TINYKEEP HAS BEEN UNSHACKLED OUT NOW ON STEAM

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IT’S TIME TO MAKE YOUR ESCAPE – TINYKEEP HAS BEEN UNSHACKLED ON STEAM

TINYKEEP WON’T HOLD YOUR HAND AS IT WHACKS YOU IN THE HEAD

STAMFORD, CT. SEPTEMBER 29, 2014 – Don’t let the cutesy eye catching hand-painted look of the characters and environments fool you. TinyKeep is a loving yet harsh mistress. Prepare to have a blast being punctured, pummeled, impaled, grinded and more over and over again. Are ye badass enough?

The highly anticipated action roguelike TinyKeep is available today on Steam and other major digital distribution channels. TinyKeep brings intense creature filled, randomly generated dungeons, ruins and hellscapes to Windows PC with Mac and Linux versions planned after the initial launch.

Gamers eager to be the first to try and fight their way through the hordes of clever beasties and ever-changing trap-filled twisting pathways will be able to pick up TinyKeep on Steam for $9.99 - a special discount of -33% off of the suggested retail price of $14.99 at launch. This celebratory discount will only run for a limited time.

Critics are already falling in love with TinyKeep saying:

“I have just played Phigames action/adventure game "TinyKeep". And I have to say that I love the game so far. It´s like a cartoon version of Diablo and Dungeon Keeper (a mix of the two).”

The Gaming Ground “TinyKeep is a game that will keep you panting all while pulling you in for “one last escape.”

Invision Game Community Players will assume the role of a hopeless prisoner held deep in a forgotten dungeon - left to perish in the deepest, darkest cells of the keep. The nights pass by and all hope seems lost, you realize that the end is drawing near. But on one fateful day, you wake up and find yourself mysteriously free of your shackles, and in front of you lies a broken, unlocked door. There is only one thing left to do, you must now escape TinyKeep!

[youtube https://www.youtube.com/watch?v=HNfJ7hpS5mc?rel=0&w=560&h=315]

More details can be found over at TinyKeep's website.

Tom + Mat Attack 071 – Not into Rush

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logo_coloured On this week’s TMA, the boys tackle the serious issues affecting gamers today. From whether ones socks should match, if ‘Action Puzzle’ is even a genre, and more importantly, if a gamer wasn’t that into Rush, should they be subjected to a 25 minute version of their album in Guitar Hero Warriors of Rock? Other than the usual tosh about plastic instruments, the boys discuss Destiny, Dragon Ball: Revenge of King Picallo, as well as the new Smash Brothers Demo on the 3DS! Cor!

Listen here.

Let's Play Fight The Dragon and get 40% off on Steam today!

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FightTheDragon_Banner3Fight the Dragon fights it's way to Steams Daily Deals with a massive 40% OFF! The game is currently on Steam's Early Access program and you can download the game here.

[youtube https://www.youtube.com/watch?v=ik_-sL9L1TQ?rel=0&w=560&h=315]

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit.

Players can play single player, local split-screen (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions.

Collect loot, level up, conquer enemies and become a master adventurer!

Interested? Check out our first look at the game below.

Roll7 announces OlliOlli2: Welcome To Olliwood at EGX in London

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Store-OlliOlli Roll7 have just announced OlliOlli2: Welcome to Olliwood, the sequel to OlliOlli. You can find our thoughts on the first game below along with all the details on OlliOlli2!

[youtube https://www.youtube.com/watch?v=02Fe_fuymmk&w=560&h=315]- Press Release

Following the MASSIVE international success of their debut console title OlliOlli on PlayStation and PC, London based developer Roll7 is proud to announce they are working on a sequel to the twitch score-attack hit - OlliOll2 : Welcome to Olliwood. The iconic ‘skater’ is going all green-screen and getting radical at Olliwood Studios, plucking the player from the street and dropping him squarely in the middle of the Big Screen’s most bodacious cinematic locations.

Gameplay will be massively enhanced with the addition of Ramps, Jumps and Epic Hills allowing for monster air and split level routes. The much praised OlliOlli combo system is set to be even deeper, through the joy of Manuals, Reverts, Revert Manuals and Grind Switching.

The team are even updating the hallowed ‘Tricktionary’ with new specials including 540 Shuvits, Anti-Casper Flips and Darkslides to name but a few.

olliolli2To accommodate the sheer volume of action, the ‘skater dude’ and his pixelated world are being given a stunning new art makeover, with clean lines, gorgeous new backgrounds and über detailed trick animations (over 9000 EXTRA frames of hand drawn goodness!).

OlliOlli2 producer, Tom Hegarty is hyped about progress; ‘OlliOlli2 will be the embodiment of skateboarding flow and flair, with a whole new world of opportunities for the skater to bust out a crazy set of tricks and moves…’

There will be 5 NEW worlds, 50 NEW Amateur and Pro Levels and 250 NEW Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode.

On top of this smorgasbord of delights, OlliOlli2 is set to have a NEW Mode: Combo Rush. This mode is a split-screen Local Multiplayer (up to 4 players) that pits players in a race to ramp up biggest scores on a spot in a set time limit.

Once again, the crate diggers at Roll7 are scouring the airwaves for a shimmering 18 track curated extended Soundtrack to the game that you can't just stop playing.

OlliOlli2: Say Hello to Olliwood and Goodbye to your Analog Stick!

Tom + Mat Attack 070 – World of Destiny

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logo_coloured The Boys are Back in Town! Literally! Thin Lizzy songs aside, Tom’s back from London, Mat’s back from Hungary, it’s time for some serious podcasting and gaming! Mat’s been sinking his teeth into some seeerious Destiny, Tom’s been playing Golden Eye on the Wii and a host of others! Hear us mispronounce all your favourite words, make up new ones and find out the definition of the term ‘Birth Purse’….  It’s quite literally, a literary lapse of linguistic elocution! How’s that for alliteration? Oh, and of course, talking a lot of rubbish about games!

Listen here.

Super Smash Bros Demo Preview

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Thanks to my good friend Kiefer (@Kipikins) I've managed to obtain a demo code for the upcoming 3DS version of Super Smash Brothers. I'm a long standing fan of the series since it's beginnings back on the Nintendo 64. I mean...come on...who didn't and wouldn't want a over the top fighting game featuring some of Nintendo's most loved franchises? Many precious GCSE 'revision sessions' were lost to several rounds on Smash Bros! The series returned on the Nintendo Gamecube with the added title of Melee fixed to the end, and I can safely say I probably sunk more hours into that iteration than that of its predecessor and the later version released on the Wii some years later combined. The Gamecube controller was the perfect fit (of which I'm really glad they allowed you to use the same pad on the Wii and the upcoming Wii U version too). Anyway...I digress.

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The upcoming 3DS version is the first handheld Smash Bros. Boasting the same roster of characters which will be available later in the year on it's bigger brother, the Wii U, this game is crammed full of Nintendo fan service. The 3DS iteration will share some of the same levels from the Wii U plus includes a few of its own.

Lets get down to business. The demo...what do you get?

Smash mode is the only way to play in the demo, giving you the option of fighting on your own against 1-3 CPU opponents of adjustable difficulty. You can also play via local wireless, allowing you and up to 3 friends to battle it out, with or without CPU opponents to pad out the contest. 5 characters are playable, with veterans Mario, Link and Pikachu being pick-able alongside newcomers MegaMan and the Villager (of Animal Crossing fame), giving you a good selection of different fighting styles. You can only do battle on one map, the straightforward Battlefield (with either the additional 'floating' platforms included or not, pressing X on the map selection screen allows you to flick between the two settings). Pickup/item options cannot be changed, nor can the time limit, which is set at 2 minutes.

As I started my first battle it soon became apparent that this was the Smash Brothers I knew and loved. No tinkering of controls, no changes to the mechanics, it's Smash Brothers, only on a handheld console. Playing as one of my favorites (Link, of course) only cemented that fact as all the combos and moves came back to me in a flash. It's been some time since I played the Wii version, but just like riding a bike you soon get back into the swing of battering people out of arenas. Today I managed to play with a couple of friends at work via local wireless and we were soon letting out gasps and cursing each other in a way only local multiplayer games can. While the demo may only give you 5 characters and 1 arena, it's unsurprising that we were all agreeing on having 'one more go' after each match.

I'm currently using a standard 3DS, while my 2 friends were using XLs. The Battlefield map in the demo perhaps isn't the greatest way of testing how well the game will work on my tiny screens, as screenshots/videos and other hands-on articles I've read have all pointed at the XL being the console you should be playing this on. This is mainly due to some of the other arenas being much wider, meaning when the fights get stretched and the camera inevitably has to zoom out so everyone can see what's going on the action is going to be very hard to see on the standard 3DS screens. This isn't something I can personally confirm, as previously mentioned the Battlefield map is a pretty straight-forward arena.

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I've put most of my game time so far into the two newcomers to the series, especially MegaMan. At first, I wasn't that taken with his move set, but the more I've used him, the more I'm getting into his combos. I don't usually play with ranged characters, which with a gun attached his arm, it's obvious how MegaMan was going to play. His recovery move doesn't have any offensive power for example, but I'm really getting into the swing of his abilities.

[youtube https://www.youtube.com/watch?v=X3RabYT_Log&w=560&h=315]

The Villager has some nifty moves, with my favorite being the summon-able missile, aka the Gyroid. Hop on one, and use it as a guided missile, allowing you to jump off before it hits its target, ideal for taking out characters trying to recover. I've got a lot more rounds to play through before I can really say if either of them will be ranked as my most played characters.

[youtube https://www.youtube.com/watch?v=sCE6jzt2z9Q&w=560&h=315]

My circle pad is taking some stick when I'm going for the smash moves, so I'm a little worried I may eventually break it... Hopefully a future update may slightly adjust the sensitivity of bringing out the powerful moves. The 3DS's other buttons suit the default Smash Bro's button layout, although I guess if the console had a second C-Stick like the Gamecube controller to pull off the Smash attacks that would be awesome (and may lengthen the life of my main console stick). Speaking of which, sadly you won't be able to use the Circle Pad Pro as it won't be compatible. Nintendo have confirmed you will be able to use the 2nd stick on the 'new 3DS' which is coming out next year with Smash Bros though.

All and all, the demo does a fantastic job of making me very impatient when it comes to having to wait for the full release (which no doubt will make me want the Wii U version even more than I already do...). It looks fantastic, and I'm glad that Nintendo decided to give each of the characters a black outline to make the characters a little easier to battle with on the smaller screens. I am a little concerned about the arena sizes in the full release when played out on the 3DS screen. I don't feel restricted by the layout of the buttons in conjunction with the default control layout, aside from possibly the sensitivity of trying to pull off the smash moves with the stick. The newcomers fit in with the already established veterans, who play just like their bigger console iterations.

If you didn't get a code via Club Nintendo (or via an awesome friend!) then have no fear, the demo will be available to download from the eShop from September 19th.

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SIX MILES UNDER launches on Kickstarter

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six miles underLooney Bin Studios Ltd have launched a Kickstarter campaign for Six Miles Under. six miles under 1

In Six Miles Under you play as Preston Trencher, an enforcer trying clear his name and avoiding being taken out thanks to the bounty on his head. Time's running out and with false friends and sloppy killers, there's only one avenue left to take; good old fashioned revenge.

Six Miles Under is set in a dark, dank but enigmatic environment, one that's been ravaged by an unforseen nuclear apocalpyse, forcing all remaining humans to live deep, deep underground. Presenting a slick 2D combat system and diverse counter system, players can use enemies' weapons against them, bury them under a barrage of rocks or even just simply throw them off of a moving train. The dynamic fight system allows players to keep the action going, keeping the game's hero alive for his journey whilst exploring an underground prison that's turned into a city and last bastion of hope for humanity.

Game Features Dynamic combat system with multitude of enemies and unique boss fights. Diverse counter system. Each enemy is countered differently and with different results. Avoid environmental hazards and utilize them to dispatch your enemies. Atmospheric art style with HD backgrounds Extensive soundtrack with lots of metal music Story of betrayal and revenge set in underground prison turned city.

Set to release on PC, Mac and Linux in May 2015 and Nintendo WiiU soon after.

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About Looney Bin Studios Based in Wroclaw, Poland and aim to develop playable, original and - most importantly - fun games! The core team consists of just two people – Mateusz Pacuszko (programming) and Grzegorz Wróblewski (graphics) with music and scriptwriting by freelance talent.

Lads Night In: 29th August

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Enjoying your week so far? Did you miss last friday's Lads Night In show of which I co-host over on RedshiftRadio.co.uk? If so...I can help you out there! It is now up and ready to be listened to via Mixcloud. The show has been embedded at the bottom of this post.

On last week's show we discussed the newly announced 3DS, along with Xenoblade. Callum laughed an awful lot (who knew the number 7 would be so funny?) while Assassins Creed Unity, Star Wars Commander and Amazon buying Twitch are also mentioned.

The theme for the music for this week related to over-played tracks. Admitably, a few of them may make you run away in fear...

Anyway, enjoy!

Lad's Night In - 29th August by Ladsnightin on Mixcloud

Angry Video Game Nerd: The Movie OUT NOW

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Angry Video Game Nerd The Movie (James Rolfe & Kevin Finn) 0 The wait is over.  Angry Video Game Nerd: The Movie is out NOW! As a backer myself, I cannot wait to watch this!

It's been an amazing month as we premiered Angry Video Game Nerd: The Movie, and proceeded to screen it around the U.S. and Canada to some great audiences. Now, the film is available on Vimeo On Demand! - James

The movie can be rented or downloaded via Vimeo On Demand service.  Still reading this? Get watching!