nearly at the ‘are we there yet’ stage as we drove down for our allotted meeting. So it was with great excitement that I and Mike approached the freshly revealed new attraction. Its protective hoardings had only been removed the night before.

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So after the warm welcome from Ben and his team of VR helpers we were given a guided tour of the booths and choice of the entertainments within. Honestly we felt like we had entered the Crystal Maze. But before we could begin we had to fill in some light paperwork and watch the health and safely video before moving onto the initial experience.

First up was Space Flight… (The full title is a little bit of a spoiler so I’ll stop right there). In this you are the passenger of an aircraft that achieves low Earth orbit. Now I’d best explain that you’re wearing; the glasses are HTC Vive business edition, meaning that you can’t buy these in the shops/online etc., and depending on the games then other equipment will be utilised (subpac rumble backpacks for example). For Space Flight you’re sitting in VR designed rumble chair - we'll find the name for this! Despite knowing that you’ve going nowhere the feeling of actual take off comes across as being very real and the views are exceptional. And as I implied earlier when I mentioned the title; I can’t tell you what happens…

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Life of Us was next on the agenda and this is unusual. Not in a bad way but this needs some careful explaining. Essentially in this experience you evolve from a ‘blob’ (yeah it will have a scientific name but let’s just go with ‘blob’) that goes through various incarnations as it evolves. Unlike Space Flight this is multiplayer so I could ‘see’ Mike next to me as we progressed through different geological periods. Our forms changed with each new time period and we learned as we went along what we could do with our new found bodies. The end was unusual - Let’s just say that it feature’s music by Pharrell Williams.

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And so onto Eagle Strike; now I have no hesitation is saying that this was my favourite. This game allowed for various combinations of player vs player action but found 2 vs 2 to be the best.
In it one team are eagles whilst the other are falcons and we’re using some very snazzy Xbox controllers to interact with the game; with the exception for the direction of flight which was controlled by the turning of your head. Essentially you were tasked into bring food back to your eyrie. Once your bunny snack was acquired you were vulnerable, the opposing team now trying to snatch the animal carcass from you. Think of it as a feathery game of capture the flag. I must mention the landscape in this title. You are flying over and through a desolate and decaying Paris. The boulevards and alleyways present you with cover and the occasional speed boosts. It was a considerable joy using these as cover trying hard not to clip any of the scenery.

From being covered in feathers our next game gets you encased in metal as we played Archangel. This is a story driven mech simulator/shooter where you operate a 6-story walking robot. Story and path through the environments were predetermined but by using the Vive haptic feedback controllers you operated the robots arms; which of course mean you are controlling its collection of ordinance. In game selections allow you to change the loadout and there’s a choice of narrative experiences depending on the difficulty you wish to experience. 

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For the next game it was the moment that Captain Kenny of the United Federation of Planets to makes his mark because we played Star Trek: Bridge Crew “Rescue at Perseph”!
(OK the actual title doesn’t include!) 

This is ideally designed for 4 players so just having the two of us made it a little taxing. That doesn’t mean you have more work to do; other players are replaced by bots but I feel that having people you know in all the positions would make following updates easier. I took the role of the Captain of our Federation vessel and Mike was designated as Tactical, the other possible roles being Helm and Engineering. 
Being set in the reboot film universe, or Kelvin timeline the look of the bridge matches that seen in the JJ Abrams/Bad Robot films so has a modern take on the original series look.
Since only the Captain can see all the mission objectives, this is a game of communication. So the Captain has to instruct the crew taking care that their actions don’t overlap since some commands will have a direct impact on the ability of others to achieve their orders. So a certain amount of judgement and oversight is needed. We managed to rescue 5 people during our session and this is certainly an interesting game that deserves a lot of exploration and play. Talking to the staff they’ve managed to rescue 25 people so unlike the Kobayashi Maru this isn’t a no-win scenario (Star trek II reference there folks).

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From Star Trek we moved onto Star Wars: Trials on Tatooine. Now I’d played this last year at Star Wars Celebration Europe on the LMxLAB stand so I was eager to give a better showing this second time around. In this mini adventure you’re tasked with meeting a certain smuggler and you will get ‘a bad feeling about this’ as trouble obviously breaks out. Again I’ve no wish to spoil things so I can’t really tell you what will certainly be the main selling point. However when I played this before this was the first time I appreciated what VR could now achieve; the sense of being part of the action was overwhelming. 

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And finally we played Raw Data. We were recommended to play this last. The reason being that by then we would have become familiar with the VR technology plus this title is a lot more physically demanding than the others.
In essence is a first person sci-fi themed shooter. Three character classes exist with the game which also affected the load out to be carried. I found the easiest was the character with the handgun(s), the katana wielder and the shotgun user requiring more skill to play but in balance provide more flexible firepower. This title used the haptic controller to move you around the play environment. This was achieved using what appeared to be a grenade ark showing where you’d instantly move to. This worked very well allowed you to appear behind your target before teleporting out.
I could tell that this was Mike’s favourite and he seriously liked the shotgun…

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We spent the afternoon enjoying the experiences that IMAX VR could provide so many thanks to Liam and his VR hosts of the IMAX VR Manchester Trafford Park for their time, trouble and patience. We look forward to a return visit and also seeing future titles and when they appear.

IMAX VR will be opening it's doors or is that virtual space? for you to explore and immersive yourself in on Friday 24th at the Trafford Centre in Manchester. On-line bookings will be taken through it's website but we'll give you updated as more information lands come launch day.

A little snippit from Mike; 

IMAX VR is truly unlike any other VR experience that I've come across. Start to finish, this is how you showcase and explore the world of VR

It's all he talks about!

Rive: Ultimate Edition – Nintendo Switch Review

This is a multiformat twin-stick shooter now making its debut on the Nintendo Switch.

OK first some basics – I’m using the Nintendo Switch in hand held mode and despite the Switch having a new Copilot mode it will be played solo.

Initial impressions…

So after installing the game data and the appropriate button presses its game on. After a very brief spacey bit it was platform shooter time and the first thing that came to mind was the NES Sunsoft game Master Blaster. However unlike the almost sedate nature of that title this 6-legged vehicle is faced with apocalyptic levels of incoming foes and their ordinance.

The usual rules apply; one stick for movement the other for firing and the other buttons for jump, scanning, secondary weapon selection and firing.

Downed enemies bring forth bits of scrap which act as a form of currency for upgrades. These upgrades either grant permanent enhancements or limited secondary weapon availability.

So its shoot stuff, collect the spoils, trade and repeat. A novel addition is the scan which turns the weapon into a means of examining the surroundings and triggering doors or hacking equipment for your own use.

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So what’s it like…

Visually everything is nicely done and the game has an entertaining self-aware narrative taking place. Progress is marked with checkpoints which prove really useful since this is a challenging game despite what it says on the start screen (you can initially select between normal and hard - no easy mode here). I had opted for normal – but this isn’t the normal for feint hearted.

This game pulls no punches and you learn to progress the hard way. Certain areas despite their intensity provide a challenge but periodically you’ll be presented with additional trials. These can be in the form of direct danger from an advanced adversary or an environmental obstacle to overcome, but quite often it’s usually both.

Thankfully the checkpoint positions are usually fairly placed so plunging you back into the action close to where you met your waterloo.

As you progress additional game modes are unlocked (Missions, Challenges and Battle Arenas) so providing a diversion from the main game.

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Final thoughts…

I’ve yet to try it in docked mode but I’m hopeful a larger screen could present a slight edge when the attack waves become intense. 
This is a nice solid title featuring robust gameplay and professional music and visuals. It is hard at times due to the intensity of the gameplay but it can be overcome with practise.

RIVE: Ultimate Edition coming exclusively to Nintendo Switch™ November 17th! Two Tribes’ metal wrecking, robot hacking shooter RIVE will be better than ever on Nintendo Switch. Check out http://www.rivethegame.com for more!

AAA, Hollywood Vets Announce Indie Nintendo Switch, PC Shooter 'SleepTight'

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Sleep Tight haunts Nintendo Switch, PC in Early 2018

LOS ANGELES - Nov. 14, 2017 -Sleep Tight, an adrenaline pumping arcade-style, twin-stick shooter with base-building elements, launches for Nintendo Switch and PC in Q1 2018.
 
Sleep Tight will be the debut project fromWe Are Fuzzy, a veteran team of AAA game developers and big-budget film VFX artists. The team is led by Maxx Burman, whose credits include Far Cry, League of Legends, Westworld, and Titanfall. Disney character artists, including Dylan Ekren, who worked on Wreck It Ralph and Zootopia, and Ubisoft designer Oscar Mar, whose resume cites the Far Cry and Rainbow 6 franchises.

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Sleep Tight draws from shared childhood experiences to deliver a fast-paced twin-stick shooter that marries adrenaline-pumping action with a charming world wrapped in blankets of nostalgia.
 
Build pillow forts during the day to prepare for hordes of monsters who emerge after dark. Fight back against their relentless onslaught with dart Gatling guns, water balloon launchers, remote controlled gun turrets, and other toys. Throughout these frenetic nocturnal battles, players will collect stars from fallen enemies to upgrade their skills, buy power-ups, and unlock new weapons.

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"Since I was a kid, I always wanted to make games. After 10 years of working on other people's projects, it was time to make my own, and I wanted to go back to that feeling of pure play." said Maxx Burman, co-founder and creative director at We Are Fuzzy. "I feel fortunate to work with such talented artists to bring this Pixar-esque world to life. I think it's an experience that will appeal to the young at heart, no matter their age."

For more information on We Are Fuzzy and Sleep Tight, visit the game's official website.

The Exorcist: Legion VR Scares Oculus Rift and HTC Vive Uses on November 22nd

VR horror fans will be ready for this. The Excorcist Legion VR is coming to Oculus Rift and HTC Vive on November 22nd with a planned release on PSVR later on. See full details along with a new trailer, below!

The Exorcist: Legion VR Comes To Oculus Rift and HTC Vive on November 22nd

November 14th, 2017 - Fun Train and Wolf & Wood are proud to bring The Exorcist horror franchise to premium virtual reality with The Exorcist: Legion VR. Based on the events of The Exorcist III, players experience a stand-alone story untold in the movies across five chapters. Chapter 1: First Rites and Chapter 2: Idle Hands are expected out November 22nd, with the rest following soon after. First Rites will launch at $3.99 for the first week during Black Friday, making it a 20% discount off the normal experience, with Idle Hands available at $4.99.

The Legion has come! A variety of demons have returned to our world just as Pazuzu (the main demon from The Exorcist franchise) promised. Follow in the shoes of a detective in Chapter 1 as they uncover strange details behind the grisly murder of a priest. Each subsequent Chapter takes the player further in the journey as they assume the role of a detective investigating the demonic entities lurking in the shadows, culminating in a satisfying ending for any fan of the franchise.

  • Five stand-alone episodic chapters that come together for a truly cinematic end.
  • Don’t just play the movies, live a whole new story experience in full VR!
  • Step into the shoes of an exorcist to confront ancient forces of evil when everything is at stake!
  • Discover an intricate story filled with mystery and peril.
  • Choose between HTC Vive or Oculus Rift headsets via SteamVR or purchase directly from the Oculus Store for an experience unlike any other. 
  • Switch between both free roam and teleport locomotion to have full control over your experience.
  • Play using room scale, standing, or even seated.
  • Utilize a menu consisting of a cellphone, an exorcism kit, among other important items found during the journey.
  • Unique items found throughout the stories are collected in your evidence room to be evaluated at a later time.
  • Chapters can be replayed at any time, enabling users to discover hidden story content, special achievements and easter eggs.
  • Chapter 1 and 2 will be out for PCs concurrently on November 22nd on Oculus Store and SteamVR, with a later release on Viveport and Playstation Network Store.

“This franchise deserves to be done right and the only way to have a truly definitive experience for such a story is in virtual reality,” said Douglas Nabors, CEO of Fun Train. “Playing a non-VR horror game is one thing when you’re safely behind a monitor. But, when you’re living the horror up close and personal, The Exorcist: Legion VR will resonate with you for years to come.”