News

TerraTech E3 2014 Demo Out Now!

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20140520-211359-76439905.jpg You can now download the latest version of TerraTech from IndieDB.

E3. Electronic Three. The E Triple. It's all going to get very busy in the games industry next week, but we're ahead of the game at TerraTech Towers! You can download our E3 2014 Demo from IndieDB right now!

Play with the new building blocks: wings, hovercraft fans, big thrusters and fuel tanks.

Save your vehicular creations for the first time and share them with friends.

Experience the new desert environment in the Flight Challenge.

Not sure what TerraTech is? Checkout our video interview here or see some Let's Play footage from Chris.

QBEH-1: The Atlas Cube Launches on Steam!

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Puzzle completed! Qbeh-1 from Liquid Flower finds it way to Steam. We will have our review up soon but if you can't wait till then, why not checkout the game for yourself and get 25% off the RRP price within the first two weeks of release!

See Press release below.

CLEAR YOUR CALENDAR, QBEH-1: THE ATLAS CUBE IS AVAILABLE ON STEAM

GET READY FOR YOUR NEW ADDICTION

MAY 15, 2014 – This is the day that makes all the stress and sleepless nights of crunch-time worthwhile. The day when a small independent development team gets to see their first major release launch on the most popular and sought after platforms for PC gaming. Today Digital Tribe and Liquid Flower are proud to announce the launch of QBEH-1: The Atlas Cube onto Steam and other major digital distribution channels. With a suggested retail price of $9.99 USD, gamers everywhere will now get to experience the passionately crafted fun of QBEH-1: The Atlas Cube at a special two week long -25% off discount.

Qbeh-1: The Atlas Cube is an atmospheric first person puzzle/exploration game developed by indie developers Liquid Flower with music and sounds by Launchable Socks and based on a concept by Eero Turkia.

Players will be taken on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal. Some cubes will simply be used as stepping stones to new areas while others are imbued with magical properties such as gravity and propulsion.

QBEH-1: The Atlas Cube is a prequel to the much beloved Qbeh, Liquid Flower's small student project that found its way online and into the hands of gamers and journalists alike who wanted more after feasting on the appetizer. QBEH-1: The Atlas Cube builds on the core concept and aesthetics introduced in the original and brings even more polish, passion and gameplay into the new game.

The team at Liquid Flower were but the students when they released Qbeh for free on Desura, but now they are the teachers, showing the world they have honed their craft to a professional level and are delivering a gaming experience that everyone can get lost in.

[youtube https://www.youtube.com/watch?v=au8ZRwbmB_M&w=560&h=315]

FEATURES

  • Solve elaborate puzzles using a variety of Cube types such as Building Blocks, Energy Cubes and Gravity Manipulators
  • Explore atmospheric Worlds, each with 6 challenging levels and unique themes
  • Discover alternate paths, intriguing platforming elements and secrets to unlock an unfolding mystery
  • Experience an immersive & mesmerizing Soundtrack that pulls you into the adventure
  • Uncover the game’s narrative through interpretive imagery
  • POST LAUNCH FEATURES WILL INCLUDE:
  • Oculus Rift Support
  • Level Editor
  • Steam Workshop Support

Qbeh-1: The Atlas Cube released today, May 15th, for Windows PC on Steam and other major digital distribution channels at a special 2 week discount of -25% off of the SRP $9.99 USD. Mac and Linux versions will release soon after.

Mario Kart Offer

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Own a Wii U? If the answer is yes my guess is you'll be planning on picking up the latest Mario Kart when it hits the Wii U on May 30th. You maybe tempted to pick it up sooner rather than later, thanks to a Nintendo Direct broadcast which hit the internet today. Purchase and register a copy of Mario Kart 8 on the Club Nintendo website between May 30th and July 31st and you'll get a free downloadable Wii U game. What are the games up for grabs I hear you cry? Check this little list out!

Zelda: Wind Waker

Super Mario Bros U

Game and Wario

Monster Hunter 3 Ultimate

Sonic Lost Worlds

Pikmin 3

Nintendo Land

Wii Party U

Wonderful 101

Mario and Sonic: Sochi 2014 Winter Olympic Games

Now that is a tasty selection of some of the biggest hits on the Wii U thus far, and I for one will be torn between which game to choose. I'll likely go for The Wonderful 101 by Platinum Games, a title I've been tempted by since its release but have yet to purchase.

You can check out a new trailer featuring the rest of the new Mario Kart news below. The character list is now up to 30 playable stars, with Baby Rosalina and Pink Gold Peach joining in the karting fun. 2 new weapons will be available to, including a Super Horn, which will be perfect for dealing with those pesky blue shells!

[youtube http://www.youtube.com/watch?v=zWQK60V9KTg&w=560&h=315]

Are you planning on picking up Mario Kart? Perhaps you're even thinking of buying a Wii U for it? Ether way, which of those free games would you go for? Let us know by commenting!

The E.T. Mystery: Solved

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The world of videogames includes a number of unsolved mysteries, however one particular mystery seemed nothing more than a Chinese whisper. A rumour. A hoax. For years people have talked about how hundreds of copies of the Atari title 'E.T. The Extra Terrestrial' game (which massively flopped at retail) could have been buried in a landfill site. The Angry Video Game Nerd has even featured this tale as the main storyline for his upcoming film.

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Turns out, it's true! Microsoft are busy recording a documentary on the subject and managed to negotiate an excavation of the landfill out in New Mexico. Low and behold, they found a fair number of copies of the infamous title, mixed in with a number of other Atari titles of the time including Centipede and Space Invaders.

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You can find out more information about the documentary and the discovery of the lost cartridges at this link.

Images courtesy of Major Nelson's Twitter feed.

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Salvaged ramps up production - support at kickstarter

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salvaged logo Salvaged launches on Kickstarter! You can see Dave's article right here surrounding our thoughts on the game, along with our video interview that was filmed at this years Gadget Show Live.

Opposable Games ramps up production on dual-screen IP Salvaged following positive showing at GDC and EGX Rezzed

Monday 7th April 2014, Bristol, UK. Experienced indie development studio Opposable Games today announces that it is stepping up production of its dual-screen original IP Salvaged, following a highly successful showing at GDC and EGX Rezzed in March. The real-time tactical action game for PC is set in a deadly sci-fi universe and features unique dual-screen play, powered by Opposable's proprietary OneTouchConnect technology. Preview builds are now being made available for the first time.

Described by GameZone as “one of the smartest tactical action games we've seen since X-COM” and by Eurogamer as “a cool, multi-screen take on the tactical action genre”, Salvaged is now slated for an Early Access release in June 2014 and a full release in Q4 2014. The game lets players take command of a Remote Interstellar Salvage Crew (RISC) as they explore and fight their way through abandoned space hulks in a procedurally generated, infinite universe. As the RISC Commander, the player directs the action using their tablet or smart phone while experiencing the impact of their orders through the eyes of their squad on the main screen. This unique dual-screen control system is the core of the game experience, combining the flexibility and intuitiveness of a touch screen with the intensity and immediacy of a modern PC title.

The game idea was originally conceived in 2012 following the release of Opposable's award-winning dual-screen racing game Clockwork Racers. Driven by the belief that multi-screen gaming can be a powerful and engaging experience, the studio has taken a disciplined and focused approach over the subsequent two years to build a team with the size and experience to tackle development on Salvaged. Running in parallel, it has also used its successful work-for-hire portfolio to fund creation of its cross-platform device connection technology OneTouchConnect.

Late in 2013, Salvaged won out against stiff competition in the IC Tomorrow second screen contest run by the Technology Strategy Board and backed by Sony. This initial injection of funding and support is enabling comprehensive user testing and the integration of face tracking technology to hone the gameplay, ensuring that both screens play an integral role in the player's experience.

Committed to sharing their learning through development and encouraging others to embrace multi-screen games, Opposable have worked closely with a number of developers and have also made OneTouchConnect available via the Unity Asset Store.

Recent feedback from the press and public has shown a strong interest in both the game concept and the technology, as MD Ben Trewhella explains: “The response we received to the game at GDC and Rezzed was overwhelming so we're confident that the time is right to ramp up production. We've believed in the potential of multi-screen gaming for many years but it was really rewarding to see so many of the public so enthusiastic about both the technology and Salvaged itself. We're looking forward to sharing the finished game with our fast-growing fan-base.”

opposable gamesCommitted to sharing their learning through development and encouraging others to embrace multi-screen games, Opposable have worked closely with a number of developers and have also made OneTouchConnect available via the Unity Asset Store.

Recent feedback from the press and public has shown a strong interest in both the game concept and the technology, as MD Ben Trewhella explains: “The response we received to the game at GDC and Rezzed was overwhelming so we're confident that the time is right to ramp up production. We've believed in the potential of multi-screen gaming for many years but it was really rewarding to see so many of the public so enthusiastic about both the technology and Salvaged itself. We're looking forward to sharing the finished game with our fast-growing fan-base.”

To support its new development schedule and to enable more of the team to move their focus away from work-for-hire, Opposable are also announcing today that they're launching a crowd-funding campaign for the game on Kickstarter which will go live on Monday 14th April.

For more information on Salvaged, please visit www.SalvagedGame.com, or follow the game via social media at: Twitter: @SalvagedGame, Facebook: www.facebook.com/SalvagedGame For more information on Opposable Games, please visit www.OpposableGames.com To support the Salvaged Kickstarter campaign, please visit the official campaign page here: salvagedgame.com/pledge

Exploding it's way to Steam is Explodemon

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Explodemon  

Explodemon is out on Steam Our very first self-published title finally makes it onto Steam this week! About Explodemon

Explodemon is a 16-bit inspired platformer that combines the essence and feel of SNES-era platform games with the depth and variety of modern games.

It's now available on Steam for £6.99 / $8.99 with a 20% discount, or a 30% voucher if you already own Stealth Bastard, Aqua Kitty or Revenge of the Titans.

Just like Stealth Bastard, it began life as the lunchtime project of Jonathan 'Bidds' Biddle, our Design Director, and grew into a full game which includes 12 levels, a full upgrade system, countless collectables and now, Steam achievements!

Although it's less well known than our other games like Stealth Bastard / Stealth Inc and Fluidity, we're still very proud of what we achieved with Explodemon, and much of what we learned in terms of level design went on to help us build our other titles.

Explodemon was also the first game we ever made without the help of a larger publisher. We're well known now for helping other developers bring their games to Steam and console and Explodemon was our first taste of the amount of work that involved! In fact, if you want to check out the development journey of the game, you can still read Bidds' blog about that very subject.

We're currently checking out the game our selfs so check back here and see our thoughts on the game soon!

[youtube http://www.youtube.com/watch?v=E4avuT6S9oQ&w=560&h=315]

Video uploaded by IGN

Standpoint Launches on Kickstarter and Greenlight

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standpoint logo What is Standpoint you might be thinking, well as the produces Unruly Attractions put it:

Standpoint: A Gravity Shifting Puzzle Platformore

Standpoint is an atmospheric first person puzzler, based around a gravity shifting mechanic. The game consists of the player navigating their way through a maze like environment, making their way to the exits while the narrator offers cryptic advice. In the full game, each stage is based on a different stage of grief, with our prequel demo being themed "Loss".

[youtube http://www.youtube.com/watch?v=EAegccd6EGE&w=560&h=315]

While from the outside Standpoint may look like a simple first person puzzler but when you dive deep inside the games gravity mechanics, you'll soon discover that Standpoint has been inspired by games such as Aliens vs Predator, Portal and the hard but rewarding elements of Quake 3 trick jump maps.

If this sounds like you're piece of cake then why not checkout their Kickstarter and Greentlight campaign. Need a taste of the action now? Click here for a preview demo you can download today!

Standpoint will also be at Rezzed this weekend so why not stop by and say hi!

Standby For Titanfall

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titanfall As I'm typing this up I'm glancing over at the clock on my computer. In less than 5 minutes Titanfall will be released in the UK, which will lead to an abundance of Titans falling from the sky (although the US have been playing it for a few days already, those lucky people).

I've had the chance to get online and play some of the Campaign today, and I can safely say I feel I made the right choice when it came to which next generation console to purchase (I'm sure fellow processors Mike and Matt would heavily disagree with me!). I fell out of love with Call of Duty a few years ago, and while the Battlefield series has somewhat filled my FPS void I sometimes have those moments where I want to play something on a smaller scale. Less daunting maps...quicker rounds. Titanfall ticks those boxes and much more.

This isn't a review as I can't say I've played enough of it yet, however thus far it feels very balanced. The maps are fairly varied and in and all the game feels solid. Perhaps it is because it hasn't officially hit our shores yet, however during my time playing it today not once did I encounter any of the game's server issues that plagued the US release. It is safe to safe fellow brits that when you all jump online tomorrow you may encounter issues, although hopefully not quite on the same scale as the aforementioned problems. Be patient, you'll be wall-jumping soon enough.

For now I leave you with two small gameplay clips from a couple of rounds I played today. The first clip I just had to upload, although I'm sure a lot of people will find it easy enough to accomplish. I ejected from a doomed titan, weapon swapped to my anti-titan weapon, locked on and finally finished off the enemy titan I was just fighting. Awesome!

The second clip isn't quite as exciting, but I never once managed to escape on a dropship in the beta. Managing to do so felt like a true achievement, made doubly so as I was the only one on my team who made it! I'll be recording lengthier gameplay over the course of the weekend.

For now though, with the clock ever ticking down to midnight, I leave you with those words that Microsoft have plastered all over the mountains of advertisement that has been circulating to prepare the world for this week....ladies and gentleman....

Standby for Titanfall

[youtube http://www.youtube.com/watch?v=h6zNi3q2Fjs&w=560&h=315]

[youtube http://www.youtube.com/watch?v=6ebica3j6Xg&w=560&h=315]

BAFTA Game Awards 2014

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http://static.bafta.org/images/originals/games-logo-18917.png Tonight saw this years BAFTA Games Awards, with titles such The Last of Us, Grand Theft Auto V and Super Mario 3D World.

2014 may have seen the start of a transition from current generation consoles to next generation ones but that didn't stop a number of fantastic games hitting stores, ranging from AAA blockbusters to incredible indie titles. So who were the big winners?

The standout winner went to Naughty Dog's The Last of Us, with the title picking up five awards, including Best Story and the Audio Achievement award. More importantly it also picked up the big one, Overall Game of the Year 2014.

Grand Theft Auto V, unsurprisingly, also did very well, scooping up three awards. The studio behind the franchise, Rockstar Games were inducted into the BAFTA Fellowship. One of my favourite games of last year, Bioshock Infinite, went home with just the one award for its Original Music. While it may still be struggling as a games platform the Playstation Vita was home to Tearaway, a title from the makers of LittleBigPlanet, which picked up awards for Artistic Achievement and Best Mobile/Handheld game.

You can view all the winners, and nominees over at the BAFTA Games Awards site.

Agree with the choices? Did you favourite game do well? Let us know in the comments below.

Processors Required

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BlastProcess.com has been online for more than 4 years, which is fantastic considering it was a drunken idea one night after a gig between 3 friends! We've had many guest writers over the years, with plenty of articles and contributions from (to mention a few) Paul (Fallout from my Brain), another Paul (with his Rambleast posts), Mel (mobile gaming) and Ben (regular podcast presenter on the former 'Blast Process Show' podcast).

Behind the scenes however myself, Tom and Mike have been incredibly busy away from the site, which has sadly meant we've not posted half as much as we would have liked. Is this the end?

No, my friends, this is a new beginning.

We are looking for new people to join our site, to create written, video or audio content based on all things geeky. You won't be pressured into scheduled posts, we just want a group of passionate geeks and gamers to help produce a wide variety of content for Blast Process.

Do you enjoy writing about your hobby but require a further platform to advertise your work?

Perhaps you already have a YouTube channel and would like somewhere else to publish your work?

Over the years we've been proud to interview various people within the gaming industry, attended events, created humorous unboxing videos and spoken at length about games on various radio shows and podcasts. We also have on board a regular (not to mention fantastic!) podcast from Tom and Mat recorded over in Denmark. Mike and new Processor Matt have been busy recording new live-reaction videos and to cap off our current content we also have Chris's Lets Play videos over on our YouTube channel.

Interested? If so please do get in touch. You can email us, contact@blastprocess.com or you can get in touch with us via our Twitter account (@BlastProcess). Let us know what your interested in contributing with an example of your work and we'll get back in touch with you.

EDGE OF REALITY’S LOADOUT HITS TWO MILLION-USER MILESTONE

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loadout logo Now this looks like my kind of game!

Loadout from Edge of Reality, sees over two million signups to it's free 2 play game within 14 days of release.

[youtube http://www.youtube.com/watch?v=YCphCuwEibM&w=560&h=315]

Press release -

EDGE OF REALITY’S LOADOUT HITS TWO MILLION-USER MILESTONE

Over-the-Top Shooter Rockets into the Top of Steam’s Charts within First Month

AUSTIN, TX (February 28, 2014) – Edge of Reality today announced its Free-to-Play (F2P), online multiplayer shooter Loadout saw over two million users sign up for the game in its first 14 days of release. Players have logged a total of over 9 million hours in Loadout, and it currently stands as one of the top five most popular F2P titles on Steam.

“The near-overnight success of Loadout has been simultaneously humbling and exhilarating,” said Rob Cohen, CEO of Edge of Reality. “Our community means everything to us, and we can’t thank them enough for helping to makeLoadout what it is today.”

Since its official release on January 31 of this year, Loadout has been wildly popular – so popular, in fact, that it made getting into the game on day one quite the feat. To prepare for the mass influx of people, Edge of Reality set up additional infrastructure, but even those precautions proved insufficient to meet demand. “The incredible surge of interest at launch shattered all our expectations, and it unfortunately just became too much for our servers to handle in the beginning,” added Cohen. “Very few Steam titles have reached the peak concurrent users we achieved upon release. We’re committed to delivering an excellent game to our community, and we continue to work hard to ensure that our servers provide all our players with the same fluid, responsive, and enjoyable experience across the board.”

About Loadout Loadout is the fast-paced, free to play shooter that has been critically praised for its wild humor, acrobatic gameplay, and INSANE quantity of weapons and customization options. From your gun’s chassis and barrel to its trigger and stock, everything can be modified. Fire bullets, rockets, searing flame, plasma beams, healing syringes… if you can dream it, you can build it. Loadout is available for free on Steam and at www.Loadout.com.

For more Loadout mayhem, follow us on Twitter and Facebook.

About Edge of Reality Edge of Reality is an independent, world-class console game development studio based in Austin, Texas. Throughout its 16-year history, the studio has released 16 titles on 8 platforms, selling over 20 million units worldwide. The company is entrusted with some of the biggest brands in the industry, and the team works with passion to deliver high-quality entertainment. More information about Edge of Reality and its products can be found on the company’s website, www.edgeofreality.com.

KONAMI LEAKS GROUND ZEROES DETAILS

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Press Release -

KONAMI LEAKS GROUND ZEROES DETAILS, INCLUDING EXCLUSIVE DLC, iDROID APP AND CARRY-OVER DATA TO THE PHANTOM PAIN

KONAMI unveils MGSV: GROUND ZEROES data unlocks for exclusive PHANTOM PAIN content. New iDroid app offers new level of freedom to MGSV playersKonami Digital Entertainment, Inc. today announced new details forMETAL GEAR SOLID V: GROUND ZEROES.  As launch day nears, KONAMI is releasing new details around one of the year’s most anticipated games.

First, it was revealed that those who purchase METAL GEAR SOLID V: GROUND ZEROES early on will receive exclusive DLC for use within THE PHANTOM PAIN. The DLC will only be available in the first batch of the retail version and for a limited period of time for the digital version. The DLC provides players with additional resources for a Mother Base area that will be available in THE PHANTOM PAIN. Mother Base is introduced during the events of GROUND ZEROES and plays a central role in the forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN. Unlocked through downloadable code, the added staff for Mother Base will give GROUND ZEROES players an edge when they take onTHE PHANTOM PAIN.

In addition, anyone that purchases GROUND ZEROES will be able to unlock exclusive content within the game to carry-over to THE PHANTOM PAIN. Prisoners of war and VIPs rescued in GROUND ZEROS will be added to the Mother Base staff in THE PHANTOM PAIN, providing GROUND ZEROES players an early in-game advantage; character skins will also be able to be carried over.

METAL GEAR SOLID V: GROUND ZEROES will also bring the game to life by featuring a second-screen iDROID app, which replicates Big Boss’ in-game communication/map device. Downloadable via iOS, Android and Xbox Smart Glass systems for FREE, the iDROID app syncs the main action to a secondary device. Users can call up maps, summon air support, or play any of the cassette tapes found throughout Camp Omega.

Last, KONAMI has also announced that it will offer both physical and digital versions of METAL GEAR SOLID V: GROUND ZEROES for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, for an SRP of $29.99. Bringing pricing in-line with the “current generation” price, KONAMI aims to provide as many people as possible an opportunity to experience Kojima Productions’ FOX Engine and the first installment in the two-part METAL GEAR SOLID V experience. METAL GEAR SOLID V: GROUND ZEROES for PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft will remain at the SRP of $29.99 for retail and via download for SRP $19.99.

METAL GEAR SOLID V: GROUND ZEROES will be available in retail stores nationwide and online beginning March 18, 2014.

Old-school dungeon The Keep coming to Nintendo 3DS

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Press Release:

Old-school dungeon The Keep coming to Nintendo 3DSTM Never say never to RPG games

Prague, 24th of February 2014 - Cinemax, an independent studio with more than 40 titles published so far, today officially announced The Keep, an old-school dungeon first person crawler with real-time combat for the Nintendo 3DS hand-held system. The Keep will be available in the Nintendo eShop on Nintendo 3DS this summer.

The idea behind The Keep is very simple, to bring the essence and dark atmosphere of RPGs from the past to a new platform with touch screen based controls for newcomers and fans of the genre alike.

In The Keep you will embark on a quest to explore caves and mines filled with monsters to slain and puzzles to solve underneath and surrounding tower of evil sorcerer. It won’t be easy, you will die. A lot!

The Keep is in development for more than 15 months and there is a simple reason for it. Cinemax are trying to pour all their love for old-school games into the game and proving themselves that they were wrong saying after the release of the Inquisitor: “We will never ever make a RPG game ever again!”

For more information follow Cinemax at:

Twitter: https://twitter.com/cinemaxgames

Facebook: http://www.cinemax.cz/facebook

Homepage: http://games.cinemax.cz

Title: The Keep

Platform: Nintendo 3DS

Genre: RPG

Release date: Summer 2014

Age Rating: 12+

About Cinemax

Cinemax is a leading independent studio based in Prague with more than

40 titles published on various platform, including Steam, iOS, Nintendo eShop, Nintendo DSiWare TM, and well known for commitment to quality and excellence. Visit http://games.cinemax.cz for more info.

Nintendo DSiWare and Nintendo 3DS are trademarks of Nintendo. © 2011 Nintendo.