Mike Davies

Death Squared Nintendo Switch Review

You will die a lot. Those five words neatly explain what will happen when you play Death Squared.
Want more? - For the most part you will be entirely responsible…


However you’re here for the complete package; So Death Squared is firstly a puzzle game and secondly a test on how well you can keep calm under pressure and not shout at each other*.


Now sidestepping the plot for a moment I’ll attempt to explain the basics of the game.


There are cubes that you control. In single player there are two (red and blue) whilst in multiplayer there are four (add a yellow and green to the mix).
So the number of players varies from 1, 2 or 4. The play environment is composed of tiles with various properties and a few other ‘toys (?)’ whose actions are in response to switches or to the movement of specific player cubes.

The basis of the game is to move these coloured cubes from their starting positions to their respective goals (denoted with a matching coloured circle).
And with that simple premise be prepared for torture.


Initially the levels are a little pedestrian. The linear routes helping to focus your attention on the obstacles you face. As the levels go by the game starts to introduce features and what can only be called ‘tricks’ that are designed to foil your progress. Part of the game’s design is that you’re expected to die since some of the traps when released are unavoidable; that surprisingly doesn’t mean it’s unfair, just designed to give you a good rubbing just when you think that you’re home and dry.

Later levels open out the playfield which actually does provide a different challenge. You are now faced with the question of which way shall I go (?) and is that tempting switch part of the test or a lure to extract another fatality. The deaths you experience are totalled for each level and there is no limit to the number of lives, you just restart the level after your demise. The challenge is in solving the puzzle and remembering the solution as you negotiate the ‘dance’ that you perform with the bots to ensure their survival.


At this point I’m going to veer away from the play mechanics and look at presentation. The cubes are ‘in fact’ A.I. bots and inhabit a series of test chambers. In game the inter-level sequences are characterized with audio of David, a slacker employee, and Iris his A.I. companion discussing life, the universe and well everything A.I. bot related. 
All this does sound very Portalesque but is very well done and sets the context for the puzzles whilst giving the player a continuing narrative (and confession time I have no idea what happens at the end – I’ve yet to finish the thing).

In fact the presentation of the whole package is of a high standard with a consistent look and feel. Apart from the colour, the bots are identifiable by an increasing number of lights giving them all ‘faces’ with an additional light on the top to show which bot you’re controlling. This brings up another point about the control system. Each of the Switches controllers operate one of the Bots and can also operate one additional bot when required. So in single player each stick operates its own Bot (a note to Neon owners here – the Bot colours are OPPOSITE to the controller colours) whilst in Multiplayer you may be required to control an extra Bot by holding down the shoulder button).

As you progress the levels unlock and you can revisit completed levels at any time. There is also a series of extremely hard levels (The Vault) for both single and multiplayer that are unlocked after you complete the respective sections. As I’ve not managed to complete the game yet I cannot comment on the difficulty of the bonus levels. So what lies beyond in unknown so I’ve no idea if you’d consider them a reward or a curse.

So the all-important round up. Is it any good?


Well yes it is but don’t wander in thinking that it will be easy or a quick game. It is a challenge and one that will keep you busy for quite a while.
Now if you excuse me I’ve some A.I. Bots that I’ve got to lead to their early death.

*Multiplayer only feature (shouting at the game is available in both single and multiplayer modes)

Death Squared for the Nintendo Switch was provided to us for an honest review. More information can be found and where to buy the game from, here.

- Neil Kenny

The First Pokemon Go School in the World?

Is this the first Pokemon Go School in the world?

The big Heritage, a none profit organisation based in Chester, UK. Have just announced what could be the first of its kind for the popular mobile game, Pokemon Go.

Watch out schools across the North West, we are rolling out a free Pokémon GO History programme from September.
Details to follow, but we can confirm that Woodslee Primary School in Bromborough will be the first school in the UK to be a Pokémon GO school. Local history and Pokémon GO in the classroom.
Share with a teacher who would love this!!!

Big heritage recently held a large scale Pokemon Go educational event in the City of Chester, that you can read about here. 

SAMURAI RIOT’ IS READY TO EXPLODE THROUGH STEAM IN SEPTEMBER 2017

‘SAMURAI RIOT’ IS READY TO EXPLODE THROUGH STEAM IN SEPTEMBER 2017'

Unleash yourself in the stunning visual landscape of brutal action

Wako Factory, a French indie development studio, is excited to announce Samurai Riot, their 2D, solo or co-op Arcade Beat'em Up for PC which is set for release on Steam

Samurai Riot in September 2017 and will cost £10.99, $14.99, €14.99.

Fans of this genre can look forward to a visual treat, where a backdrop story compels the player to really think about their decisions in game and the ramifications of their choices . Having been hired to bring peace and tranquility to the warring land, each choice you make as a Samurai, Tsurumaru/ Sukane, will have an influence on your destiny and, with an arsenal of deadly attacks at your disposal, the fight to make it through each battle will require guile, skill and forethought!

"The main inspiration in the creation of Samurai Riot is really simple -  we always loved to play cooperative games, especially arcade style - with each other. We felt that there are not enough local cooperative games to play,  so we decided to develop our own Beat’em Up, that focuses on the co-op experience.” said Kevin Buchet, game designer at Wako Factory. “We are also big fans of Japanese history and we have spent a lot of time on the backdrop story of the game, where you have to make the decision on what you would sacrifice in order to preserve your honor as a samurai and feel that our game seamlessly mixes traditional Japanese elements and mythology, in a fresh and modern take on the classic genre.”

Samurai Riot offers a plethora of choices and features including both solo and cooperative play, where the story immerses both players equally, with a multi-branching storyline, complete with eight different endings. Conversely, you could enter a PVP fight against your partner to win the lead! The more you play, the more you accumulate points to unlock new fighting schools for better replay value.

Easy to pick up and play, but difficult to master, Samurai Riot rewards the more demanding gamer with deeper content. Players can choose from 14 fighting schools that add a plethora of gameplay variation to the character’s moves and the devastation they can unleash upon their enemies.

FEATURES:

  • A unique cooperative system with devastating combined attacks
  • Multi-branching storyline with moral decision making
  • 8 different endings
  • 2D Arcade Gameplay
  • Strong replay value: change your gameplay by choosing between various fighting schools
  • Superb in game music and SFX

Wako Factory, “We have already attended many conventions, both in France and America, feedback has been great and many are already impressed by the cooperative gameplay we have presented. It has been really positive meeting gamers and hearing what they think of our game.”

TEST YOUR SKILL, PROVE YOUR MASTERY AND WIN THE DAY IN THIS CO-OP FOCUSED GAME.

Press Release END -

Chester Pokemon Go Event 17 Miles in 1 Minute Video

A little late in posting the video here, but here's our summary of Chester's very own Pokemon Go event.

Christmas in July Trade Event - London 2017

Christmas in July for those who are not aware is a trade show (or shows) that allow retailers or manufacturers the opportunity to present their Christmas selections to the media far in advance of the big day.

From a single event, this has bloomed into a season with individual retailers having their own shows and on 20th July (2017) at the former Billingsgate Fish Market, Amazon took their turn.
Once inside the venue was open plan with different zones representing various parts of the Amazon organisation. Active demonstrations were everywhere whilst samples of Amazon Food were being circulated*.

20292437_10211772046629395_673392370_n.jpg

Of interest to our regular readers was the gaming area found on the upper floor. A small delegation from Microsoft were taking people through the features of the forthcoming Xbox One X whilst a rolling video was demonstrating the visual enhancements of the new hardware; an example of which was on a table. I actually got to hold the new machine, well the casing for it, and it is fair to say that visually it is a black version of the Xbox One S. Thus maintaining the new smaller profile but what did strike me from a tactile point of view was the surface knurling which gave it a more rugged feel, that’s not to say it was pronounced just more apparent to the touch.  Still no confirmation on the internal hard drive size but Gamescom is just around the corner and that might be the venue for final SCU details.

Literally next door to the Xbox display was the Oculus VR demonstration area. Here you could try from a selection of demos. For those that don’t know the Occulus Rift is a head mounted 3D display that is driven by a PC. In order to allow you to interact with the 3D environment they were using a pair of Touch controllers. These resemble a small moulded pistol grips inside a halo like hoops. Fitted with safety straps these hung from the wrists until required and soon became a natural extension of your hands. The pads, triggers and buttons were exactly where you’d want them and gave you far more control than that offered by a conventional controller. Although initially available separately these controllers are now part of a time limited bundle pack.

The next person to experience it was my trusty compatriot Brian (Doyle) who chose the demo where you’re inside a building with a lot of interactive items.  At this point I’ll hand over to Brian;

My previous exposure to VR gaming is minimal. At Celebration Europe last year, I did try "Trials on Tattooine", the ILMxLAB's own "proof of concept" experimental VR, which required every person trying it to have their own private room and a minder. As it involved a lot of turning around and lightsabre combat I can only imagine what we looked like to the minders, but I hope it kept them amused. (I will confess that when I tried to deflect Stormtrooper blaster fire back at them, eventually I think some of the troopers just gave up and left out of boredom)
So this was my first go at proper commercially targeted VR, and I wasn't sure how it would compare.

The person ahead of me for the Oculus Rift, was REALLY getting into the Fruit Ninja-like game, to the extent that there was a deal of jumping around which was really putting the length of the flex to it's limits.

Being far more sedate, I tried the "Robo Recall" demo, which involved interacting with a cute and friendly little floating robot in a cluttered room as it provides you with a range of little toys for you "3d print" and interact with, from toy bottle rockets, to a free floating target practice range.
The illusion is incredible, at a basic level you KNEW you were still in a large open-plan display area, but the game area walls crowding in around you convince you otherwise (as does the remarkable sound design). Even not having a physical presence in the game beyond a pair of disembodied hands (which can interact with things but can't register touch), isn't enough to spoil it (When it really should). As someone who needs varifocal glasses there wasn't even a loss in focus when the depth of field changed, which surprised me more than I expected.

Of course, the effectiveness of the illusion is one reason I would probably be very limited in my playing. Since I was "in" a crowded area, I had an overwhelming urge to constantly check what was behind me, and for the Robo Recall game that was fine as all there was a blank wall with a door (Which you couldn't open). How exactly I would react to any remotely creepy or menacing game, with jump scares and worse yet, having to check behind me for shambling things, I'm honestly not sure how I'd react, but I'm not sure I could actually enjoy it.

Thanks Brian, now to my thoughts or call it a second viewpoint which seems very appropriate for a stereoscopic device…


Once I was kitted up and had the unit configured to my eyesight (just a slider) I then went through a tutorial on the way you interact inside the virtual environment. Here I must mention that unlike my previous experience of VR the Touch controllers mean that you don’t just see the tool being used but your actual hand and thanks to the gesture input you see the position of your fingers too.
Once the tutorial was over I was able to make a selection from the choice of demos. Since you were able to ‘see’ what the wearer was experiencing on a screen and the choice that Brian had made seemed to be a lot of fun I selected the same one.
I then found myself in some sort of worn out building behind a counter. The décor had a strong 80s office vibe. The sense of place was palpable and without spoiling the demo it used a device to create items to interact with; the first being a robot buddy. The 3D was convincing and the Touch controllers gave me the required tools to interact with the environment and I was genuinely disappointed when the demonstration came to an end and I had to return to the real world.

Sadly, my time at the Amazon event was limited as we were a late arrival so the coverage now draws to a close but I must give grateful thanks to Amazon for their hospitality.
*I must confess that the lemon drizzle cake was the best I’ve ever tasted and incredibly moist. The carrot cake was pretty nice also…

- Neil Kenny and Brian Doyle

Niantic Team up with Chester for Exclusive Pokemon GO Event

Niantic Labs the developers behind Pokemon GO have partnered up with the City of Chester to bring Pokemon GO to fans around the UK for an action packed event on the weekend of Saturday 22nd and Sunday 23rd of July. 

The event will take place along side Chester's annual Heritage Festival, which celebrates the heritage of one of the world’s most historic cities.

You can follow the latest details as they evolve on the Chester's Pokemon Go Facebook page and we'll keep you updated as we hear more details.

UPDATE:

The team at http://bigheritage.co.uk have released some more information regarding the event held within Chester City;

Specifically related to Pokemon GO, we can confirm the following taking place between 10am-4pm across Chester on 22-23rd July:

Opening of Chester Castle for the first time to the public in 20 years - with Norman soldiers, a fully working medieval field kitchen, arms and archery demos and hands-on activities. The Castle will also home to more than one Pokémon Gym and a number of Pokéstops, meaning trainers will be able to enjoy some digital raids, alongside some historic ones!

  • Pokémon GO PastPort - Visit four historic camps across the city (to be revealed on the day) to find characters from across the city's history. They'll be ready to stamp your limited edition Pokemon GO Pastport which will be given out to trainers on the day. This is the only event in the world where Pokemon GO PastPorts are available!
  • Pokémon GO Map Trail - use the game to help you navigate around the city to find 10 specific Pokéstops and find the answer to questions on a special Pokémon GO explorers map. Complete all 10 and hand your map into a series of hubs across the city to be rewarded with a limited edition official Pokémon GO History Explorer certificate.
  • Free Pokémon Go facepainters, musicians, birds of prey, odd characters will be dotted around the city and free entry for under 16s at the Sick to Death attraction (also a gym!).
  • Free film screenings and craft activities at the Grosvenor Museum throughout the weekend.

We know that a lot of the above appeals to a family audience, and we are aware that people want to know what is happening within the game itself for the festival. We are currently working out this detail with Niantic Inc, but can already confirm the following:

  • Over 120 new Pokéstops and gyms across the city, (we think Chester will have the highest concentration of gyms in any city!)
  • Lure-mania - there are going to be more lures across the city than you'll have ever seen before.
  • Raid Radio - we want maximum participants at raids, which is no easy task given the amount of gyms. We will be helping to share radio info live via the Facebook event page and broadcasting live on Facebook throughout the weekend. Make sure you're following our page  to keep updated.
  • Chance to help us create your own in-game Pokéstop - As part of our partnership with Niantic Inc, we are aiming to hugely increase Pokéstops and gyms at historic sites across the UK. We will be asking players over the festival to nominate historic sites or places in their own local area (not just Chester) and adding these into the game (conditions apply!).

We will be confirming further details (both live and in-game) later this week as things develop. This is just the start!

One of the main activities at the event is the Pokemon Go PastPort, where players can collect stamps as they visit select locations around Chester and learn about the given area, these are; Vikings, Civl War, Romans and Normans.

Adventure game Obscure Coming to Steam Soon

Obscure is a platformer, puzzle, adventure game inspired by titles like "The Witness", "Abzu" and "Journey".

We have a couple of screen shots of the game below and a few alpha in-game trailers for the game. Obscure is due to be released on Steam at the end of July, and we'll keep you posted on any more details about the game.

Death Squared Coming to Nintendo Switch on July 13th

Death Squared the co-op puzzle game by SMG Studio is coming to Nintendo Switch on July 13th. The game is already released on PC, PS4 and Xbox One but this month you'll be able to get your Death Squared on in a portable manner!

3..2..1..Grenades! Blasts onto Steam for PC

3..2..1..Grenades! is a snowball fight with high explosives. Help save Grenades Co from the terrible monster it's unleashed in this LOCAL MULTIPLAYER ADVENTURE GAME. Save the day or battle it out by yourself with bots, or with up to 4 of your friends!

Over 20 Mix and Match Game Variants!

  • Explosions++
  • Big Head
  • Invisible Grenades
  • Slow Mo
  • Low Gravity
  • Turbo Speed
  • Bullseyes Only

Lots of Multiplayer Modes (with bots to fill in any flesh gaps)!

  • Deathmatch
  • Fallball
  • Tennis
  • Capture the Pug
  • Paintball
  • Target practice

You can find the game over on it's Steam Page here and also checkout the 3..2..1.. Grenades website!

SEGA Forever Gives You FREE Retro SEGA Games For iOS / Android

SEGA launches it's classic games collection with the release of SEGA Forever for Android and iOS devices, but the best part? All games will be available for FREE with new games added every two weeks, oh and the below launch trailer has all sorts of amazing nostalgia thrown in!

SEGA FOREVER™ MAKES TIME TRAVEL* COST-EFFECTIVE, CONVENIENT

Three decades after it all began, SEGA Networks announces a growing collection of classic video games for mobile

SAN FRANCISCO, LONDON – 21st June 2017 - In celebration of a simpler time - an era that came before cool kale, hyper-connectedness, DIY artisanal beer-making, and social media mayhem - SEGA Networks Inc. is bringing a growing collection of classic video games from every console era to your mobile device for free. The collection, called SEGA Forever, is a re-awakening of archetypal gaming, an ode to the deep and diverse SEGA catalogue, and the beginning of a retro revolution that will transport players back through two decades of console gaming.

Each game in the SEGA Forever line-up is free-to-play, ad-supported, playable offline, and includes added features like cloud saves, controller support, and leaderboards. For players who prefer a pristinely ad-free mobile gaming experience - folks who want to play SEGA just like they remember playing in their basement, without interruptions from parents, siblings, or homework - we’ve rolled back the price so each game can be purchased without ads for £1.99. As the SEGA Forever collection expands through months and years, it will include both official emulations and ported games that pan all SEGA console eras, each adapted specifically for mobile devices while remaining faithful to the original games.

“Above all else SEGA Forever is a celebration of nostalgia. It’s about allowing fans to reconnect with past experiences and share them with family and friends in an accessible and convenient way" explains Mike Evans, CMO of SEGA’s Mobile Division in the West. “Join us on a journey of rediscovery as we roll out two decades of classic games free on mobile. Create your own ‘SEGA Forever folder’ and collect your favourite classics. Enjoy moments of nostalgia on the go, or sync a Bluetooth controller to enjoy a console-like experience in your living room. SEGA Forever democratizes retro gaming, and seeks to change how the world plays, rediscovers, and shares in classic game experiences.”

The first batch of SEGA Forever games has been carefully curated, boasting both blockbusters and core fan favourites; The collection will officially kick off tomorrow with five Mega Drive / Genesis titles, all of which will be available to download for free on the Google Play Store for Android devices and on the App Store for iPhone and iPad, where they will be accompanied by iMessage sticker packs:

● Sonic The Hedgehog, the 1991 household classic that has remained at the forefront of hearts and minds since inception
● Phantasy Star II, the long-time fan-favourite RPG from 1989
●Comix Zone and Kid Chameleon, two American titles developed by SEGA’s in-house studio STI
● Altered Beast, the original Genesis pack-in title, a beat ‘em up set in Ancient Greece that represents a weird and wonderful segment of the SEGA catalogue that is ripe for rediscovery

Following tomorrow’s launch, the SEGA Forever collection will continue to grow with additional releases coming every two weeks. To stay up-to-date with launch news, share your love of the golden age of video games, cast your vote in polls, share your opinions in surveys, and interact with other SEGA fans, check out the SEGA Forever website and follow our dedicated Facebook, Twitter, and Instagram accounts.

New Bikini Ready - Valkyrie Drive Bhikkhuni is Out Now on PC

ValkyrieDrive_Logo_Transparent.png

Grab your swim suit and remember that suncream as were heading to island of Bhikkhuni, VALKYRIE DRIVE -BHIKKHUNI- is out now for PC.

  • Fully remastered in 1080p, 60FPS with native support for even higher resolutions!
  • Choose between 7 unique playable characters to learn and master, each with their own playstyle!
  • Battle your way through 24 Story Missions and crank up the difficulty or change your character for even more replayability!
  • Print the underwear of your wildest and sexiest dreams by earning Bhikkhuni Points through combat prowess to spend on Echigoya’s revolutionary Lingerie Printer! 
  • Engage in fast-paced arena based online multiplayer with up to four players!
  • Full-featured dressing room for deep customization of all playable characters — from hair to accessories, clothing and more!
  • Support for both Steam cloud saving, achievements, and exclusive trading cards, plus backgrounds, emoticons and badges to unlock!

Read all the latest details over on Valkyrie Drive Bhikkhuni Steam Page and while the launch lasts, you can grab 10% OFF the game!

We'll also be releasing more videos of the game over on our YouTube channel.

The Town of Light Out Now for PS4/Xbox One/PC

The Town of Light, the Historically Inspired Psychological Thriller, Makes Console Debut alongside Launch Trailer Draped in Mystery

Uncover the Secrets of the Volterra Psychiatric Asylum in the Enhanced Edition of this Solemn yet Striking Story of Mental Illness, Now Available on PlayStation®4, Xbox One and Windows PC

Watford, U.K. — June 6, 2017 — In partnership with developer LKA.it, independent games publisher Wired Productions is delighted to announce today that the chilling, first-person psychological adventure game The Town of Light is now available in physical and digital formats. Featuring countless enhancements along with new story-supporting content for its console debut, The Town of Light has arrived on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Distribution of the physical edition will be delivered in partnership with THQNordic.

Fans of the game can grab the exclusive The Town of Light Collector’s Edition, which includes never-before-seen behind the scenes footage in addition to a stunning 100-page artbook, from the Wired Productions Store.
 
“The aim of the project was to talk about mental illness,” said Luca Dalcò, Studio Head and Founder of LKA.it. “This is one of the single biggest issues affecting the day to day lives of people throughout Europe and the world. In telling these stories and today bringing the game to console, we do our part to help de-stigmatise mental illness and raise awareness for the struggle of those who suffer with it.”
 
“We’re incredibly excited to bring The Town of Light to consoles today,” said Leo Zullo, Managing Director at Wired Productions. “In addition to creating a flawless recreation of a real-world location, the game tells a mesmerizing story of the struggles of real people. The game’s grounding in reality is hugely immersive and the quality of the narrative is a testament to the incredible team at LKA.it.”
 
An enhanced edition of the original, this new release of The Town of Light offers a host of new puzzles, new story-supporting content, reworked voiceover dialogue, additional interactive elements and a huge graphical and UI overhaul that aims to deliver a more polished and immersive experience for its console debut and enhanced Windows PC release. The game also now features the heart-rending track ‘I Will Find You’ from Icelandic singer-songwriter Sóley.

The Deer God Available Now on Playstation 4 and Playstation Vita

The Deer God Now Available for PlayStation 4, PlayStation Vita

SYDNEY - 25 April, 2017 -The Deer God, the lush 3D pixel art adventure from Blowfish Studios and Crescent Moon Games, launches today for PlayStation 4 and PlayStation Vita as a Cross-Buy title. 

Downloaded more than 1.5 million times across Xbox One, PC and mobile platforms,The Deer God tellsthe story of a hunter who learns what it means to become the hunted. After setting out to bring home a large trophy, the protagonist meets an untimely end and comes face-to-face with the Deer God, who in an act of karmic retribution reincarnates him as a fawn.

Journeying through stunning, procedurally-generated pixel art landscapes, players rely on their platforming skills and wits to protect the young deer from ever-present dangers while solving puzzles to unlock new skills and abilities that will aid the pursuit of continued survival. 

Deer can also go down a dark path and acquire destructive powers to unleash upon hunters and other creatures of the forest, but this could result in the eventual reincarnation as a life form lower than a deer.

Inspired by classic titles, including Metroid, The Legend of Zelda and Ecco the DolphinThe Deer God also draws from childhood experiences enjoying the peaceful experience of immersion in the great outdoors. 

"As games have evolved as an art form we have seen them address everything from heroics on the battlefield to war crimes, but we have not seen many games that show an appreciation for the environment," said Ben Lee, CEO, Blowfish Studios. "Whether you have a love of nature or not, The Deer God will provide an experience that is as rich and rewarding as it is entertaining."

GAMESTOP Deformers We Try The Beta

Prepare for an epic battle! Deformers is a fast and frantic multiplayer party game. Smash up your friends in couch co-op, or team up and fight against others online!

Deformers is currently in Open Beta on Steam so myself and Linton thought we'd give the game a try, to be advised that we were rubbish at the game...

The game is being published by GameTrust whom GameStop own, so you could say this is one of there own games with developers Ready at Dawn. Deformers is also exclusively sold by GAME within the UK. Could this be the start of something forming between the two retail giants?

Yonder: The Cloud Catcher Chronicles Showcase Two New Trailers

PRESS NEWS:

Yonder: The Cloud Catcher Chronicles, an open-world adventure from a former Activision producer and Rocksteady developers now forming Prideful Sloth, launches for PlayStation 4 and PC on 18 July, 2017.

Players will explore eight distinct environments, each with their own flora and fauna, while helping local villagers and wildlife stave off a darkness threatening the beautiful island of Gemea.

A glimpse of two of these stunning biomes, "The Grasslands" and "Hearthwind Vale", can be found in the vignettes below, which debut today.

AntLion Audio ModMic 5 The Mic your Headset Needs

Totally modular, ModMic 5 delivers performance and flexibility all in one. With two mics on a single boom, ingenious cable design, mute module, and included cable wraps, choices abound.

Modmic 5 by Antlion Audio is a microphone that you can connect to you're existing headset. The best headphones don't always come with a microphone and those that do, offer a basic mic for your expensive headset.

Opening my parcel I was greeted with the ModMic 5, an Antlion USB Soundcard adapter and a Y audio adapter for use with gaming consoles.

The contents are as followered; ModMic 5, mute switch, 1meter and 2meter audio cables, carrying case, 2 base clips with extra adhesives, foam pop filter, 2meter cable wrap and 10 cable clips.

Connecting the microphone to your headset is straight forward, an adhesive pad is stuck to the headset that holds the magnetic clasp. The bond between the ModMic and clasp is tough enough to hold the mic in position but you'll also be able to take it off for storage or changing to another headset with ease.

To sort the cable management issue, Antlion has provided two different approaches; First is cable clips, which I'm impressed by. The clip itself has two sides, a big and a little clip, fitting the headset and microphone cable perfectly. Secondly is a braided cable that wraps around both wires, a little tricky and time needed to setup but works well if you don't intend to swap the ModMic to something else.

Two additional products that can be bought are the USB sound card adapter and the Y adapter for consoles, so depending on the setup the ModMic 5 can be used on a verity of situations. I'll be continuing to test and use the ModMic 5 in different ways and will be reporting back here and over on our YouTube channel.

While I don't have a presenter's voice, you can hear the crisp and clarity of the ModMic 5 and proves with the right mic, you don't need to be a professional to sound like one.

The ModMic 5 can be bought from Amazon using the links below, while a list of outlets can be found here.

If you have any questions then please let me know in the comments below.

ModMic 5 was provided by Antion Audio for test / review purposes

As an Amazon Associate I earn from qualifying purchases.

Decent into Darkness with Castle Torgeath

Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within. 

Steam Link

2D Action RPG Dex Gets a Free Demo

Press Realse -

A FREE game demo of Dex, the acclaimed side-scrolling RPG by Czech studio Dreadlocks, is now available to be downloaded for the PlayStation 4, Xbox One and Windows!

The brand new demo is bursting with never before seen story elements and enhanced gameplay. Players who complete the free demo will get the chance to win a selection of fantastic digital rewards on offer, ranging from Dex wallpapers to avatars and an artbook of the game. Simply go to http://www.drnilesclinic.com/ and download the demo to play.

Make sure you don’t miss our brand-new story trailer for the game.

The game is currently on sale via Steam with a huge 80% off.

Night Trap Revamped Live Action MEGACD Review

night trap thumbnail.jpg

Ahh Night Trap, the video game that created the need for age ratings. The game was originally released in 1992 and a Kickstarter project was setup for Night Trap Revamped an HD remake of the classic FMV game in 2014. Unfortunately the project didn't hit it's goal and the game was halted.

To this date, 7 years ago we came up with the idea of recreating our very own version of Night Trap. Having had some great feedback from the creators of Night Trap;

You and your colleagues did a great job with this! It's always nice to see our fans give their own takes on the material, and there's a lot of fun stuff in here. I think Commander Sampson will stand alongside Commander Simms in the Hall of Fame of great video game drill-sergeant types.

The video became one of our classic videos here at Blast Process and 7 years later we have released the video once again, now in correct format and voices synced up!